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With this patch: Users can now include assets by adding a key-path dictionary to the configuration as the `assets` field. At build time, Node.js would read the assets from the specified paths and bundle them into the preparation blob. In the generated executable, users can retrieve the assets using the `sea.getAsset()` and `sea.getAssetAsBlob()` API. ```json { "main": "/path/to/bundled/script.js", "output": "/path/to/write/the/generated/blob.blob", "assets": { "a.jpg": "/path/to/a.jpg", "b.txt": "/path/to/b.txt" } } ``` The single-executable application can access the assets as follows: ```cjs const { getAsset } = require('node:sea'); // Returns a copy of the data in an ArrayBuffer const image = getAsset('a.jpg'); // Returns a string decoded from the asset as UTF8. const text = getAsset('b.txt', 'utf8'); // Returns a Blob containing the asset. const blob = getAssetAsBlob('a.jpg'); ``` Drive-by: update the documentation to include a section dedicated to the injected main script and refer to it as "injected main script" instead of "injected module" because it's a script, not a module. PR-URL: https://github.com/nodejs/node/pull/50960 Refs: https://github.com/nodejs/single-executable/issues/68 Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com> Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
131 lines
3.0 KiB
JavaScript
131 lines
3.0 KiB
JavaScript
'use strict';
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const common = require('../common');
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const {
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injectAndCodeSign,
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skipIfSingleExecutableIsNotSupported,
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} = require('../common/sea');
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skipIfSingleExecutableIsNotSupported();
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// This tests the snapshot support in single executable applications.
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const tmpdir = require('../common/tmpdir');
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const { copyFileSync, writeFileSync, existsSync } = require('fs');
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const {
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spawnSyncAndExit,
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spawnSyncAndExitWithoutError,
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} = require('../common/child_process');
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const assert = require('assert');
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const fixtures = require('../common/fixtures');
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tmpdir.refresh();
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if (!tmpdir.hasEnoughSpace(120 * 1024 * 1024)) {
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common.skip('Not enough disk space');
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}
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const configFile = tmpdir.resolve('sea-config.json');
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const seaPrepBlob = tmpdir.resolve('sea-prep.blob');
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const outputFile = tmpdir.resolve(process.platform === 'win32' ? 'sea.exe' : 'sea');
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{
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tmpdir.refresh();
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copyFileSync(fixtures.path('sea', 'get-asset.js'), tmpdir.resolve('sea.js'));
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writeFileSync(configFile, `
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{
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"main": "sea.js",
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"output": "sea-prep.blob",
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"assets": "invalid"
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}
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`);
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spawnSyncAndExit(
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process.execPath,
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['--experimental-sea-config', 'sea-config.json'],
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{
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cwd: tmpdir.path
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},
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{
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status: 1,
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signal: null,
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stderr: /"assets" field of sea-config\.json is not a map of strings/
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});
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}
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{
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tmpdir.refresh();
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copyFileSync(fixtures.path('sea', 'get-asset.js'), tmpdir.resolve('sea.js'));
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writeFileSync(configFile, `
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{
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"main": "sea.js",
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"output": "sea-prep.blob",
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"assets": {
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"nonexistent": "nonexistent.txt"
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}
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}
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`);
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spawnSyncAndExit(
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process.execPath,
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['--experimental-sea-config', 'sea-config.json'],
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{
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cwd: tmpdir.path
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},
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{
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status: 1,
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signal: null,
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stderr: /Cannot read asset nonexistent\.txt: no such file or directory/
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});
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}
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{
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tmpdir.refresh();
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copyFileSync(fixtures.path('sea', 'get-asset.js'), tmpdir.resolve('sea.js'));
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copyFileSync(fixtures.utf8TestTextPath, tmpdir.resolve('utf8_test_text.txt'));
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copyFileSync(fixtures.path('person.jpg'), tmpdir.resolve('person.jpg'));
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writeFileSync(configFile, `
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{
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"main": "sea.js",
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"output": "sea-prep.blob",
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"assets": {
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"utf8_test_text.txt": "utf8_test_text.txt",
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"person.jpg": "person.jpg"
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}
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}
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`, 'utf8');
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spawnSyncAndExitWithoutError(
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process.execPath,
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['--experimental-sea-config', 'sea-config.json'],
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{
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env: {
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NODE_DEBUG_NATIVE: 'SEA',
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...process.env,
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},
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cwd: tmpdir.path
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},
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{});
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assert(existsSync(seaPrepBlob));
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copyFileSync(process.execPath, outputFile);
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injectAndCodeSign(outputFile, seaPrepBlob);
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spawnSyncAndExitWithoutError(
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outputFile,
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{
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env: {
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...process.env,
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NODE_DEBUG_NATIVE: 'SEA',
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__TEST_PERSON_JPG: fixtures.path('person.jpg'),
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__TEST_UTF8_TEXT_PATH: fixtures.path('utf8_test_text.txt'),
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}
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},
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{
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trim: true,
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stdout: fixtures.utf8TestText,
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}
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);
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}
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