node/lib/net.js
isaacs cf20b6bf65 Fix #2257 pause/resume semantics for stdin
This makes it so that the stdin TTY-wrap stream gets ref'ed on
.resume() and unref'ed on .pause()

The semantics of the names "pause" and "resume" are a bit weird, but the
important thing is that this corrects an API change from 0.4 -> 0.6
which made it impossible to read from stdin multiple times, without
knowing when it might end up being closed.  If no one has it open, this
lets the process die naturally.

LGTM'd by @ry
2011-12-05 16:47:11 -08:00

887 lines
20 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var events = require('events');
var stream = require('stream');
var timers = require('timers');
var util = require('util');
var assert = require('assert');
function noop() {};
// constructor for lazy loading
function createPipe() {
var Pipe = process.binding('pipe_wrap').Pipe;
return new Pipe();
}
// constructor for lazy loading
function createTCP() {
var TCP = process.binding('tcp_wrap').TCP;
return new TCP();
}
/* Bit flags for socket._flags */
var FLAG_GOT_EOF = 1 << 0;
var FLAG_SHUTDOWN = 1 << 1;
var FLAG_DESTROY_SOON = 1 << 2;
var FLAG_SHUTDOWNQUED = 1 << 3;
var debug;
if (process.env.NODE_DEBUG && /net/.test(process.env.NODE_DEBUG)) {
debug = function(x) { console.error('NET:', x); };
} else {
debug = function() { };
}
function isPipeName(s) {
return typeof s === 'string' && toPort(s) === false;
}
exports.createServer = function() {
return new Server(arguments[0], arguments[1]);
};
exports.connect = exports.createConnection = function(port /* [host], [cb] */) {
var s;
if (isPipeName(port)) {
s = new Socket({ handle: createPipe() });
} else {
s = new Socket();
}
return s.connect(port, arguments[1], arguments[2]);
};
/* called when creating new Socket, or when re-using a closed Socket */
function initSocketHandle(self) {
self._pendingWriteReqs = 0;
self._flags = 0;
self._connectQueueSize = 0;
self.destroyed = false;
self.bytesRead = 0;
self.bytesWritten = 0;
// Handle creation may be deferred to bind() or connect() time.
if (self._handle) {
self._handle.socket = self;
self._handle.onread = onread;
}
}
function Socket(options) {
if (!(this instanceof Socket)) return new Socket(options);
stream.Stream.call(this);
if (typeof options == 'number') {
// Legacy interface.
// Must support legacy interface. Old versions of npm depend on it.
// https://github.com/isaacs/npm/blob/c7824f412f0cb59d6f55cf0bc220253c39e6029f/lib/utils/output.js#L110
var fd = options;
// Uncomment the following lines after libuv backend is stable and API
// compatibile with legaacy.
// console.error('Deprecated interface net.Socket(fd).');
// console.trace();
this._handle = createPipe();
this._handle.open(fd);
this.readable = this.writable = true;
initSocketHandle(this);
} else {
// private
this._handle = options && options.handle;
initSocketHandle(this);
this.allowHalfOpen = options && options.allowHalfOpen;
}
}
util.inherits(Socket, stream.Stream);
exports.Socket = Socket;
exports.Stream = Socket; // Legacy naming.
