This allows us to print better warning strings, and in the future
would allow us to profile each operation in a meaningful way.
Also, add context to some of the progress steps as required.
This allows creating the silo when starting the engine with custom
plugin keys such as WacomI2cFlashBaseAddr.
If we move the plugin initialization earlier then we don't get the
HwID matches, so we really do have to split this into a 4-stage startup,
e.g. ->load(), ->init(), ->startup() and ->coldplug().
Provide a device instance builder that allows plugins to easily
create multiple instance IDs based on parent attributes.
Also fix a lot of the instance ID orders, so that we add more generic
IDs first, and more specific IDs after.
tristate features will automatically disable if dependencies marked
as required are missing.
Packagers can manually override using `auto_features`.
Link: https://mesonbuild.com/Build-options.html#features
We were calling g_module_symbol() 2703 times, which is actually more
expensive than you'd think.
It also means the plugins are actually what we tell people they are:
A set of vfuncs that get run. The reality before that they were dlsym'd
functions that get called at pretty random times.
It's actually quite hard to build a front-end for fwupd at the moment
as you're never sure when the progress bar is going to zip back to 0%
and start all over again. Some plugins go 0..100% for write, others
go 0..100% for erase, then again for write, then *again* for verify.
By creating a helper object we can easily split up the progress of the
specific task, e.g. write_firmware().
We can encode at the plugin level "the erase takes 50% of the time, the
write takes 40% and the read takes 10%". This means we can have a
progressbar which goes up just once at a consistent speed.
There is a lot of code in fwupd that just assigns a shared object type to
a FuPlugin, and then for each device on that plugin assigns that same shared
object to each FuDevice.
Rather than proxy several kinds of information stores over two different levels
of abstraction create a 'context' which contains the shared *system* state
between the daemon, the plugins and the daemon.
This will allow us to hold other per-machine state in the future, for instance
the system battery level or AC state.
This allows us to 'nest' firmware formats, and removes a ton of duplication.
The aim here is to deprecate FuFirmwareImage -- it's almost always acting
as a 'child' FuFirmware instance, and even copies most of the vfuncs to allow
custom types. If I'm struggling to work out what should be a FuFirmware and
what should be a FuFirmwareImage then a plugin author has no hope.
For simple payloads we were adding bytes into an image and then the image into
a firmware. This gets really messy when most plugins are treating the FuFirmware
*as* the binary firmware file.
The GBytes saved in the FuFirmware would be considered the payload with the
aim of not using FuFirmwareImage in the single-image case.
Rather than trying to guess typos, force each plugin to register the quirk
keys it supports, so we can show a sensible warning if required at startup on
the console.
The best way of not getting something wrong is to not require it in the first
place...
All plugins now use DeviceInstanceId-style quirk matches and we can just drop
the prefix in all files. We were treating HwId=, Guid= and DeviceInstanceId= in
exactly the same way -- they're just converted to GUIDs when building the silo!
Devices may want to support more than one protocol, and for some devices
(e.g. Unifying peripherals stuck in bootloader mode) you might not even be able
to query for the correct protocol anyway.
It is far too easy to forget to set FWUPD_DEVICE_FLAG_NO_GUID_MATCHING for new
plugins, and without it it all works really well *until* a user has two devices
of the same type installed at the same time and then one 'disappears' for hard
to explain reasons. Typically we only need it for replug anyway!
Explicitly opt-in to this rarely-required behaviour, with the default to just
use the physical and logical IDs. Also document the update behavior for each
plugin to explain why the flag is being used.
This allows you to have two identical Unifying plugged in without one of them
being hidden from the user, at the same time allowing a HIDRAW<->USB transition
when going to and from bootloader and runtime modes.
This removes the workaround added in 99eb3f06b6.
Fixes https://github.com/fwupd/fwupd/issues/2915
This allows a device subclass to call the parent method after doing an initial
action, or even deliberately not call the *generic* parent method at all.
It also simplifies the plugins; you no longer have to remember what the plugin
is deriving from and accidentally clobber the wrong superclass method.