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Added support for Stratus-series gamepads and dongles. Signed-off-by: Denis Pynkin <denis.pynkin@collabora.com>
519 lines
14 KiB
C
519 lines
14 KiB
C
/*
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* Copyright (C) 2021 Denis Pynkin <denis.pynkin@collabora.com>
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*
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* SPDX-License-Identifier: LGPL-2.1+
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*/
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#include "config.h"
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#include "fu-steelseries-common.h"
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#include "fu-steelseries-gamepad.h"
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#define STEELSERIES_TRANSACTION_TIMEOUT 1000
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#define STEELSERIES_BUFFER_CONTROL_SIZE 64
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#define STEELSERIES_BUFFER_TRANSFER_SIZE 32
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struct _FuSteelseriesGamepad {
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FuUsbDevice parent_instance;
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FuSteelseriesDeviceKind device_kind;
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guint8 iface_idx;
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guint8 ep;
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gsize in_size;
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};
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G_DEFINE_TYPE(FuSteelseriesGamepad, fu_steelseries_gamepad, FU_TYPE_USB_DEVICE)
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static gboolean
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fu_steelseries_gamepad_command(FuDevice *device, guint8 *data, gboolean answer, GError **error)
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{
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FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
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GUsbDevice *usb_device = fu_usb_device_get_dev(FU_USB_DEVICE(device));
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gsize actual_len = 0;
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gboolean ret;
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ret = g_usb_device_control_transfer(usb_device,
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G_USB_DEVICE_DIRECTION_HOST_TO_DEVICE,
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G_USB_DEVICE_REQUEST_TYPE_CLASS,
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G_USB_DEVICE_RECIPIENT_INTERFACE,
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0x09,
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0x0200,
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self->iface_idx,
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data,
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STEELSERIES_BUFFER_CONTROL_SIZE,
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&actual_len,
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STEELSERIES_TRANSACTION_TIMEOUT,
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NULL,
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error);
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if (!ret) {
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g_prefix_error(error, "failed to do control transfer: ");
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return FALSE;
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}
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if (actual_len != STEELSERIES_BUFFER_CONTROL_SIZE) {
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g_set_error(error,
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G_IO_ERROR,
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G_IO_ERROR_INVALID_DATA,
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"only wrote %" G_GSIZE_FORMAT "bytes",
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actual_len);
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return FALSE;
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}
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/* cleanup the buffer before receiving any data */
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memset(data, 0x00, STEELSERIES_BUFFER_CONTROL_SIZE);
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/* do not expect the answer from device */
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if (answer != TRUE)
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return TRUE;
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ret = g_usb_device_interrupt_transfer(usb_device,
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self->ep,
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data,
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self->in_size,
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&actual_len,
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STEELSERIES_TRANSACTION_TIMEOUT,
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NULL,
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error);
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if (!ret) {
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g_prefix_error(error, "failed to do EP transfer: ");
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return FALSE;
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}
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if (actual_len != self->in_size) {
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g_set_error(error,
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G_IO_ERROR,
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G_IO_ERROR_INVALID_DATA,
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"only read %" G_GSIZE_FORMAT "bytes",
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actual_len);
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return FALSE;
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}
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return TRUE;
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}
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static gboolean
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fu_steelseries_gamepad_cmd_erase(FuDevice *device, GError **error)
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{
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FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
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guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0xA1, 0xAA, 0x55};
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/* dongle for gamepad is using different options */
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if (self->device_kind == FU_STEELSERIES_DEVICE_GAMEPAD_DONGLE) {
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/* dongle */
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data[8] = 0xD0;
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data[9] = 0x01;
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} else {
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/* gamepad */
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data[9] = 0x02;
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/* magic is needed for newer gamepad */
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data[13] = 0x02;
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}
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if (!fu_steelseries_gamepad_command(device, data, FALSE, error)) {
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g_prefix_error(error, "unable erase flash block: ");
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return FALSE;
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}
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/* timeout to give some time to erase */
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g_usleep(20000);
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return TRUE;
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}
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static gboolean
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fu_steelseries_gamepad_probe(FuDevice *device, GError **error)
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{
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#if G_USB_CHECK_VERSION(0, 3, 3)
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FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
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GUsbDevice *usb_device = fu_usb_device_get_dev(FU_USB_DEVICE(device));
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GUsbInterface *iface = NULL;
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GUsbEndpoint *ep = NULL;
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guint8 iface_id;
