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ERR_INVALID_ARG_TYPE is the most common error used throughout the code base. This improves the error message by providing more details to the user and by indicating more precisely which values are allowed ones and which ones are not. It adds the actual input to the error message in case it's a primitive. If it's a class instance, it'll print the class name instead of "object" and "falsy" or similar entries are not named "type" anymore. PR-URL: https://github.com/nodejs/node/pull/29675 Reviewed-By: Rich Trott <rtrott@gmail.com>
37 lines
994 B
JavaScript
37 lines
994 B
JavaScript
'use strict';
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const common = require('../common');
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const assert = require('assert');
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const dgram = require('dgram');
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const buf = Buffer.from('test');
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const onMessage = common.mustCall((err, bytes) => {
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assert.ifError(err);
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assert.strictEqual(bytes, buf.length);
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}, 6);
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const client = dgram.createSocket('udp4').bind(0, () => {
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const port = client.address().port;
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// Check valid addresses
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[false, '', null, 0, undefined].forEach((address) => {
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client.send(buf, port, address, onMessage);
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});
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// Valid address: not provided
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client.send(buf, port, onMessage);
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// Check invalid addresses
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[[], 1, true].forEach((invalidInput) => {
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const expectedError = {
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code: 'ERR_INVALID_ARG_TYPE',
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name: 'TypeError',
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message: 'The "address" argument must be of type string or falsy.' +
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`${common.invalidArgTypeHelper(invalidInput)}`
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};
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assert.throws(() => client.send(buf, port, invalidInput), expectedError);
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});
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});
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client.unref();
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