Socket.prototype.listen = function() {
var self = this;
self.on('connection', arguments[0]);
listen(self, null, null);
};
Socket.prototype.setTimeout = function(msecs, callback) {
if (msecs > 0) {
timers.enroll(this, msecs);
timers.active(this);
if (callback) {
this.once('timeout', callback);
}
} else if (msecs === 0) {
timers.unenroll(this);
}
};
Socket.prototype._onTimeout = function() {
this.emit('timeout');
};
Socket.prototype.setNoDelay = function() {
if (this._handle && this._handle.setNoDelay)
this._handle.setNoDelay();
};
Socket.prototype.setKeepAlive = function(setting, msecs) {
if (this._handle && this._handle.setKeepAlive)
this._handle.setKeepAlive(setting, ~~(msecs / 1000));
};
Socket.prototype.address = function() {
return this._handle.getsockname();
};
Object.defineProperty(Socket.prototype, 'readyState', {
get: function() {
if (this._connecting) {
return 'opening';
} else if (this.readable && this.writable) {
return 'open';
} else if (this.readable && !this.writable) {
return 'readOnly';
} else if (!this.readable && this.writable) {
return 'writeOnly';
} else {
return 'closed';
}
}
});
Object.defineProperty(Socket.prototype, 'bufferSize', {
get: function() {
return this._handle.writeQueueSize + this._connectQueueSize;
}
});
Socket.prototype.pause = function() {
if (this._handle) {
this._handle.readStop();
}
};
Socket.prototype.resume = function() {
if (this._handle) {
this._handle.readStart();
}
};
Socket.prototype.end = function(data, encoding) {
if (this._connecting && ((this._flags & FLAG_SHUTDOWNQUED) == 0)) {
// still connecting, add data to buffer
if (data) this.write(data, encoding);
this.writable = false;
this._flags |= FLAG_SHUTDOWNQUED;
}
if (!this.writable) return;
this.writable = false;
if (data) this.write(data, encoding);
DTRACE_NET_STREAM_END(this);
if (!this.readable) {
this.destroySoon();
} else {
this._flags |= FLAG_SHUTDOWN;
var shutdownReq = this._handle.shutdown();
if (!shutdownReq) {
this.destroy(errnoException(errno, 'shutdown'));
return false;
}
shutdownReq.oncomplete = afterShutdown;
}
return true;
};
function afterShutdown(status, handle, req) {
var self = handle.socket;
assert.ok(self._flags & FLAG_SHUTDOWN);
assert.ok(!self.writable);
// callback may come after call to destroy.
if (self.destroyed) {
return;
}
if (self._flags & FLAG_GOT_EOF || !self.readable) {
self.destroy();
} else {
}
}
Socket.prototype.destroySoon = function() {
this.writable = false;
this._flags |= FLAG_DESTROY_SOON;
if (this._pendingWriteReqs == 0) {
this.destroy();
}
};
Socket.prototype._connectQueueCleanUp = function(exception) {
this._connecting = false;
this._connectQueueSize = 0;
this._connectQueue = null;
};
Socket.prototype.destroy = function(exception) {
if (this.destroyed) return;
var self = this;
self._connectQueueCleanUp();
debug('destroy');
this.readable = this.writable = false;
timers.unenroll(this);
if (this.server) {
this.server.connections--;
this.server._emitCloseIfDrained();
}
debug('close');
if (this._handle) {
this._handle.close();
this._handle.onread = noop;
this._handle = null;
}
process.nextTick(function() {
if (exception) self.emit('error', exception);
self.emit('close', exception ? true : false);
});
this.destroyed = true;
};
function onread(buffer, offset, length) {
var handle = this;
var self = handle.socket;
assert.equal(handle, self._handle);
timers.active(self);
var end = offset + length;
if (buffer) {
// Emit 'data' event.
if (self._decoder) {
// Emit a string.
var string = self._decoder.write(buffer.slice(offset, end));
if (string.length) self.emit('data', string);
} else {
// Emit a slice. Attempt to avoid slicing the buffer if no one is
// listening for 'data'.
if (self._events && self._events['data']) {
self.emit('data', buffer.slice(offset, end));
}
}
self.bytesRead += length;
// Optimization: emit the original buffer with end points
if (self.ondata) self.ondata(buffer, offset, end);
} else if (errno == 'EOF') {
// EOF
self.readable = false;
assert.ok(!(self._flags & FLAG_GOT_EOF));
self._flags |= FLAG_GOT_EOF;
// We call destroy() before end(). 'close' not emitted until nextTick so
// the 'end' event will come first as required.
