node/lib/internal/bootstrap/switches/is_main_thread.js
Ben Noordhuis 40bc3095ab
lib,src: remove cpu profiler idle notifier
I added it in commit 57231d5286 ("src: notify V8 profiler when we're
idle") from October 2013 as a stop-gap measure to measure CPU time
rather than wall clock time, otherwise processes that spend a lot
of time sleeping in system calls give a false impression of being
very busy.

That fix is not without drawbacks because the idle flag is set before
libuv makes I/O callbacks and cleared again after. I/O callbacks can
result into calls into JS code and executing JS code is as non-idle
as you can get.

In commit 96ffcb9a21 ("src: reduce cpu profiler overhead") from January
2015, I made Node.js block off the SIGPROF signal that V8's CPU profiler
uses before Node.js goes to sleep. The goal of that commit is to reduce
the overhead from EINTR system call wakeups but it also has the pleasant
side effect of fixing what the idle notifier tried to fix.

This commit removes the idle notifier and turns the JS process object
methods into no-ops.

Fixes: https://github.com/nodejs/node/issues/19009
Refs: https://github.com/nodejs/node/pull/33138

PR-URL: https://github.com/nodejs/node/pull/34010
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
2020-06-25 11:52:53 -07:00

236 lines
6.2 KiB
JavaScript

'use strict';
const { ObjectDefineProperty } = primordials;
const rawMethods = internalBinding('process_methods');
// TODO(joyeecheung): deprecate and remove these underscore methods
process._debugProcess = rawMethods._debugProcess;
process._debugEnd = rawMethods._debugEnd;
// See the discussion in https://github.com/nodejs/node/issues/19009 and
// https://github.com/nodejs/node/pull/34010 for why these are no-ops.
// Five word summary: they were broken beyond repair.
process._startProfilerIdleNotifier = () => {};
process._stopProfilerIdleNotifier = () => {};
function defineStream(name, getter) {
ObjectDefineProperty(process, name, {
configurable: true,
enumerable: true,
get: getter
});
}
defineStream('stdout', getStdout);
defineStream('stdin', getStdin);
defineStream('stderr', getStderr);
// Worker threads don't receive signals.
const {
startListeningIfSignal,
stopListeningIfSignal
} = require('internal/process/signal');
process.on('newListener', startListeningIfSignal);
process.on('removeListener', stopListeningIfSignal);
// ---- keep the attachment of the wrappers above so that it's easier to ----
// ---- compare the setups side-by-side -----
const { guessHandleType } = internalBinding('util');
function createWritableStdioStream(fd) {
let stream;
// Note stream._type is used for test-module-load-list.js
switch (guessHandleType(fd)) {
case 'TTY':
const tty = require('tty');
stream = new tty.WriteStream(fd);
stream._type = 'tty';
break;
case 'FILE':
const SyncWriteStream = require('internal/fs/sync_write_stream');
stream = new SyncWriteStream(fd, { autoClose: false });
stream._type = 'fs';
break;
case 'PIPE':
case 'TCP':
const net = require('net');
// If fd is already being used for the IPC channel, libuv will return
// an error when trying to use it again. In that case, create the socket
// using the existing handle instead of the fd.
if (process.channel && process.channel.fd === fd) {
const { kChannelHandle } = require('internal/child_process');
stream = new net.Socket({
handle: process[kChannelHandle],
readable: false,
writable: true
});
} else {
stream = new net.Socket({
fd,
readable: false,
writable: true
});
}
stream._type = 'pipe';
break;
default:
// Provide a dummy black-hole output for e.g. non-console
// Windows applications.
const { Writable } = require('stream');
stream = new Writable({
write(buf, enc, cb) {
cb();
}
});
}
// For supporting legacy API we put the FD here.
stream.fd = fd;
stream._isStdio = true;
return stream;
}
function dummyDestroy(err, cb) {
cb(err);
// We need to emit 'close' anyway so that the closing
// of the stream is observable. We just make sure we
// are not going to do it twice.
// The 'close' event is needed so that finished and
// pipeline work correctly.
if (!this._writableState.emitClose) {
process.nextTick(() => {
this.emit('close');
});
}
}
let stdin;
let stdout;
let stderr;
function getStdout() {
if (stdout) return stdout;
stdout = createWritableStdioStream(1);
stdout.destroySoon = stdout.destroy;
// Override _destroy so that the fd is never actually closed.
stdout._destroy = dummyDestroy;
if (stdout.isTTY) {
process.on('SIGWINCH', () => stdout._refreshSize());
}
return stdout;
}
function getStderr() {
if (stderr) return stderr;
stderr = createWritableStdioStream(2);
stderr.destroySoon = stderr.destroy;
// Override _destroy so that the fd is never actually closed.
stderr._destroy = dummyDestroy;
if (stderr.isTTY) {
process.on('SIGWINCH', () => stderr._refreshSize());
}
return stderr;
}
function getStdin() {
if (stdin) return stdin;
const fd = 0;
switch (guessHandleType(fd)) {
case 'TTY':
const tty = require('tty');
stdin = new tty.ReadStream(fd, {
highWaterMark: 0,
readable: true,
writable: false
});
break;
case 'FILE':
const fs = require('fs');
stdin = new fs.ReadStream(null, { fd: fd, autoClose: false });
break;
case 'PIPE':
case 'TCP':
const net = require('net');
// It could be that process has been started with an IPC channel
// sitting on fd=0, in such case the pipe for this fd is already
// present and creating a new one will lead to the assertion failure
// in libuv.
if (process.channel && process.channel.fd === fd) {
stdin = new net.Socket({
handle: process.channel,
readable: true,
writable: false,
manualStart: true
});
} else {
stdin = new net.Socket({
fd: fd,
readable: true,
writable: false,
manualStart: true
});
}
// Make sure the stdin can't be `.end()`-ed
stdin._writableState.ended = true;
break;
default:
// Provide a dummy contentless input for e.g. non-console
// Windows applications.
const { Readable } = require('stream');
stdin = new Readable({ read() {} });
stdin.push(null);
}
// For supporting legacy API we put the FD here.
stdin.fd = fd;
// `stdin` starts out life in a paused state, but node doesn't
// know yet. Explicitly to readStop() it to put it in the
// not-reading state.
if (stdin._handle && stdin._handle.readStop) {
stdin._handle.reading = false;
stdin._readableState.reading = false;
stdin._handle.readStop();
}
// If the user calls stdin.pause(), then we need to stop reading
// once the stream implementation does so (one nextTick later),
// so that the process can close down.
stdin.on('pause', () => {
process.nextTick(onpause);
});
function onpause() {
if (!stdin._handle)
return;
if (stdin._handle.reading && !stdin.readableFlowing) {
stdin._readableState.reading = false;
stdin._handle.reading = false;
stdin._handle.readStop();
}
}
return stdin;
}
// Used by internal tests.
rawMethods.resetStdioForTesting = function() {
stdin = undefined;
stdout = undefined;
stderr = undefined;
};