With this patch:
Users can now include assets by adding a key-path dictionary
to the configuration as the `assets` field. At build time, Node.js
would read the assets from the specified paths and bundle them into
the preparation blob. In the generated executable, users can retrieve
the assets using the `sea.getAsset()` and `sea.getAssetAsBlob()` API.
```json
{
"main": "/path/to/bundled/script.js",
"output": "/path/to/write/the/generated/blob.blob",
"assets": {
"a.jpg": "/path/to/a.jpg",
"b.txt": "/path/to/b.txt"
}
}
```
The single-executable application can access the assets as follows:
```cjs
const { getAsset } = require('node:sea');
// Returns a copy of the data in an ArrayBuffer
const image = getAsset('a.jpg');
// Returns a string decoded from the asset as UTF8.
const text = getAsset('b.txt', 'utf8');
// Returns a Blob containing the asset.
const blob = getAssetAsBlob('a.jpg');
```
Drive-by: update the documentation to include a section dedicated
to the injected main script and refer to it as "injected main
script" instead of "injected module" because it's a script, not
a module.
PR-URL: https://github.com/nodejs/node/pull/50960
Refs: https://github.com/nodejs/single-executable/issues/68
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>