if (!self.writable) self.destroy();
if (!self.allowHalfOpen) self.end();
if (self._events && self._events['end']) self.emit('end');
if (self.onend) self.onend();
} else {
// Error
if (errno == 'ECONNRESET') {
self.destroy();
} else {
self.destroy(errnoException(errno, 'read'));
}
}
}
Socket.prototype.setEncoding = function(encoding) {
var StringDecoder = require('string_decoder').StringDecoder; // lazy load
this._decoder = new StringDecoder(encoding);
};
Socket.prototype._getpeername = function() {
if (!this._handle || !this._handle.getpeername) {
return {};
}
if (!this._peername) {
this._peername = this._handle.getpeername();
}
return this._peername;
};
Socket.prototype.__defineGetter__('remoteAddress', function() {
return this._getpeername().address;
});
Socket.prototype.__defineGetter__('remotePort', function() {
return this._getpeername().port;
});
/*
* Arguments data, [encoding], [cb]
*/
Socket.prototype.write = function(data, arg1, arg2) {
var encoding, cb;
// parse arguments
if (arg1) {
if (typeof arg1 === 'string') {
encoding = arg1;
cb = arg2;
} else if (typeof arg1 === 'function') {
cb = arg1;
} else {
throw new Error("bad arg");
}
}
// Change strings to buffers. SLOW
if (typeof data == 'string') {
data = new Buffer(data, encoding);
}
this.bytesWritten += data.length;
// If we are still connecting, then buffer this for later.
if (this._connecting) {
this._connectQueueSize += data.length;
if (this._connectQueue) {
this._connectQueue.push([data, encoding, cb]);
} else {
this._connectQueue = [[data, encoding, cb]];
}
return false;
}
return this._write(data, encoding, cb);
};
Socket.prototype._write = function(data, encoding, cb) {
timers.active(this);
// `encoding` is unused right now, `data` is always a buffer.
var writeReq = this._handle.write(data);
if (!writeReq) {
this.destroy(errnoException(errno, 'write'));
return false;
}
writeReq.oncomplete = afterWrite;
writeReq.cb = cb;
this._pendingWriteReqs++;
return this._handle.writeQueueSize == 0;
};
function afterWrite(status, handle, req, buffer) {
var self = handle.socket;
// callback may come after call to destroy.
if (self.destroyed) {
return;
}
// TODO check status.
timers.active(this);
self._pendingWriteReqs--;
if (self._pendingWriteReqs == 0) {
// TODO remove all uses of ondrain - this is not a good hack.
if (self.ondrain) self.ondrain();
self.emit('drain');
}
if (req.cb) req.cb();
if (self._pendingWriteReqs == 0 && self._flags & FLAG_DESTROY_SOON) {
self.destroy();
}
}
function connect(self, address, port, addressType) {
if (port) {
self.remotePort = port;
}
self.remoteAddress = address;
// TODO return promise from Socket.prototype.connect which
// wraps _connectReq.
assert.ok(self._connecting);
var connectReq;
if (addressType == 6) {
connectReq = self._handle.connect6(address, port);
} else if (addressType == 4) {
connectReq = self._handle.connect(address, port);
} else {
connectReq = self._handle.connect(address, afterConnect);
}
if (connectReq !== null) {
connectReq.oncomplete = afterConnect;
} else {
self.destroy(errnoException(errno, 'connect'));
}
}
Socket.prototype.connect = function(port /* [host], [cb] */) {
var self = this;
var pipe = isPipeName(port);
if (this.destroyed || !this._handle) {
this._handle = pipe ? createPipe() : createTCP();
initSocketHandle(this);
}
var host;
if (typeof arguments[1] === 'function') {
self.on('connect', arguments[1]);
} else {
host = arguments[1];
if (typeof arguments[2] === 'function') {
self.on('connect', arguments[2]);
}
}
timers.active(this);
self._connecting = true;
self.writable = true;
if (pipe) {
connect(self, /*pipe_name=*/port);
} else if (typeof host == 'string') {
debug('connect: find host ' + host);
require('dns').lookup(host, function(err, ip, addressType) {
// It's possible we were destroyed while looking this up.