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guint8 ep_id;
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guint16 packet_size;
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g_autoptr(GPtrArray) ifaces = NULL;
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g_autoptr(GPtrArray) endpoints = NULL;
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/* FuUsbDevice->probe */
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if (!FU_DEVICE_CLASS(fu_steelseries_gamepad_parent_class)->probe(device, error))
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return FALSE;
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ifaces = g_usb_device_get_interfaces(usb_device, error);
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if (ifaces == NULL || ifaces->len == 0) {
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g_set_error_literal(error,
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FWUPD_ERROR,
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FWUPD_ERROR_NOT_FOUND,
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"update interface not found");
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return FALSE;
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}
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/* use the last interface for interrupt transfer */
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iface_id = ifaces->len - 1;
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iface = g_ptr_array_index(ifaces, iface_id);
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endpoints = g_usb_interface_get_endpoints(iface);
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/* expecting to have only one endpoint for communication */
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if (endpoints == NULL || endpoints->len != 1) {
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g_set_error_literal(error,
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FWUPD_ERROR,
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FWUPD_ERROR_NOT_FOUND,
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"endpoint not found");
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return FALSE;
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}
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ep = g_ptr_array_index(endpoints, 0);
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ep_id = g_usb_endpoint_get_address(ep);
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packet_size = g_usb_endpoint_get_maximum_packet_size(ep);
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self->iface_idx = iface_id;
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self->ep = ep_id;
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self->in_size = packet_size;
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return TRUE;
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#else
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g_set_error_literal(error,
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FWUPD_ERROR,
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FWUPD_ERROR_NOT_SUPPORTED,
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"this version of GUsb is not supported");
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return FALSE;
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#endif
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}
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static gboolean
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fu_steelseries_gamepad_setup(FuDevice *device, GError **error)
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{
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g_autofree gchar *bootloader_version = NULL;
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g_autofree gchar *version = NULL;
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g_autofree gchar *tmp = NULL;
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guint16 fw_ver;
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guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0};
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if (fu_device_has_flag(device, FWUPD_DEVICE_FLAG_IS_BOOTLOADER))
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return TRUE;
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/* get version of FW and bootloader */
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data[0] = 0x12;
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if (!fu_steelseries_gamepad_command(device, data, TRUE, error))
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return FALSE;
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if (!fu_common_read_uint16_safe(data, sizeof(data), 0x01, &fw_ver, G_LITTLE_ENDIAN, error))
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return FALSE;
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version = fu_common_version_from_uint16(fw_ver, FWUPD_VERSION_FORMAT_BCD);
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fu_device_set_version(FU_DEVICE(device), version);
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if (!fu_common_read_uint16_safe(data, sizeof(data), 0x03, &fw_ver, G_LITTLE_ENDIAN, error))
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return FALSE;
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bootloader_version = fu_common_version_from_uint16(fw_ver, FWUPD_VERSION_FORMAT_BCD);
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fu_device_set_version_bootloader(device, bootloader_version);
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fu_device_add_flag(device, FWUPD_DEVICE_FLAG_UPDATABLE);
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/* success */
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return TRUE;
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}
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static gboolean
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fu_steelseries_gamepad_open(FuDevice *device, GError **error)
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{
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FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
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GUsbDevice *usb_device = fu_usb_device_get_dev(FU_USB_DEVICE(device));
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/* FuUsbDevice->open */
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if (!FU_DEVICE_CLASS(fu_steelseries_gamepad_parent_class)->open(device, error))
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return FALSE;
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if (!g_usb_device_claim_interface(usb_device,
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self->iface_idx,
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G_USB_DEVICE_CLAIM_INTERFACE_BIND_KERNEL_DRIVER,
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error)) {
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g_prefix_error(error, "failed to claim interface: ");
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return FALSE;
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}
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/* success */
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return TRUE;
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}
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static gboolean
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fu_steelseries_gamepad_close(FuDevice *device, GError **error)
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{
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FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
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GUsbDevice *usb_device = fu_usb_device_get_dev(FU_USB_DEVICE(device));
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if (G_USB_IS_DEVICE(device) &&
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!g_usb_device_release_interface(usb_device,
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self->iface_idx,
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G_USB_DEVICE_CLAIM_INTERFACE_BIND_KERNEL_DRIVER,
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error)) {
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g_prefix_error(error, "failed to release interface: ");
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return FALSE;
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}
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/* FuUsbDevice->close */
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return FU_DEVICE_CLASS(fu_steelseries_gamepad_parent_class)->close(device, error);
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}
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static gboolean
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fu_steelseries_gamepad_attach(FuDevice *device, FuProgress *progress, GError **error)
