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If `asyncReset()` is used to specify an alternative resource object to mark a re-used socket in the HTTP Agent implementation, store that object and keep it alive, because domains rely on GC tracking for resource objects to manage their own lifetimes, and previously that resource object might have been garbage-collected too early, leading to crashes. Fixes: https://github.com/nodejs/node/issues/30122 PR-URL: https://github.com/nodejs/node/pull/30196 Reviewed-By: Vladimir de Turckheim <vlad2t@hotmail.com> Reviewed-By: Gireesh Punathil <gpunathi@in.ibm.com>
408 lines
12 KiB
JavaScript
408 lines
12 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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'use strict';
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const { Object } = primordials;
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const net = require('net');
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const EventEmitter = require('events');
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const debug = require('internal/util/debuglog').debuglog('http');
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const { async_id_symbol } = require('internal/async_hooks').symbols;
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const {
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codes: {
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ERR_INVALID_ARG_TYPE,
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},
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} = require('internal/errors');
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// New Agent code.
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// The largest departure from the previous implementation is that
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// an Agent instance holds connections for a variable number of host:ports.
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// Surprisingly, this is still API compatible as far as third parties are
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// concerned. The only code that really notices the difference is the
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// request object.
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// Another departure is that all code related to HTTP parsing is in
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// ClientRequest.onSocket(). The Agent is now *strictly*
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// concerned with managing a connection pool.
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const kReusedHandle = Symbol('kReusedHandle');
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class ReusedHandle {
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constructor(type, handle) {
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this.type = type;
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this.handle = handle;
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// We need keep the resource object alive from this object, because
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// domains rely on GC of the resource object for lifetime tracking.
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// TODO(addaleax): This should really apply to all uses of
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// AsyncWrap::AsyncReset() when the resource is not the AsyncWrap object
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// itself. However, HTTPClientAsyncResource and HTTPServerAsyncResource
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// hold on to other objects, inhibiting GC.
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handle[kReusedHandle] = this;
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}
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}
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function Agent(options) {
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if (!(this instanceof Agent))
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return new Agent(options);
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EventEmitter.call(this);
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this.defaultPort = 80;
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this.protocol = 'http:';
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this.options = { ...options };
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// Don't confuse net and make it think that we're connecting to a pipe
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this.options.path = null;
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this.requests = {};
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this.sockets = {};
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this.freeSockets = {};
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this.keepAliveMsecs = this.options.keepAliveMsecs || 1000;
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this.keepAlive = this.options.keepAlive || false;
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this.maxSockets = this.options.maxSockets || Agent.defaultMaxSockets;
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this.maxFreeSockets = this.options.maxFreeSockets || 256;
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this.on('free', (socket, options) => {
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const name = this.getName(options);
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debug('agent.on(free)', name);
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if (socket.writable &&
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this.requests[name] && this.requests[name].length) {
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const req = this.requests[name].shift();
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setRequestSocket(this, req, socket);
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if (this.requests[name].length === 0) {
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// don't leak
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delete this.requests[name];
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}
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} else {
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// If there are no pending requests, then put it in
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// the freeSockets pool, but only if we're allowed to do so.
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var req = socket._httpMessage;
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if (req &&
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req.shouldKeepAlive &&
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socket.writable &&
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this.keepAlive) {
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var freeSockets = this.freeSockets[name];
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var freeLen = freeSockets ? freeSockets.length : 0;
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var count = freeLen;
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if (this.sockets[name])
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count += this.sockets[name].length;
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if (count > this.maxSockets || freeLen >= this.maxFreeSockets) {
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socket.destroy();
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} else if (this.keepSocketAlive(socket)) {
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freeSockets = freeSockets || [];
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this.freeSockets[name] = freeSockets;
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socket[async_id_symbol] = -1;
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socket._httpMessage = null;
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this.removeSocket(socket, options);
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freeSockets.push(socket);
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} else {
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// Implementation doesn't want to keep socket alive
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socket.destroy();
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}
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} else {
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socket.destroy();
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}
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}
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});
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}
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Object.setPrototypeOf(Agent.prototype, EventEmitter.prototype);
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Object.setPrototypeOf(Agent, EventEmitter);
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Agent.defaultMaxSockets = Infinity;
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Agent.prototype.createConnection = net.createConnection;
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// Get the key for a given set of request options
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Agent.prototype.getName = function getName(options) {
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var name = options.host || 'localhost';
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name += ':';
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if (options.port)
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name += options.port;
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name += ':';
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if (options.localAddress)
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name += options.localAddress;
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// Pacify parallel/test-http-agent-getname by only appending
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// the ':' when options.family is set.
