fwupd/plugins/steelseries/fu-steelseries-gamepad.c
Richard Hughes 8df102b7c0 Add fu_usb_device_add_interface() for plugins to use
It's a common action for plugins to call FuUsbDevice->open() then claim
interfaces, and then release them just before FuUsbDevice->close().

It's also something a lot of plugins get wrong, so provide common code
to handle it correctly in one place.
2022-01-04 22:05:37 +00:00

474 lines
13 KiB
C

/*
* Copyright (C) 2021 Denis Pynkin <denis.pynkin@collabora.com>
*
* SPDX-License-Identifier: LGPL-2.1+
*/
#include "config.h"
#include "fu-steelseries-common.h"
#include "fu-steelseries-gamepad.h"
#define STEELSERIES_TRANSACTION_TIMEOUT 1000
#define STEELSERIES_BUFFER_CONTROL_SIZE 64
#define STEELSERIES_BUFFER_TRANSFER_SIZE 32
struct _FuSteelseriesGamepad {
FuUsbDevice parent_instance;
FuSteelseriesDeviceKind device_kind;
guint8 iface_idx;
guint8 ep;
gsize in_size;
};
G_DEFINE_TYPE(FuSteelseriesGamepad, fu_steelseries_gamepad, FU_TYPE_USB_DEVICE)
static gboolean
fu_steelseries_gamepad_command(FuDevice *device, guint8 *data, gboolean answer, GError **error)
{
FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
GUsbDevice *usb_device = fu_usb_device_get_dev(FU_USB_DEVICE(device));
gsize actual_len = 0;
gboolean ret;
ret = g_usb_device_control_transfer(usb_device,
G_USB_DEVICE_DIRECTION_HOST_TO_DEVICE,
G_USB_DEVICE_REQUEST_TYPE_CLASS,
G_USB_DEVICE_RECIPIENT_INTERFACE,
0x09,
0x0200,
self->iface_idx,
data,
STEELSERIES_BUFFER_CONTROL_SIZE,
&actual_len,
STEELSERIES_TRANSACTION_TIMEOUT,
NULL,
error);
if (!ret) {
g_prefix_error(error, "failed to do control transfer: ");
return FALSE;
}
if (actual_len != STEELSERIES_BUFFER_CONTROL_SIZE) {
g_set_error(error,
G_IO_ERROR,
G_IO_ERROR_INVALID_DATA,
"only wrote %" G_GSIZE_FORMAT "bytes",
actual_len);
return FALSE;
}
/* cleanup the buffer before receiving any data */
memset(data, 0x00, STEELSERIES_BUFFER_CONTROL_SIZE);
/* do not expect the answer from device */
if (answer != TRUE)
return TRUE;
ret = g_usb_device_interrupt_transfer(usb_device,
self->ep,
data,
self->in_size,
&actual_len,
STEELSERIES_TRANSACTION_TIMEOUT,
NULL,
error);
if (!ret) {
g_prefix_error(error, "failed to do EP transfer: ");
return FALSE;
}
if (actual_len != self->in_size) {
g_set_error(error,
G_IO_ERROR,
G_IO_ERROR_INVALID_DATA,
"only read %" G_GSIZE_FORMAT "bytes",
actual_len);
return FALSE;
}
return TRUE;
}
static gboolean
fu_steelseries_gamepad_cmd_erase(FuDevice *device, GError **error)
{
FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0xA1, 0xAA, 0x55};
/* dongle for gamepad is using different options */
if (self->device_kind == FU_STEELSERIES_DEVICE_GAMEPAD_DONGLE) {
/* dongle */
data[8] = 0xD0;
data[9] = 0x01;
} else {
/* gamepad */
data[9] = 0x02;
/* magic is needed for newer gamepad */
data[13] = 0x02;
}
if (!fu_steelseries_gamepad_command(device, data, FALSE, error)) {
g_prefix_error(error, "unable erase flash block: ");
return FALSE;
}
/* timeout to give some time to erase */
g_usleep(20000);
return TRUE;
}
static gboolean
fu_steelseries_gamepad_probe(FuDevice *device, GError **error)
{
#if G_USB_CHECK_VERSION(0, 3, 3)
FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
GUsbDevice *usb_device = fu_usb_device_get_dev(FU_USB_DEVICE(device));
