node/test/parallel/test-http-agent-destroyed-socket.js
Roman Reiss f29762f4dd test: enable linting for tests
Enable linting for the test directory. A number of changes was made so
all tests conform the current rules used by lib and src directories. The
only exception for tests is that unreachable (dead) code is allowed.

test-fs-non-number-arguments-throw had to be excluded from the changes
because of a weird issue on Windows CI.

PR-URL: https://github.com/nodejs/io.js/pull/1721
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
2015-05-19 21:21:27 +02:00

87 lines
2.6 KiB
JavaScript

'use strict';
var common = require('../common');
var assert = require('assert');
var http = require('http');
var server = http.createServer(function(req, res) {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('Hello World\n');
}).listen(common.PORT);
var agent = new http.Agent({maxSockets: 1});
agent.on('free', function(socket, host, port) {
console.log('freeing socket. destroyed? ', socket.destroyed);
});
var requestOptions = {
agent: agent,
host: 'localhost',
port: common.PORT,
path: '/'
};
var request1 = http.get(requestOptions, function(response) {
// assert request2 is queued in the agent
var key = agent.getName(requestOptions);
assert(agent.requests[key].length === 1);
console.log('got response1');
request1.socket.on('close', function() {
console.log('request1 socket closed');
});
response.pipe(process.stdout);
response.on('end', function() {
console.log('response1 done');
/////////////////////////////////
//
// THE IMPORTANT PART
//
// It is possible for the socket to get destroyed and other work
// to run before the 'close' event fires because it happens on
// nextTick. This example is contrived because it destroys the
// socket manually at just the right time, but at Voxer we have
// seen cases where the socket is destroyed by non-user code
// then handed out again by an agent *before* the 'close' event
// is triggered.
request1.socket.destroy();
response.once('close', function() {
// assert request2 was removed from the queue
assert(!agent.requests[key]);
console.log("waiting for request2.onSocket's nextTick");
process.nextTick(function() {
// assert that the same socket was not assigned to request2,
// since it was destroyed.
assert(request1.socket !== request2.socket);
assert(!request2.socket.destroyed, 'the socket is destroyed');
});
});
});
});
var request2 = http.get(requestOptions, function(response) {
assert(!request2.socket.destroyed);
assert(request1.socket.destroyed);
// assert not reusing the same socket, since it was destroyed.
assert(request1.socket !== request2.socket);
console.log('got response2');
var gotClose = false;
var gotResponseEnd = false;
request2.socket.on('close', function() {
console.log('request2 socket closed');
gotClose = true;
done();
});
response.pipe(process.stdout);
response.on('end', function() {
console.log('response2 done');
gotResponseEnd = true;
done();
});
function done() {
if (gotResponseEnd && gotClose)
server.close();
}
});