It is far too easy to forget to set FWUPD_DEVICE_FLAG_NO_GUID_MATCHING for new
plugins, and without it it all works really well *until* a user has two devices
of the same type installed at the same time and then one 'disappears' for hard
to explain reasons. Typically we only need it for replug anyway!
Explicitly opt-in to this rarely-required behaviour, with the default to just
use the physical and logical IDs. Also document the update behavior for each
plugin to explain why the flag is being used.
This allows you to have two identical Unifying plugged in without one of them
being hidden from the user, at the same time allowing a HIDRAW<->USB transition
when going to and from bootloader and runtime modes.
This removes the workaround added in 99eb3f06b6.
Fixes https://github.com/fwupd/fwupd/issues/2915
8Bitdo devices with firmware <= 4.0.0 used a few different USB VIDs, some of
which being shared with other projects. For the older firmware, compare the
vendor against a whitelist to ensure we only try to update 8Bitdo game pads.
Fixes https://github.com/hughsie/fwupd/issues/275
This is a large commit that removes all the providers and turns them into
plugins. I think having both providers _and_ plugins was super confusing.
Plugins are loaded at runtime so you could in theory develop a new plugin
without putting it in the fwupd source tree, although there are no installed
headers or PC files as I'm not sure it's a good idea at this stage.
This commit moves all the per-provider docs, tests, notes, debug dumps and test
data to plugin-specific directories -- these also allows the plugin author to
"own" more of the source tree so we don't enforce fu- prefixes and the style
guide everywhere.
This allows us to run the same action on all the plugins in the future, so we
could have a prepare(FuPlugin, FuDevice) and cleanup(FuPlugin, FuDevice) run
on *all* plugins, so doing an update using one plugin would allow us to work
around hardware quirks in other plugins.
If I've broken your out-of-tree provider it's trivial to port to the new API
with sed and a fixed up build file. If you need help please let me know.