node/lib/internal/process/next_tick.js
Andreas Madsen 4e27aa9603
async_hooks: use common emitBefore and emitAfter
Timers and nextTick have special emitBefore and emitAfter functions for
historic reasons. These function are not needed any more, thus the
public emitBefore and emitAfter function can be used.

PR-URL: https://github.com/nodejs/node/pull/14050
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
2017-07-06 23:50:08 +02:00

308 lines
9.6 KiB
JavaScript

'use strict';
// This value is used to prevent the nextTickQueue from becoming too
// large and cause the process to run out of memory. When this value
// is reached the nextTimeQueue array will be shortened (see tickDone
// for details).
const kMaxCallbacksPerLoop = 1e4;
exports.setup = setupNextTick;
// Will be overwritten when setupNextTick() is called.
exports.nextTick = null;
class NextTickQueue {
constructor() {
this.head = null;
this.tail = null;
this.length = 0;
}
push(v) {
const entry = { data: v, next: null };
if (this.length > 0)
this.tail.next = entry;
else
this.head = entry;
this.tail = entry;
++this.length;
}
shift() {
if (this.length === 0)
return;
const ret = this.head.data;
if (this.length === 1)
this.head = this.tail = null;
else
this.head = this.head.next;
--this.length;
return ret;
}
clear() {
this.head = null;
this.tail = null;
this.length = 0;
}
}
function setupNextTick() {
const async_wrap = process.binding('async_wrap');
const async_hooks = require('async_hooks');
const promises = require('internal/process/promises');
const errors = require('internal/errors');
const emitPendingUnhandledRejections = promises.setup(scheduleMicrotasks);
const initTriggerId = async_hooks.initTriggerId;
// Two arrays that share state between C++ and JS.
const { async_hook_fields, async_uid_fields } = async_wrap;
// Used to change the state of the async id stack.
const { emitInit, emitBefore, emitAfter, emitDestroy } = async_hooks;
// Grab the constants necessary for working with internal arrays.
const { kInit, kDestroy, kAsyncUidCntr } = async_wrap.constants;
const { async_id_symbol, trigger_id_symbol } = async_wrap;
var nextTickQueue = new NextTickQueue();
var microtasksScheduled = false;
// Used to run V8's micro task queue.
var _runMicrotasks = {};
// *Must* match Environment::TickInfo::Fields in src/env.h.
var kIndex = 0;
var kLength = 1;
process.nextTick = nextTick;
// Needs to be accessible from beyond this scope.
process._tickCallback = _tickCallback;
process._tickDomainCallback = _tickDomainCallback;
// Set the nextTick() function for internal usage.
exports.nextTick = internalNextTick;
// This tickInfo thing is used so that the C++ code in src/node.cc
// can have easy access to our nextTick state, and avoid unnecessary
// calls into JS land.
const tickInfo = process._setupNextTick(_tickCallback, _runMicrotasks);
_runMicrotasks = _runMicrotasks.runMicrotasks;
function tickDone() {
if (tickInfo[kLength] !== 0) {
if (tickInfo[kLength] <= tickInfo[kIndex]) {
nextTickQueue.clear();
tickInfo[kLength] = 0;
} else {
tickInfo[kLength] = nextTickQueue.length;
}
}
tickInfo[kIndex] = 0;
}
const microTasksTickObject = {
callback: runMicrotasksCallback,
args: undefined,
domain: null,
[async_id_symbol]: 0,
[trigger_id_symbol]: 0
};
function scheduleMicrotasks() {
if (microtasksScheduled)
return;
// For the moment all microtasks come from the void until the PromiseHook
// API is implemented.
nextTickQueue.push(microTasksTickObject);
tickInfo[kLength]++;
microtasksScheduled = true;
}
function runMicrotasksCallback() {
microtasksScheduled = false;
_runMicrotasks();
if (tickInfo[kIndex] < tickInfo[kLength] ||
emitPendingUnhandledRejections()) {
scheduleMicrotasks();
}
}
function _combinedTickCallback(args, callback) {
if (args === undefined) {
callback();
} else {
switch (args.length) {
case 1:
callback(args[0]);
break;
case 2:
callback(args[0], args[1]);
break;
case 3:
callback(args[0], args[1], args[2]);
break;
default:
callback.apply(null, args);
}
}
}
// Run callbacks that have no domain.
// Using domains will cause this to be overridden.
function _tickCallback() {
do {
while (tickInfo[kIndex] < tickInfo[kLength]) {
++tickInfo[kIndex];
const tock = nextTickQueue.shift();
const callback = tock.callback;
const args = tock.args;
// CHECK(Number.isSafeInteger(tock[async_id_symbol]))
// CHECK(tock[async_id_symbol] > 0)
// CHECK(Number.isSafeInteger(tock[trigger_id_symbol]))
// CHECK(tock[trigger_id_symbol] > 0)
