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Although most of the time openStream will be able to create the stream immediately, when a stream is opened before the handshake is complete we have to wait for the handshake to be complete before continuing. PR-URL: https://github.com/nodejs/node/pull/34351 Reviewed-By: Robert Nagy <ronagy@icloud.com> Reviewed-By: Anna Henningsen <anna@addaleax.net>
61 lines
1.6 KiB
JavaScript
61 lines
1.6 KiB
JavaScript
// Flags: --expose-internals --no-warnings
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'use strict';
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const common = require('../common');
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if (!common.hasQuic)
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common.skip('missing quic');
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// Tests that QUIC works properly when using a pair of mocked UDP ports.
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const { makeUDPPair } = require('../common/udppair');
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const assert = require('assert');
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const { createQuicSocket } = require('net');
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const { kUDPHandleForTesting } = require('internal/quic/core');
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const { key, cert, ca } = require('../common/quic');
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const options = { key, cert, ca, alpn: 'meow' };
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const { serverSide, clientSide } = makeUDPPair();
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const server = createQuicSocket({
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endpoint: { [kUDPHandleForTesting]: serverSide._handle },
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server: options
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});
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serverSide.afterBind();
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const client = createQuicSocket({
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endpoint: { [kUDPHandleForTesting]: clientSide._handle },
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client: options
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});
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clientSide.afterBind();
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(async function() {
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server.on('session', common.mustCall(async (session) => {
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session.on('close', common.mustNotCall());
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const stream = await session.openStream({ halfOpen: false });
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stream.end('Hi!');
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stream.on('data', common.mustNotCall());
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stream.on('finish', common.mustCall());
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stream.on('close', common.mustNotCall());
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stream.on('end', common.mustNotCall());
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}));
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await server.listen();
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const req = await client.connect({
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address: 'localhost',
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port: server.endpoints[0].address.port
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});
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req.on('stream', common.mustCall((stream) => {
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stream.on('data', common.mustCall((data) => {
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assert.strictEqual(data.toString(), 'Hi!');
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}));
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stream.on('end', common.mustCall());
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}));
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req.on('close', common.mustNotCall());
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})().then(common.mustCall());
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