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Instead of having mostly duplicate code in form of internalNextTick, instead use the existing defaultAsyncTriggerIdScope with a slight modification which allows undefined triggerAsyncId to be passed in, which then just triggers the callback with the provided arguments. PR-URL: https://github.com/nodejs/node/pull/19147 Refs: https://github.com/nodejs/node/issues/19104 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Andreas Madsen <amwebdk@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
164 lines
4.6 KiB
JavaScript
164 lines
4.6 KiB
JavaScript
'use strict';
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exports.setup = setupNextTick;
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function setupNextTick() {
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const {
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getDefaultTriggerAsyncId,
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newAsyncId,
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initHooksExist,
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destroyHooksExist,
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emitInit,
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emitBefore,
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emitAfter,
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emitDestroy,
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symbols: { async_id_symbol, trigger_async_id_symbol }
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} = require('internal/async_hooks');
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const promises = require('internal/process/promises');
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const { ERR_INVALID_CALLBACK } = require('internal/errors').codes;
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const { emitPromiseRejectionWarnings } = promises;
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// tickInfo is used so that the C++ code in src/node.cc can
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// have easy access to our nextTick state, and avoid unnecessary
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// calls into JS land.
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// runMicrotasks is used to run V8's micro task queue.
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const [
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tickInfo,
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runMicrotasks
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] = process._setupNextTick(_tickCallback);
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// *Must* match Environment::TickInfo::Fields in src/env.h.
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const kHasScheduled = 0;
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const kHasPromiseRejections = 1;
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// Queue size for each tick array. Must be a factor of two.
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const kQueueSize = 2048;
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const kQueueMask = kQueueSize - 1;
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class FixedQueue {
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constructor() {
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this.bottom = 0;
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this.top = 0;
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this.list = new Array(kQueueSize);
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this.next = null;
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}
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push(data) {
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this.list[this.top] = data;
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this.top = (this.top + 1) & kQueueMask;
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}
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shift() {
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const next = this.list[this.bottom];
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if (next === undefined) return null;
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this.list[this.bottom] = undefined;
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this.bottom = (this.bottom + 1) & kQueueMask;
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return next;
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}
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}
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var head = new FixedQueue();
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var tail = head;
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function push(data) {
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if (head.bottom === head.top) {
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if (head.list[head.top] !== undefined)
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head = head.next = new FixedQueue();
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else
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tickInfo[kHasScheduled] = 1;
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}
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head.push(data);
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}
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function shift() {
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const next = tail.shift();
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if (tail.top === tail.bottom) {
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if (tail.next)
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tail = tail.next;
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else
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tickInfo[kHasScheduled] = 0;
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}
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return next;
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}
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process.nextTick = nextTick;
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// Needs to be accessible from beyond this scope.
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process._tickCallback = _tickCallback;
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function _tickCallback() {
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let tock;
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do {
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while (tock = shift()) {
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const asyncId = tock[async_id_symbol];
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emitBefore(asyncId, tock[trigger_async_id_symbol]);
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// emitDestroy() places the async_id_symbol into an asynchronous queue
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// that calls the destroy callback in the future. It's called before
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// calling tock.callback so destroy will be called even if the callback
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// throws an exception that is handled by 'uncaughtException' or a
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// domain.
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// TODO(trevnorris): This is a bit of a hack. It relies on the fact
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// that nextTick() doesn't allow the event loop to proceed, but if
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// any async hooks are enabled during the callback's execution then
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// this tock's after hook will be called, but not its destroy hook.
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if (destroyHooksExist())
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emitDestroy(asyncId);
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const callback = tock.callback;
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if (tock.args === undefined)
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callback();
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else
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Reflect.apply(callback, undefined, tock.args);
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emitAfter(asyncId);
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}
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runMicrotasks();
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} while (head.top !== head.bottom || emitPromiseRejectionWarnings());
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tickInfo[kHasPromiseRejections] = 0;
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}
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class TickObject {
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constructor(callback, args, triggerAsyncId) {
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// this must be set to null first to avoid function tracking
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// on the hidden class, revisit in V8 versions after 6.2
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this.callback = null;
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this.callback = callback;
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this.args = args;
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const asyncId = newAsyncId();
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this[async_id_symbol] = asyncId;
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this[trigger_async_id_symbol] = triggerAsyncId;
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if (initHooksExist()) {
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emitInit(asyncId,
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'TickObject',
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triggerAsyncId,
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this);
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}
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}
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}
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// `nextTick()` will not enqueue any callback when the process is about to
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// exit since the callback would not have a chance to be executed.
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function nextTick(callback) {
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if (typeof callback !== 'function')
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throw new ERR_INVALID_CALLBACK();
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if (process._exiting)
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return;
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var args;
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switch (arguments.length) {
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case 1: break;
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case 2: args = [arguments[1]]; break;
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case 3: args = [arguments[1], arguments[2]]; break;
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case 4: args = [arguments[1], arguments[2], arguments[3]]; break;
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default:
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args = new Array(arguments.length - 1);
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for (var i = 1; i < arguments.length; i++)
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args[i - 1] = arguments[i];
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}
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push(new TickObject(callback, args, getDefaultTriggerAsyncId()));
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}
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}
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