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{
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guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0xA6, 0xAA, 0x55};
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g_autoptr(GError) error_local = NULL;
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if (!fu_device_has_flag(device, FWUPD_DEVICE_FLAG_IS_BOOTLOADER))
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return TRUE;
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/* switch to runtime mode */
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if (!fu_steelseries_gamepad_command(device, data, FALSE, &error_local))
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g_debug("ignoring error on reset: %s", error_local->message);
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fu_device_add_flag(device, FWUPD_DEVICE_FLAG_WAIT_FOR_REPLUG);
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return TRUE;
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}
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static gboolean
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fu_steelseries_gamepad_detach(FuDevice *device, FuProgress *progress, GError **error)
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{
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guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0x02, 0x08};
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g_autoptr(GError) error_local = NULL;
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if (fu_device_has_flag(device, FWUPD_DEVICE_FLAG_IS_BOOTLOADER))
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return TRUE;
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/* switch to bootloader mode */
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if (!fu_steelseries_gamepad_command(device, data, FALSE, &error_local))
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g_debug("ignoring error on reset: %s", error_local->message);
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/* controller will be renumbered after switching to bootloader mode */
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fu_device_add_flag(device, FWUPD_DEVICE_FLAG_WAIT_FOR_REPLUG);
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return TRUE;
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}
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static gboolean
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fu_steelseries_gamepad_write_firmware_chunks(FuDevice *device,
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GPtrArray *chunks,
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FuProgress *progress,
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guint32 *checksum,
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GError **error)
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{
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fu_progress_set_id(progress, G_STRLOC);
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fu_progress_set_steps(progress, chunks->len);
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for (guint id = 0; id < chunks->len; id++) {
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FuChunk *chunk = g_ptr_array_index(chunks, id);
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guint16 chunk_checksum = 0;
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guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0xA3};
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/* block ID */
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if (!fu_common_write_uint16_safe(data,
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STEELSERIES_BUFFER_CONTROL_SIZE,
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0x01,
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(guint16)id,
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G_LITTLE_ENDIAN,
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error))
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return FALSE;
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/* 32B of data only */
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if (!fu_memcpy_safe(data,
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STEELSERIES_BUFFER_CONTROL_SIZE,
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0x03,
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fu_chunk_get_data(chunk),
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STEELSERIES_BUFFER_TRANSFER_SIZE,
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0,
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fu_chunk_get_data_sz(chunk),
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error))
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return FALSE;
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for (guint i = 3; i < STEELSERIES_BUFFER_TRANSFER_SIZE + 3; i++)
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chunk_checksum += data[i];
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/* block checksum */
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/* probably not necessary */
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if (!fu_common_write_uint16_safe(data,
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STEELSERIES_BUFFER_CONTROL_SIZE,
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0x03 + STEELSERIES_BUFFER_TRANSFER_SIZE,
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chunk_checksum,
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G_LITTLE_ENDIAN,
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error))
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return FALSE;
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*checksum += (guint32)chunk_checksum;
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if (!fu_steelseries_gamepad_command(device, data, FALSE, error)) {
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g_prefix_error(error, "unable to flash block %u: ", id);
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return FALSE;
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}
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/* timeout to give some time to flash the block on device */
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g_usleep(10000);
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fu_progress_step_done(progress);
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}
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return TRUE;
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}
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static gboolean
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fu_steelseries_gamepad_write_checksum(FuDevice *device, guint32 checksum, GError **error)
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{
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/* write checksum */
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guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0xA5, 0xAA, 0x55};
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if (!fu_common_write_uint32_safe(data,
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STEELSERIES_BUFFER_CONTROL_SIZE,
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0x03,
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checksum,
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G_LITTLE_ENDIAN,
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error))
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return FALSE;
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if (!fu_steelseries_gamepad_command(device, data, TRUE, error)) {
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g_prefix_error(error, "unable to write checksum: ");
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return FALSE;
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}
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/* validate checksum */
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if (data[0] != 0xA5 || data[1] != 0xAA || data[2] != 0x55 || data[3] != 0x01) {
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g_set_error(error,
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G_IO_ERROR,
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G_IO_ERROR_INVALID_DATA,
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"Controller is unable to validate checksum");
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return FALSE;
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}
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return TRUE;
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}
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static gboolean
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fu_steelseries_gamepad_write_firmware(FuDevice *device,
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FuFirmware *firmware,
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FuProgress *progress,
