node/src/node_wasm_web_api.cc
Joyee Cheung 5c86f223ae
src: use the internal field to determine if an object is a BaseObject
Instead of storing the function template of BaseObject for checking
if an object is BaseObject by calling HasInstance, simply checks
the first internal field of the object, which is always set in the
BaseObject constructor. This is simpler and faster
(there is now no need to iterate over the inheritance for the check).

PR-URL: https://github.com/nodejs/node/pull/47217
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
2023-04-06 00:24:48 +00:00

214 lines
7.1 KiB
C++

#include "node_wasm_web_api.h"
#include "memory_tracker-inl.h"
#include "node_errors.h"
#include "node_external_reference.h"
namespace node {
namespace wasm_web_api {
using v8::ArrayBuffer;
using v8::ArrayBufferView;
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::MaybeLocal;
using v8::Object;
using v8::Value;
using v8::WasmStreaming;
Local<Function> WasmStreamingObject::Initialize(Environment* env) {
Local<Function> templ = env->wasm_streaming_object_constructor();
if (!templ.IsEmpty()) {
return templ;
}
Isolate* isolate = env->isolate();
Local<FunctionTemplate> t = NewFunctionTemplate(isolate, New);
t->InstanceTemplate()->SetInternalFieldCount(
WasmStreamingObject::kInternalFieldCount);
SetProtoMethod(isolate, t, "setURL", SetURL);
SetProtoMethod(isolate, t, "push", Push);
SetProtoMethod(isolate, t, "finish", Finish);
SetProtoMethod(isolate, t, "abort", Abort);
auto function = t->GetFunction(env->context()).ToLocalChecked();
env->set_wasm_streaming_object_constructor(function);
return function;
}
void WasmStreamingObject::RegisterExternalReferences(
ExternalReferenceRegistry* registry) {
registry->Register(New);
registry->Register(Push);
registry->Register(Finish);
registry->Register(Abort);
}
void WasmStreamingObject::MemoryInfo(MemoryTracker* tracker) const {
// v8::WasmStreaming is opaque. We assume that the size of the WebAssembly
// module that is being compiled is roughly what V8 allocates (as in, off by
// only a small factor).
tracker->TrackFieldWithSize("streaming", wasm_size_);
}
MaybeLocal<Object> WasmStreamingObject::Create(
Environment* env, std::shared_ptr<WasmStreaming> streaming) {
Local<Function> ctor = Initialize(env);
Local<Object> obj;
if (!ctor->NewInstance(env->context(), 0, nullptr).ToLocal(&obj)) {
return MaybeLocal<Object>();
}
CHECK(streaming);
WasmStreamingObject* ptr = Unwrap<WasmStreamingObject>(obj);
CHECK_NOT_NULL(ptr);
ptr->streaming_ = streaming;
ptr->wasm_size_ = 0;
return obj;
}
void WasmStreamingObject::New(const FunctionCallbackInfo<Value>& args) {
CHECK(args.IsConstructCall());
Environment* env = Environment::GetCurrent(args);
new WasmStreamingObject(env, args.This());
}
void WasmStreamingObject::SetURL(const FunctionCallbackInfo<Value>& args) {
WasmStreamingObject* obj;
ASSIGN_OR_RETURN_UNWRAP(&obj, args.Holder());
CHECK(obj->streaming_);
CHECK_EQ(args.Length(), 1);
CHECK(args[0]->IsString());
Utf8Value url(Environment::GetCurrent(args)->isolate(), args[0]);
obj->streaming_->SetUrl(url.out(), url.length());
}
void WasmStreamingObject::Push(const FunctionCallbackInfo<Value>& args) {
WasmStreamingObject* obj;
ASSIGN_OR_RETURN_UNWRAP(&obj, args.Holder());
CHECK(obj->streaming_);
CHECK_EQ(args.Length(), 1);
Local<Value> chunk = args[0];
// The start of the memory section backing the ArrayBuffer(View), the offset
// of the ArrayBuffer(View) within the memory section, and its size in bytes.
const void* bytes;
size_t offset;
size_t size;
if (LIKELY(chunk->IsArrayBufferView())) {
Local<ArrayBufferView> view = chunk.As<ArrayBufferView>();
bytes = view->Buffer()->Data();