GUsbInterface *iface = NULL;
GUsbEndpoint *ep = NULL;
guint8 iface_id;
guint8 ep_id;
guint16 packet_size;
g_autoptr(GPtrArray) ifaces = NULL;
g_autoptr(GPtrArray) endpoints = NULL;
/* FuUsbDevice->probe */
if (!FU_DEVICE_CLASS(fu_steelseries_gamepad_parent_class)->probe(device, error))
return FALSE;
ifaces = g_usb_device_get_interfaces(usb_device, error);
if (ifaces == NULL || ifaces->len == 0) {
g_set_error_literal(error,
FWUPD_ERROR,
FWUPD_ERROR_NOT_FOUND,
"update interface not found");
return FALSE;
}
/* use the last interface for interrupt transfer */
iface_id = ifaces->len - 1;
iface = g_ptr_array_index(ifaces, iface_id);
endpoints = g_usb_interface_get_endpoints(iface);
/* expecting to have only one endpoint for communication */
if (endpoints == NULL || endpoints->len != 1) {
g_set_error_literal(error,
FWUPD_ERROR,
FWUPD_ERROR_NOT_FOUND,
"endpoint not found");
return FALSE;
}
ep = g_ptr_array_index(endpoints, 0);
ep_id = g_usb_endpoint_get_address(ep);
packet_size = g_usb_endpoint_get_maximum_packet_size(ep);
self->iface_idx = iface_id;
self->ep = ep_id;
self->in_size = packet_size;
fu_usb_device_add_interface(FU_USB_DEVICE(self), iface_id);
return TRUE;
#else
g_set_error_literal(error,
FWUPD_ERROR,
FWUPD_ERROR_NOT_SUPPORTED,
"this version of GUsb is not supported");
return FALSE;
#endif
}
static gboolean
fu_steelseries_gamepad_setup(FuDevice *device, GError **error)
{
g_autofree gchar *bootloader_version = NULL;
g_autofree gchar *version = NULL;
guint16 fw_ver;
guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0};
if (fu_device_has_flag(device, FWUPD_DEVICE_FLAG_IS_BOOTLOADER))
return TRUE;
/* get version of FW and bootloader */
data[0] = 0x12;
if (!fu_steelseries_gamepad_command(device, data, TRUE, error))
return FALSE;
if (!fu_common_read_uint16_safe(data, sizeof(data), 0x01, &fw_ver, G_LITTLE_ENDIAN, error))
return FALSE;
version = fu_common_version_from_uint16(fw_ver, FWUPD_VERSION_FORMAT_BCD);
fu_device_set_version(FU_DEVICE(device), version);
if (!fu_common_read_uint16_safe(data, sizeof(data), 0x03, &fw_ver, G_LITTLE_ENDIAN, error))
return FALSE;
bootloader_version = fu_common_version_from_uint16(fw_ver, FWUPD_VERSION_FORMAT_BCD);
fu_device_set_version_bootloader(device, bootloader_version);
fu_device_add_flag(device, FWUPD_DEVICE_FLAG_UPDATABLE);
/* success */
return TRUE;
}
static gboolean
fu_steelseries_gamepad_attach(FuDevice *device, FuProgress *progress, GError **error)
{
guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0xA6, 0xAA, 0x55};
g_autoptr(GError) error_local = NULL;
if (!fu_device_has_flag(device, FWUPD_DEVICE_FLAG_IS_BOOTLOADER))
return TRUE;
/* switch to runtime mode */
if (!fu_steelseries_gamepad_command(device, data, FALSE, &error_local))
g_debug("ignoring error on reset: %s", error_local->message);
fu_device_add_flag(device, FWUPD_DEVICE_FLAG_WAIT_FOR_REPLUG);
return TRUE;
}
static gboolean
fu_steelseries_gamepad_detach(FuDevice *device, FuProgress *progress, GError **error)
{
guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0x02, 0x08};
g_autoptr(GError) error_local = NULL;
if (fu_device_has_flag(device, FWUPD_DEVICE_FLAG_IS_BOOTLOADER))
return TRUE;
/* switch to bootloader mode */
