fwupd/plugins/ebitdo
Richard Hughes 4a036018f7 Set the progress and state on the FuDevice, not the FuPlugin
This makes more sense; we're updating the device, not the plugin itself.

This also means we don't need to funnel everything through callbacks like
GFileProgressCallback and we can also update the state without adding an
explicit callback to each derived device type.
2017-11-30 20:51:52 +00:00
..
data Convert the providers to plugins to simplify code and for future features 2016-12-12 12:31:23 +00:00
fu-ebitdo-common.c trivial: Ensure that all the C source files include 'config.h' 2017-08-23 18:26:29 +01:00
fu-ebitdo-common.h trivial: fix various spelling errors 2017-07-17 13:07:05 -05:00
fu-ebitdo-device.c Set the progress and state on the FuDevice, not the FuPlugin 2017-11-30 20:51:52 +00:00
fu-ebitdo-device.h Set the progress and state on the FuDevice, not the FuPlugin 2017-11-30 20:51:52 +00:00
fu-ebitdo-tool.c Set the progress and state on the FuDevice, not the FuPlugin 2017-11-30 20:51:52 +00:00
fu-plugin-ebitdo.c Set the progress and state on the FuDevice, not the FuPlugin 2017-11-30 20:51:52 +00:00
meson.build ebitdo: Rename FuDeviceEbitdo to FuEbitdoDevice 2017-11-13 14:03:02 +00:00
README.md 8bitdo: Verify legacy VIDs are actually 8Bitdo controllers 2017-10-12 14:15:41 +01:00

8Bitdo Support

Introduction

This plugin can flash the firmware on the 0bitdo game pads.

Ebitdo support is supported directly by this project with the embedded libebitdo library and is possible thanks to the vendor open sourcing the flashing tool.

The 8Bitdo devices share legacy USB VID/PIDs with other projects and so we have to be a bit careful to not claim other devices as our own.