offset = view->ByteOffset();
size = view->ByteLength();
} else if (LIKELY(chunk->IsArrayBuffer())) {
Local<ArrayBuffer> buffer = chunk.As<ArrayBuffer>();
bytes = buffer->Data();
offset = 0;
size = buffer->ByteLength();
} else {
return node::THROW_ERR_INVALID_ARG_TYPE(
Environment::GetCurrent(args),
"chunk must be an ArrayBufferView or an ArrayBuffer");
}
// Forward the data to V8. Internally, V8 will make a copy.
obj->streaming_->OnBytesReceived(static_cast<const uint8_t*>(bytes) + offset,
size);
obj->wasm_size_ += size;
}
void WasmStreamingObject::Finish(const FunctionCallbackInfo<Value>& args) {
WasmStreamingObject* obj;
ASSIGN_OR_RETURN_UNWRAP(&obj, args.Holder());
CHECK(obj->streaming_);
CHECK_EQ(args.Length(), 0);
obj->streaming_->Finish();
}
void WasmStreamingObject::Abort(const FunctionCallbackInfo<Value>& args) {
WasmStreamingObject* obj;
ASSIGN_OR_RETURN_UNWRAP(&obj, args.Holder());
CHECK(obj->streaming_);
CHECK_EQ(args.Length(), 1);
obj->streaming_->Abort(args[0]);
}
void StartStreamingCompilation(const FunctionCallbackInfo<Value>& info) {
// V8 passes an instance of v8::WasmStreaming to this callback, which we can
// use to pass the WebAssembly module bytes to V8 as we receive them.
// Unfortunately, our fetch() implementation is a JavaScript dependency, so it
// is difficult to implement the required logic here. Instead, we create a
// a WasmStreamingObject that encapsulates v8::WasmStreaming and that we can
// pass to the JavaScript implementation. The JavaScript implementation can
// then push() bytes from the Response and eventually either finish() or
// abort() the operation.
// Create the wrapper object.
std::shared_ptr<WasmStreaming> streaming =
WasmStreaming::Unpack(info.GetIsolate(), info.Data());
Environment* env = Environment::GetCurrent(info);
Local<Object> obj;
if (!WasmStreamingObject::Create(env, streaming).ToLocal(&obj)) {
// A JavaScript exception is pending. Let V8 deal with it.
return;
}
// V8 always passes one argument to this callback.
CHECK_EQ(info.Length(), 1);
// Prepare the JavaScript implementation for invocation. We will pass the
// WasmStreamingObject as the first argument, followed by the argument that we
// received from V8, i.e., the first argument passed to compileStreaming (or
// instantiateStreaming).
Local<Function> impl = env->wasm_streaming_compilation_impl();
CHECK(!impl.IsEmpty());
Local<Value> args[] = {obj, info[0]};
// Hand control to the JavaScript implementation. It should never throw an
// error, but if it does, we leave it to the calling V8 code to handle that
// gracefully. Otherwise, we assert that the JavaScript function does not
// return anything.
MaybeLocal<Value> maybe_ret =
impl->Call(env->context(), info.This(), 2, args);
Local<Value> ret;
CHECK_IMPLIES(maybe_ret.ToLocal(&ret), ret->IsUndefined());
}
// Called once by JavaScript during initialization.
void SetImplementation(const FunctionCallbackInfo<Value>& info) {
Environment* env = Environment::GetCurrent(info);
env->set_wasm_streaming_compilation_impl(info[0].As<Function>());
}
void Initialize(Local<Object> target,
Local<Value>,
Local<Context> context,
void*) {
SetMethod(context, target, "setImplementation", SetImplementation);
}
void RegisterExternalReferences(ExternalReferenceRegistry* registry) {
registry->Register(SetImplementation);
registry->Register(StartStreamingCompilation);
WasmStreamingObject::RegisterExternalReferences(registry);
}
} // namespace wasm_web_api
} // namespace node
NODE_BINDING_CONTEXT_AWARE_INTERNAL(wasm_web_api,
node::wasm_web_api::Initialize)
NODE_BINDING_EXTERNAL_REFERENCE(wasm_web_api,
node::wasm_web_api::RegisterExternalReferences)