emitBefore(tock[async_id_symbol], tock[trigger_id_symbol]);
// emitDestroy() places the async_id_symbol into an asynchronous queue
// that calls the destroy callback in the future. It's called before
// calling tock.callback so destroy will be called even if the callback
// throws an exception that is handles by 'uncaughtException' or a
// domain.
// TODO(trevnorris): This is a bit of a hack. It relies on the fact
// that nextTick() doesn't allow the event loop to proceed, but if
// any async hooks are enabled during the callback's execution then
// this tock's after hook will be called, but not its destroy hook.
if (async_hook_fields[kDestroy] > 0)
emitDestroy(tock[async_id_symbol]);
// Using separate callback execution functions allows direct
// callback invocation with small numbers of arguments to avoid the
// performance hit associated with using `fn.apply()`
_combinedTickCallback(args, callback);
emitAfter(tock[async_id_symbol]);
if (kMaxCallbacksPerLoop < tickInfo[kIndex])
tickDone();
}
tickDone();
_runMicrotasks();
emitPendingUnhandledRejections();
} while (tickInfo[kLength] !== 0);
}
function _tickDomainCallback() {
do {
while (tickInfo[kIndex] < tickInfo[kLength]) {
++tickInfo[kIndex];
const tock = nextTickQueue.shift();
const callback = tock.callback;
const domain = tock.domain;
const args = tock.args;
if (domain)
domain.enter();
// CHECK(Number.isSafeInteger(tock[async_id_symbol]))
// CHECK(tock[async_id_symbol] > 0)
// CHECK(Number.isSafeInteger(tock[trigger_id_symbol]))
// CHECK(tock[trigger_id_symbol] > 0)
emitBefore(tock[async_id_symbol], tock[trigger_id_symbol]);
// TODO(trevnorris): See comment in _tickCallback() as to why this
// isn't a good solution.
if (async_hook_fields[kDestroy] > 0)
emitDestroy(tock[async_id_symbol]);
// Using separate callback execution functions allows direct
// callback invocation with small numbers of arguments to avoid the
// performance hit associated with using `fn.apply()`
_combinedTickCallback(args, callback);
emitAfter(tock[async_id_symbol]);
if (kMaxCallbacksPerLoop < tickInfo[kIndex])
tickDone();
if (domain)
domain.exit();
}
tickDone();
_runMicrotasks();
emitPendingUnhandledRejections();
} while (tickInfo[kLength] !== 0);
}
class TickObject {
constructor(callback, args, asyncId, triggerAsyncId) {
this.callback = callback;
this.args = args;
this.domain = process.domain || null;
this[async_id_symbol] = asyncId;
this[trigger_id_symbol] = triggerAsyncId;
}
}
// `nextTick()` will not enqueue any callback when the process is about to
// exit since the callback would not have a chance to be executed.
function nextTick(callback) {
if (typeof callback !== 'function')
throw new errors.TypeError('ERR_INVALID_CALLBACK');
if (process._exiting)
return;
var args;
switch (arguments.length) {
case 1: break;
case 2: args = [arguments[1]]; break;
case 3: args = [arguments[1], arguments[2]]; break;
case 4: args = [arguments[1], arguments[2], arguments[3]]; break;
default:
args = new Array(arguments.length - 1);
for (var i = 1; i < arguments.length; i++)
args[i - 1] = arguments[i];
}
const asyncId = ++async_uid_fields[kAsyncUidCntr];
const triggerAsyncId = initTriggerId();
const obj = new TickObject(callback, args, asyncId, triggerAsyncId);
nextTickQueue.push(obj);
++tickInfo[kLength];
if (async_hook_fields[kInit] > 0)
emitInit(asyncId, 'TickObject', triggerAsyncId, obj);
}
// `internalNextTick()` will not enqueue any callback when the process is
// about to exit since the callback would not have a chance to be executed.
function internalNextTick(triggerAsyncId, callback) {
if (typeof callback !== 'function')
throw new errors.TypeError('ERR_INVALID_CALLBACK');
// CHECK(Number.isSafeInteger(triggerAsyncId) || triggerAsyncId === null)
// CHECK(triggerAsyncId > 0 || triggerAsyncId === null)
if (process._exiting)
return;
if (triggerAsyncId === null) {
triggerAsyncId = async_hooks.initTriggerId();
}
var args;
switch (arguments.length) {
case 2: break;
case 3: args = [arguments[2]]; break;
case 4: args = [arguments[2], arguments[3]]; break;
case 5: args = [arguments[2], arguments[3], arguments[4]]; break;
default:
args = new Array(arguments.length - 2);
for (var i = 2; i < arguments.length; i++)
args[i - 2] = arguments[i];
}
const asyncId = ++async_uid_fields[kAsyncUidCntr];
const obj = new TickObject(callback, args, asyncId, triggerAsyncId);
nextTickQueue.push(obj);
++tickInfo[kLength];
if (async_hook_fields[kInit] > 0)
emitInit(asyncId, 'TickObject', triggerAsyncId, obj);
}
}