// XXX it would be great if we could cancel the promise returned by
// the look up.
if (!self._connecting) return;
if (err) {
// net.createConnection() creates a net.Socket object and
// immediately calls net.Socket.connect() on it (that's us).
// There are no event listeners registered yet so defer the
// error event to the next tick.
process.nextTick(function() {
self.emit('error', err);
});
} else {
timers.active(self);
addressType = addressType || 4;
// node_net.cc handles null host names graciously but user land
// expects remoteAddress to have a meaningful value
ip = ip || (addressType === 4 ? '127.0.0.1' : '0:0:0:0:0:0:0:1');
connect(self, ip, port, addressType);
}
});
} else {
debug('connect: missing host');
connect(self, '127.0.0.1', port, 4);
}
return self;
};
function afterConnect(status, handle, req) {
var self = handle.socket;
// callback may come after call to destroy
if (self.destroyed) {
return;
}
assert.equal(handle, self._handle);
debug('afterConnect');
assert.ok(self._connecting);
self._connecting = false;
if (status == 0) {
self.readable = self.writable = true;
timers.active(self);
handle.readStart();
self.emit('connect');
if (self._connectQueue) {
debug('Drain the connect queue');
for (var i = 0; i < self._connectQueue.length; i++) {
self._write.apply(self, self._connectQueue[i]);
}
self._connectQueueCleanUp();
}
if (self._flags & FLAG_SHUTDOWNQUED) {
// end called before connected - call end now with no data
self._flags &= ~FLAG_SHUTDOWNQUED;
self.end();
}
} else {
self._connectQueueCleanUp();
self.destroy(errnoException(errno, 'connect'));
}
}
function errnoException(errorno, syscall) {
// TODO make this more compatible with ErrnoException from src/node.cc
// Once all of Node is using this function the ErrnoException from
// src/node.cc should be removed.
var e = new Error(syscall + ' ' + errorno);
e.errno = e.code = errorno;
e.syscall = syscall;
return e;
}
function Server(/* [ options, ] listener */) {
if (!(this instanceof Server)) return new Server(arguments[0], arguments[1]);
events.EventEmitter.call(this);
var self = this;
var options;
if (typeof arguments[0] == 'function') {
options = {};
self.on('connection', arguments[0]);
} else {
options = arguments[0] || {};
if (typeof arguments[1] == 'function') {
self.on('connection', arguments[1]);
}
}
this.connections = 0;
this.allowHalfOpen = options.allowHalfOpen || false;
this._handle = null;
}
util.inherits(Server, events.EventEmitter);
exports.Server = Server;
function toPort(x) { return (x = Number(x)) >= 0 ? x : false; }
var createServerHandle = exports._createServerHandle =
function(address, port, addressType) {
var r = 0;
// assign handle in listen, and clean up if bind or listen fails
var handle;
if (port == -1 && addressType == -1) {
handle = createPipe();
if (process.platform === 'win32') {
var instances = parseInt(process.env.NODE_PENDING_PIPE_INSTANCES);
if (!isNaN(instances)) {
handle.setPendingInstances(instances);
}
}
} else {
handle = createTCP();
}
if (address || port) {
debug('bind to ' + address);
if (addressType == 6) {
r = handle.bind6(address, port);
} else {
r = handle.bind(address, port);
}
}
if (r) {
handle.close();
handle = null;
}
return handle;
};
Server.prototype._listen2 = function(address, port, addressType) {
var self = this;
var r = 0;
// If there is not yet a handle, we need to create one and bind.