if (!fu_steelseries_gamepad_command(device, data, FALSE, &error_local))
g_debug("ignoring error on reset: %s", error_local->message);
/* controller will be renumbered after switching to bootloader mode */
fu_device_add_flag(device, FWUPD_DEVICE_FLAG_WAIT_FOR_REPLUG);
return TRUE;
}
static gboolean
fu_steelseries_gamepad_write_firmware_chunks(FuDevice *device,
GPtrArray *chunks,
FuProgress *progress,
guint32 *checksum,
GError **error)
{
fu_progress_set_id(progress, G_STRLOC);
fu_progress_set_steps(progress, chunks->len);
for (guint id = 0; id < chunks->len; id++) {
FuChunk *chunk = g_ptr_array_index(chunks, id);
guint16 chunk_checksum;
guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0xA3};
/* block ID */
if (!fu_common_write_uint16_safe(data,
STEELSERIES_BUFFER_CONTROL_SIZE,
0x01,
(guint16)id,
G_LITTLE_ENDIAN,
error))
return FALSE;
/* 32B of data only */
if (!fu_memcpy_safe(data,
STEELSERIES_BUFFER_CONTROL_SIZE,
0x03,
fu_chunk_get_data(chunk),
STEELSERIES_BUFFER_TRANSFER_SIZE,
0,
fu_chunk_get_data_sz(chunk),
error))
return FALSE;
/* block checksum */
/* probably not necessary */
chunk_checksum = fu_common_sum16(data + 3, STEELSERIES_BUFFER_TRANSFER_SIZE);
if (!fu_common_write_uint16_safe(data,
STEELSERIES_BUFFER_CONTROL_SIZE,
0x03 + STEELSERIES_BUFFER_TRANSFER_SIZE,
chunk_checksum,
G_LITTLE_ENDIAN,
error))
return FALSE;
*checksum += (guint32)chunk_checksum;
if (!fu_steelseries_gamepad_command(device, data, FALSE, error)) {
g_prefix_error(error, "unable to flash block %u: ", id);
return FALSE;
}
/* timeout to give some time to flash the block on device */
g_usleep(10000);
fu_progress_step_done(progress);
}
return TRUE;
}
static gboolean
fu_steelseries_gamepad_write_checksum(FuDevice *device, guint32 checksum, GError **error)
{
/* write checksum */
guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0xA5, 0xAA, 0x55};
if (!fu_common_write_uint32_safe(data,
STEELSERIES_BUFFER_CONTROL_SIZE,
0x03,
checksum,
G_LITTLE_ENDIAN,
error))
return FALSE;
if (!fu_steelseries_gamepad_command(device, data, TRUE, error)) {
g_prefix_error(error, "unable to write checksum: ");
return FALSE;
}
/* validate checksum */
if (data[0] != 0xA5 || data[1] != 0xAA || data[2] != 0x55 || data[3] != 0x01) {
g_set_error(error,
G_IO_ERROR,
G_IO_ERROR_INVALID_DATA,
"Controller is unable to validate checksum");
return FALSE;
}
return TRUE;
}
static gboolean
fu_steelseries_gamepad_write_firmware(FuDevice *device,
FuFirmware *firmware,
FuProgress *progress,
FwupdInstallFlags flags,
GError **error)
{
guint32 checksum = 0;
g_autoptr(GBytes) blob = NULL;
g_autoptr(GPtrArray) chunks = NULL;
blob = fu_firmware_get_bytes(firmware, error);
if (blob == NULL)
return FALSE;
chunks = fu_chunk_array_new_from_bytes(blob, 0, 0, STEELSERIES_BUFFER_TRANSFER_SIZE);
if (chunks->len > (G_MAXUINT16 + 1)) {
g_set_error_literal(error,
FWUPD_ERROR,
FWUPD_ERROR_NOT_SUPPORTED,
"too lot of firmware chunks for the device");
return FALSE;
}
fu_progress_set_id(progress, G_STRLOC);
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_ERASE, 1);
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_WRITE, 99);
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_VERIFY, 0);
/* erase all first */
if (!fu_steelseries_gamepad_cmd_erase(device, error))