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if (options.family === 4 || options.family === 6)
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name += `:${options.family}`;
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if (options.socketPath)
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name += `:${options.socketPath}`;
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return name;
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};
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Agent.prototype.addRequest = function addRequest(req, options, port/* legacy */,
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localAddress/* legacy */) {
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// Legacy API: addRequest(req, host, port, localAddress)
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if (typeof options === 'string') {
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options = {
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host: options,
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port,
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localAddress
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};
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}
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options = { ...options, ...this.options };
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if (options.socketPath)
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options.path = options.socketPath;
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if (!options.servername && options.servername !== '')
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options.servername = calculateServerName(options, req);
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const name = this.getName(options);
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if (!this.sockets[name]) {
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this.sockets[name] = [];
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}
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const freeLen = this.freeSockets[name] ? this.freeSockets[name].length : 0;
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const sockLen = freeLen + this.sockets[name].length;
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if (freeLen) {
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// We have a free socket, so use that.
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var socket = this.freeSockets[name].shift();
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// Guard against an uninitialized or user supplied Socket.
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const handle = socket._handle;
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if (handle && typeof handle.asyncReset === 'function') {
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// Assign the handle a new asyncId and run any destroy()/init() hooks.
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handle.asyncReset(new ReusedHandle(handle.getProviderType(), handle));
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socket[async_id_symbol] = handle.getAsyncId();
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}
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// don't leak
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if (!this.freeSockets[name].length)
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delete this.freeSockets[name];
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this.reuseSocket(socket, req);
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setRequestSocket(this, req, socket);
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this.sockets[name].push(socket);
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} else if (sockLen < this.maxSockets) {
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debug('call onSocket', sockLen, freeLen);
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// If we are under maxSockets create a new one.
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this.createSocket(req, options, handleSocketCreation(this, req, true));
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} else {
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debug('wait for socket');
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// We are over limit so we'll add it to the queue.
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if (!this.requests[name]) {
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this.requests[name] = [];
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}
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this.requests[name].push(req);
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}
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};
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Agent.prototype.createSocket = function createSocket(req, options, cb) {
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options = { ...options, ...this.options };
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if (options.socketPath)
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options.path = options.socketPath;
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if (!options.servername && options.servername !== '')
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options.servername = calculateServerName(options, req);
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const name = this.getName(options);
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options._agentKey = name;
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debug('createConnection', name, options);
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options.encoding = null;
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var called = false;
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const oncreate = (err, s) => {
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if (called)
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return;
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called = true;
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if (err)
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return cb(err);
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if (!this.sockets[name]) {
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this.sockets[name] = [];
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}
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this.sockets[name].push(s);
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debug('sockets', name, this.sockets[name].length);
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installListeners(this, s, options);
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cb(null, s);
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};
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const newSocket = this.createConnection(options, oncreate);
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if (newSocket)
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oncreate(null, newSocket);
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};
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function calculateServerName(options, req) {
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let servername = options.host;
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const hostHeader = req.getHeader('host');
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if (hostHeader) {
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if (typeof hostHeader !== 'string') {
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throw new ERR_INVALID_ARG_TYPE('options.headers.host',
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'String', hostHeader);
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}
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// abc => abc
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// abc:123 => abc
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// [::1] => ::1
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// [::1]:123 => ::1
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if (hostHeader.startsWith('[')) {
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const index = hostHeader.indexOf(']');
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if (index === -1) {
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// Leading '[', but no ']'. Need to do something...