// In the case of a server sent via IPC, we don't need to do this.
if (!self._handle) {
self._handle = createServerHandle(address, port, addressType);
if (!self._handle) {
process.nextTick(function() {
self.emit('error', errnoException(errno, 'listen'));
});
return;
}
}
self._handle.onconnection = onconnection;
self._handle.socket = self;
r = self._handle.listen(self._backlog || 128);
if (r) {
self._handle.close();
self._handle = null;
process.nextTick(function() {
self.emit('error', errnoException(errno, 'listen'));
});
return;
}
process.nextTick(function() {
self.emit('listening');
});
}
function listen(self, address, port, addressType) {
if (process.env.NODE_WORKER_ID) {
require('cluster')._getServer(address, port, addressType, function(handle) {
self._handle = handle;
self._listen2(address, port, addressType);
});
} else {
self._listen2(address, port, addressType);
}
}
Server.prototype.listen = function() {
var self = this;
var lastArg = arguments[arguments.length - 1];
if (typeof lastArg == 'function') {
self.once('listening', lastArg);
}
var port = toPort(arguments[0]);
var TCP = process.binding('tcp_wrap').TCP;
if (arguments.length == 0 || typeof arguments[0] == 'function') {
// Don't bind(). OS will assign a port with INADDR_ANY.
// The port can be found with server.address()
listen(self, null, null);
} else if (arguments[0] instanceof TCP) {
self._handle = arguments[0];
listen(self, null, -1, -1);
} else if (isPipeName(arguments[0])) {
// UNIX socket or Windows pipe.
var pipeName = self._pipeName = arguments[0];
listen(self, pipeName, -1, -1);
} else if (typeof arguments[1] == 'undefined' ||
typeof arguments[1] == 'function') {
// The first argument is the port, no IP given.
listen(self, '0.0.0.0', port, 4);
} else {
// The first argument is the port, the second an IP
require('dns').lookup(arguments[1], function(err, ip, addressType) {
if (err) {
self.emit('error', err);
} else {
listen(self, ip || '0.0.0.0', port, ip ? addressType : 4);
}
});
}
return self;
};
Server.prototype.address = function() {
if (this._handle && this._handle.getsockname) {
return this._handle.getsockname();
} else if (this._pipeName) {
return this._pipeName;
} else {
return null;
}
};
function onconnection(clientHandle) {
var handle = this;
var self = handle.socket;
debug('onconnection');
if (!clientHandle) {
self.emit('error', errnoException(errno, 'accept'));
return;
}
if (self.maxConnections && self.connections >= self.maxConnections) {
clientHandle.close();
return;
}
var socket = new Socket({
handle: clientHandle,
allowHalfOpen: self.allowHalfOpen
});
socket.readable = socket.writable = true;
socket.resume();
self.connections++;
socket.server = self;
DTRACE_NET_SERVER_CONNECTION(socket);
self.emit('connection', socket);
socket.emit('connect');
}
Server.prototype.close = function() {
if (!this._handle) {
// Throw error. Follows net_legacy behaviour.
throw new Error('Not running');
}
this._handle.close();
this._handle = null;
this._emitCloseIfDrained();
return this;
};
Server.prototype._emitCloseIfDrained = function() {
if (!this._handle && !this.connections) {
this.emit('close');
}
};
Server.prototype.listenFD = function(fd, type) {
throw new Error('This API is no longer supported. See child_process.fork');
};
// TODO: isIP should be moved to the DNS code. Putting it here now because
// this is what the legacy system did.
// NOTE: This does not accept IPv6 with an IPv4 dotted address at the end,
// and it does not detect more than one double : in a string.
exports.isIP = function(input) {
if (!input) {
return 4;
} else if (/^(\d?\d?\d)\.(\d?\d?\d)\.(\d?\d?\d)\.(\d?\d?\d)$/.test(input)) {
var parts = input.split('.');
for (var i = 0; i < parts.length; i++) {
var part = parseInt(parts[i]);
if (part < 0 || 255 < part) {
return 0;
}
}
return 4;
} else if (/^::|^::1|^([a-fA-F0-9]{1,4}::?){1,7}([a-fA-F0-9]{1,4})$/.test(
input)) {
return 6;
} else {
return 0;
}
};
exports.isIPv4 = function(input) {
return exports.isIP(input) === 4;
};
exports.isIPv6 = function(input) {
return exports.isIP(input) === 6;
};