return FALSE;
fu_progress_step_done(progress);
if (!fu_steelseries_gamepad_write_firmware_chunks(device,
chunks,
fu_progress_get_child(progress),
&checksum,
error))
return FALSE;
fu_progress_step_done(progress);
if (!fu_steelseries_gamepad_write_checksum(device, checksum, error))
return FALSE;
fu_progress_step_done(progress);
return TRUE;
}
static gboolean
fu_steelseries_gamepad_set_quirk_kv(FuDevice *device,
const gchar *key,
const gchar *value,
GError **error)
{
FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
if (g_strcmp0(key, "SteelSeriesDeviceKind") == 0) {
self->device_kind = fu_steelseries_device_type_from_string(value);
if (self->device_kind != FU_STEELSERIES_DEVICE_UNKNOWN)
return TRUE;
g_set_error_literal(error,
G_IO_ERROR,
G_IO_ERROR_INVALID_DATA,
"unsupported SteelSeriesDeviceKind quirk format");
return FALSE;
}
/* failed */
g_set_error_literal(error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED, "quirk key not supported");
return FALSE;
}
static void
fu_steelseries_gamepad_to_string(FuDevice *device, guint idt, GString *str)
{
FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
FU_DEVICE_CLASS(fu_steelseries_gamepad_parent_class)->to_string(device, idt, str);
fu_common_string_append_kv(str,
idt,
"DeviceKind",
fu_steelseries_device_type_to_string(self->device_kind));
fu_common_string_append_kx(str, idt, "Interface", self->iface_idx);
fu_common_string_append_kx(str, idt, "Endpoint", self->ep);
}
static void
fu_steelseries_gamepad_set_progress(FuDevice *self, FuProgress *progress)
{
fu_progress_set_id(progress, G_STRLOC);
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_RESTART, 1); /* detach */
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_WRITE, 93); /* write */
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_RESTART, 1); /* attach */
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_BUSY, 5); /* reload */
}
static void
fu_steelseries_gamepad_class_init(FuSteelseriesGamepadClass *klass)
{
FuDeviceClass *klass_device = FU_DEVICE_CLASS(klass);
klass_device->probe = fu_steelseries_gamepad_probe;
klass_device->setup = fu_steelseries_gamepad_setup;
klass_device->attach = fu_steelseries_gamepad_attach;
klass_device->detach = fu_steelseries_gamepad_detach;
klass_device->write_firmware = fu_steelseries_gamepad_write_firmware;
klass_device->set_quirk_kv = fu_steelseries_gamepad_set_quirk_kv;
klass_device->to_string = fu_steelseries_gamepad_to_string;
klass_device->set_progress = fu_steelseries_gamepad_set_progress;
}
static void
fu_steelseries_gamepad_init(FuSteelseriesGamepad *device)
{
FuSteelseriesGamepad *self = FU_STEELSERIES_GAMEPAD(device);
self->device_kind = FU_STEELSERIES_DEVICE_GAMEPAD;
fu_device_set_remove_delay(FU_DEVICE(device), FU_DEVICE_REMOVE_DELAY_RE_ENUMERATE);
fu_device_set_version_format(FU_DEVICE(device), FWUPD_VERSION_FORMAT_BCD);
fu_device_add_flag(FU_DEVICE(device), FWUPD_DEVICE_FLAG_ADD_COUNTERPART_GUIDS);
fu_device_add_internal_flag(FU_DEVICE(device), FU_DEVICE_INTERNAL_FLAG_REPLUG_MATCH_GUID);
fu_device_add_protocol(FU_DEVICE(device), "com.steelseries.gamepad");
fu_device_set_firmware_size_max(FU_DEVICE(device),
(G_MAXUINT16 + 1) * STEELSERIES_BUFFER_TRANSFER_SIZE);
}