node/test/sequential/test-single-executable-application-assets.js
Joyee Cheung ce8f085d26
sea: support embedding assets
With this patch:

Users can now include assets by adding a key-path dictionary
to the configuration as the `assets` field. At build time, Node.js
would read the assets from the specified paths and bundle them into
the preparation blob. In the generated executable, users can retrieve
the assets using the `sea.getAsset()` and `sea.getAssetAsBlob()` API.

```json
{
  "main": "/path/to/bundled/script.js",
  "output": "/path/to/write/the/generated/blob.blob",
  "assets": {
    "a.jpg": "/path/to/a.jpg",
    "b.txt": "/path/to/b.txt"
  }
}
```

The single-executable application can access the assets as follows:

```cjs
const { getAsset } = require('node:sea');
// Returns a copy of the data in an ArrayBuffer
const image = getAsset('a.jpg');
// Returns a string decoded from the asset as UTF8.
const text = getAsset('b.txt', 'utf8');
// Returns a Blob containing the asset.
const blob = getAssetAsBlob('a.jpg');
```

Drive-by: update the  documentation to include a section dedicated
to the injected main script and refer to it as "injected main
script" instead of "injected module" because it's a script, not
a module.

PR-URL: https://github.com/nodejs/node/pull/50960
Refs: https://github.com/nodejs/single-executable/issues/68
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
2024-02-02 15:25:34 +01:00

131 lines
3.0 KiB
JavaScript

'use strict';
const common = require('../common');
const {
injectAndCodeSign,
skipIfSingleExecutableIsNotSupported,
} = require('../common/sea');
skipIfSingleExecutableIsNotSupported();
// This tests the snapshot support in single executable applications.
const tmpdir = require('../common/tmpdir');
const { copyFileSync, writeFileSync, existsSync } = require('fs');
const {
spawnSyncAndExit,
spawnSyncAndExitWithoutError,
} = require('../common/child_process');
const assert = require('assert');
const fixtures = require('../common/fixtures');
tmpdir.refresh();
if (!tmpdir.hasEnoughSpace(120 * 1024 * 1024)) {
common.skip('Not enough disk space');
}
const configFile = tmpdir.resolve('sea-config.json');
const seaPrepBlob = tmpdir.resolve('sea-prep.blob');
const outputFile = tmpdir.resolve(process.platform === 'win32' ? 'sea.exe' : 'sea');
{
tmpdir.refresh();
copyFileSync(fixtures.path('sea', 'get-asset.js'), tmpdir.resolve('sea.js'));
writeFileSync(configFile, `
{
"main": "sea.js",
"output": "sea-prep.blob",
"assets": "invalid"
}
`);
spawnSyncAndExit(
process.execPath,
['--experimental-sea-config', 'sea-config.json'],
{
cwd: tmpdir.path
},
{
status: 1,
signal: null,
stderr: /"assets" field of sea-config\.json is not a map of strings/
});
}
{
tmpdir.refresh();
copyFileSync(fixtures.path('sea', 'get-asset.js'), tmpdir.resolve('sea.js'));
writeFileSync(configFile, `
{
"main": "sea.js",
"output": "sea-prep.blob",
"assets": {
"nonexistent": "nonexistent.txt"
}
}
`);
spawnSyncAndExit(
process.execPath,
['--experimental-sea-config', 'sea-config.json'],
{
cwd: tmpdir.path
},
{
status: 1,
signal: null,
stderr: /Cannot read asset nonexistent\.txt: no such file or directory/
});
}
{
tmpdir.refresh();
copyFileSync(fixtures.path('sea', 'get-asset.js'), tmpdir.resolve('sea.js'));
copyFileSync(fixtures.utf8TestTextPath, tmpdir.resolve('utf8_test_text.txt'));
copyFileSync(fixtures.path('person.jpg'), tmpdir.resolve('person.jpg'));
writeFileSync(configFile, `
{
"main": "sea.js",
"output": "sea-prep.blob",
"assets": {
"utf8_test_text.txt": "utf8_test_text.txt",
"person.jpg": "person.jpg"
}
}
`, 'utf8');
spawnSyncAndExitWithoutError(
process.execPath,
['--experimental-sea-config', 'sea-config.json'],
{
env: {
NODE_DEBUG_NATIVE: 'SEA',
...process.env,
},
cwd: tmpdir.path
},
{});
assert(existsSync(seaPrepBlob));
copyFileSync(process.execPath, outputFile);
injectAndCodeSign(outputFile, seaPrepBlob);
spawnSyncAndExitWithoutError(
outputFile,
{
env: {
...process.env,
NODE_DEBUG_NATIVE: 'SEA',
__TEST_PERSON_JPG: fixtures.path('person.jpg'),
__TEST_UTF8_TEXT_PATH: fixtures.path('utf8_test_text.txt'),
}
},
{
trim: true,
stdout: fixtures.utf8TestText,
}
);
}