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servername = hostHeader;
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} else {
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servername = hostHeader.substr(1, index - 1);
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}
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} else {
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servername = hostHeader.split(':', 1)[0];
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}
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}
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// Don't implicitly set invalid (IP) servernames.
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if (net.isIP(servername))
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servername = '';
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return servername;
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}
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function installListeners(agent, s, options) {
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function onFree() {
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debug('CLIENT socket onFree');
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agent.emit('free', s, options);
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}
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s.on('free', onFree);
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function onClose(err) {
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debug('CLIENT socket onClose');
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// This is the only place where sockets get removed from the Agent.
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// If you want to remove a socket from the pool, just close it.
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// All socket errors end in a close event anyway.
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agent.removeSocket(s, options);
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}
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s.on('close', onClose);
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function onRemove() {
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// We need this function for cases like HTTP 'upgrade'
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// (defined by WebSockets) where we need to remove a socket from the
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// pool because it'll be locked up indefinitely
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debug('CLIENT socket onRemove');
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agent.removeSocket(s, options);
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s.removeListener('close', onClose);
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s.removeListener('free', onFree);
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s.removeListener('agentRemove', onRemove);
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}
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s.on('agentRemove', onRemove);
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}
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Agent.prototype.removeSocket = function removeSocket(s, options) {
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const name = this.getName(options);
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debug('removeSocket', name, 'writable:', s.writable);
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const sets = [this.sockets];
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// If the socket was destroyed, remove it from the free buffers too.
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if (!s.writable)
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sets.push(this.freeSockets);
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for (var sk = 0; sk < sets.length; sk++) {
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var sockets = sets[sk];
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if (sockets[name]) {
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var index = sockets[name].indexOf(s);
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if (index !== -1) {
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sockets[name].splice(index, 1);
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// Don't leak
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if (sockets[name].length === 0)
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delete sockets[name];
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}
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}
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}
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if (this.requests[name] && this.requests[name].length) {
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debug('removeSocket, have a request, make a socket');
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const req = this.requests[name][0];
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// If we have pending requests and a socket gets closed make a new one
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const socketCreationHandler = handleSocketCreation(this, req, false);
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this.createSocket(req, options, socketCreationHandler);
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}
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};
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Agent.prototype.keepSocketAlive = function keepSocketAlive(socket) {
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socket.setKeepAlive(true, this.keepAliveMsecs);
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socket.unref();
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return true;
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};
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Agent.prototype.reuseSocket = function reuseSocket(socket, req) {
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debug('have free socket');
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req.reusedSocket = true;
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socket.ref();
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};
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Agent.prototype.destroy = function destroy() {
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const sets = [this.freeSockets, this.sockets];
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for (var s = 0; s < sets.length; s++) {
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var set = sets[s];
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var keys = Object.keys(set);
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for (var v = 0; v < keys.length; v++) {
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var setName = set[keys[v]];
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for (var n = 0; n < setName.length; n++) {
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setName[n].destroy();
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}
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}
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}
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};
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function handleSocketCreation(agent, request, informRequest) {
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return function handleSocketCreation_Inner(err, socket) {
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if (err) {
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process.nextTick(emitErrorNT, request, err);
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return;
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}
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if (informRequest)
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setRequestSocket(agent, request, socket);
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else
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socket.emit('free');
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};
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}
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function setRequestSocket(agent, req, socket) {
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req.onSocket(socket);
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const agentTimeout = agent.options.timeout || 0;
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if (req.timeout === undefined || req.timeout === agentTimeout) {
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return;
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}
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socket.setTimeout(req.timeout);
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// Reset timeout after response end
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req.once('response', (res) => {
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res.once('end', () => {
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if (socket.timeout !== agentTimeout) {
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socket.setTimeout(agentTimeout);
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}
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});
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});
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}
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function emitErrorNT(emitter, err) {
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emitter.emit('error', err);
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}
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module.exports = {
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Agent,
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globalAgent: new Agent()
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};
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