Now incorporate is fixed to copy across the properties we need in the
superclass, we don't need to do the subclass ->probe().
Note, we still need to do the subclassed ->probe() when using
FU_UDEV_DEVICE_FLAG_VENDOR_FROM_PARENT or when looking at properties
on the parent device.
This also removes the spurious 'already set GType to FuVliUsbhubDevice,
ignoring FuVliUsbhubDevice' messages when running the daemon.
This allows us to print better warning strings, and in the future
would allow us to profile each operation in a meaningful way.
Also, add context to some of the progress steps as required.
This allows creating the silo when starting the engine with custom
plugin keys such as WacomI2cFlashBaseAddr.
If we move the plugin initialization earlier then we don't get the
HwID matches, so we really do have to split this into a 4-stage startup,
e.g. ->load(), ->init(), ->startup() and ->coldplug().
Provide a device instance builder that allows plugins to easily
create multiple instance IDs based on parent attributes.
Also fix a lot of the instance ID orders, so that we add more generic
IDs first, and more specific IDs after.
tristate features will automatically disable if dependencies marked
as required are missing.
Packagers can manually override using `auto_features`.
Link: https://mesonbuild.com/Build-options.html#features
This allows us to replace the 'dfu-tool replace' with a much more
controlled 'fwupdtool firmware-patch' command that patches at a set of
specific offsets.
Drop in the new functionality into the existing firmware ->write()
vfuncs so that the image headers, footers and/or checksums are correct.
We were calling g_module_symbol() 2703 times, which is actually more
expensive than you'd think.
It also means the plugins are actually what we tell people they are:
A set of vfuncs that get run. The reality before that they were dlsym'd
functions that get called at pretty random times.
This allows us to override the location we load data files from, which
allows us to do more kinds of installed tests in the future.
Also, move the global data/tests content into the place that it is used
as it was getting impossible to manage.
Note that g_assert() should not be used in unit tests, since it is a
no-op when compiling with G_DISABLE_ASSERT. Use g_assert() in production
code, and g_assert_true() in unit tests.
See https://github.com/fwupd/fwupd/issues/3790
Quite a few plugins are using a FuDeviceLocker to detach then attach in
the error path, and finding them isn't easy as we explicitly cast to a
FuDeviceLockerFunc.
For sanity, just provide both symbols so we can do the right thing in
both cases. It seems like a sensible thing to allow.
Fixes https://github.com/fwupd/fwupd/issues/3771