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FwupdInstallFlags flags,
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GError **error)
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{
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guint32 checksum = 0;
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g_autoptr(GBytes) blob = NULL;
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g_autoptr(GPtrArray) chunks = NULL;
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blob = fu_firmware_get_bytes(firmware, error);
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if (blob == NULL)
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return FALSE;
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chunks = fu_chunk_array_new_from_bytes(blob, 0, 0, STEELSERIES_BUFFER_TRANSFER_SIZE);
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if (chunks->len > (G_MAXUINT16 + 1)) {
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g_set_error_literal(error,
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FWUPD_ERROR,
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FWUPD_ERROR_NOT_SUPPORTED,
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"too lot of firmware chunks for the device");
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return FALSE;
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}
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fu_progress_set_id(progress, G_STRLOC);
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fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_ERASE, 1);
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fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_WRITE, 99);
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fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_VERIFY, 0);
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/* erase all first */
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if (!fu_steelseries_gamepad_cmd_erase(device, error))
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return FALSE;
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fu_progress_step_done(progress);
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if (!fu_steelseries_gamepad_write_firmware_chunks(device,
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chunks,
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fu_progress_get_child(progress),
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&checksum,
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error))
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return FALSE;
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fu_progress_step_done(progress);
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if (!fu_steelseries_gamepad_write_checksum(device, checksum, error))
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return FALSE;
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fu_progress_step_done(progress);
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return TRUE;
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}
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static gboolean
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fu_steelseries_gamepad_set_quirk_kv(FuDevice *device,
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const gchar *key,
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const gchar *value,
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GError **error)
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{
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FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
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if (g_strcmp0(key, "SteelSeriesDeviceKind") == 0) {
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self->device_kind = fu_steelseries_device_type_from_string(value);
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if (self->device_kind != FU_STEELSERIES_DEVICE_UNKNOWN)
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return TRUE;
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g_set_error_literal(error,
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G_IO_ERROR,
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G_IO_ERROR_INVALID_DATA,
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"unsupported SteelSeriesDeviceKind quirk format");
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return FALSE;
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}
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/* failed */
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g_set_error_literal(error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED, "quirk key not supported");
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return FALSE;
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}
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static void
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fu_steelseries_gamepad_to_string(FuDevice *device, guint idt, GString *str)
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{
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FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
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FU_DEVICE_CLASS(fu_steelseries_gamepad_parent_class)->to_string(device, idt, str);
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fu_common_string_append_kv(str,
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idt,
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"DeviceKind",
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fu_steelseries_device_type_to_string(self->device_kind));
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fu_common_string_append_kx(str, idt, "Interface", self->iface_idx);
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fu_common_string_append_kx(str, idt, "Endpoint", self->ep);
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}
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static void
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fu_steelseries_gamepad_set_progress(FuDevice *self, FuProgress *progress)
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{
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fu_progress_set_id(progress, G_STRLOC);
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fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_RESTART, 1); /* detach */
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fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_WRITE, 93); /* write */
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fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_RESTART, 1); /* attach */
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fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_BUSY, 5); /* reload */
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}
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static void
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fu_steelseries_gamepad_class_init(FuSteelseriesGamepadClass *klass)
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{
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FuDeviceClass *klass_device = FU_DEVICE_CLASS(klass);
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klass_device->probe = fu_steelseries_gamepad_probe;
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klass_device->setup = fu_steelseries_gamepad_setup;
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|
klass_device->open = fu_steelseries_gamepad_open;
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|
klass_device->close = fu_steelseries_gamepad_close;
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|
klass_device->attach = fu_steelseries_gamepad_attach;
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|
klass_device->detach = fu_steelseries_gamepad_detach;
|
|
klass_device->write_firmware = fu_steelseries_gamepad_write_firmware;
|
|
klass_device->set_quirk_kv = fu_steelseries_gamepad_set_quirk_kv;
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|
klass_device->to_string = fu_steelseries_gamepad_to_string;
|
|
klass_device->set_progress = fu_steelseries_gamepad_set_progress;
|
|
}
|
|
|
|
static void
|
|
fu_steelseries_gamepad_init(FuSteelseriesGamepad *device)
|
|
{
|
|
FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
|
|
|
|
self->device_kind = FU_STEELSERIES_DEVICE_GAMEPAD;
|
|
|
|
fu_device_set_remove_delay(FU_DEVICE(device), FU_DEVICE_REMOVE_DELAY_RE_ENUMERATE);
|
|
fu_device_set_version_format(FU_DEVICE(device), FWUPD_VERSION_FORMAT_BCD);
|
|
|
|
fu_device_add_flag(FU_DEVICE(device), FWUPD_DEVICE_FLAG_ADD_COUNTERPART_GUIDS);
|
|
fu_device_add_internal_flag(FU_DEVICE(device), FU_DEVICE_INTERNAL_FLAG_REPLUG_MATCH_GUID);
|
|
fu_device_add_protocol(FU_DEVICE(device), "com.steelseries.gamepad");
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|
|
|
fu_device_set_firmware_size_max(FU_DEVICE(device),
|
|
(G_MAXUINT16 + 1) * STEELSERIES_BUFFER_TRANSFER_SIZE);
|
|
}
|