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PR-URL: https://github.com/nodejs/node/pull/53886 Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com> Reviewed-By: Chengzhong Wu <legendecas@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
221 lines
8.1 KiB
C++
221 lines
8.1 KiB
C++
#ifndef SRC_NODE_BUILTINS_H_
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#define SRC_NODE_BUILTINS_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include <list>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <unordered_set>
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#include <vector>
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#include "node_external_reference.h"
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#include "node_mutex.h"
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#include "node_threadsafe_cow.h"
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#include "node_union_bytes.h"
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#include "v8.h"
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// Forward declare test fixture for `friend` declaration.
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class PerProcessTest;
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namespace node {
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class SnapshotBuilder;
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class ExternalReferenceRegistry;
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class Realm;
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namespace builtins {
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class BuiltinCodeCacheData {
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public:
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BuiltinCodeCacheData() : data(nullptr), length(0), owning_ptr(nullptr) {}
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explicit BuiltinCodeCacheData(
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std::shared_ptr<v8::ScriptCompiler::CachedData> cached_data)
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: data(cached_data->data),
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length(cached_data->length),
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owning_ptr(cached_data) {}
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explicit BuiltinCodeCacheData(
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std::shared_ptr<std::vector<uint8_t>> cached_data)
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: data(cached_data->data()),
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length(cached_data->size()),
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owning_ptr(cached_data) {}
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BuiltinCodeCacheData(const uint8_t* data, size_t length)
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: data(data), length(length), owning_ptr(nullptr) {}
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const uint8_t* data;
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size_t length;
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// Returns a v8::ScriptCompiler::CachedData corresponding to this
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// BuiltinCodeCacheData. The lifetime of the returned
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// v8::ScriptCompiler::CachedData must not outlive that of the data.
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std::unique_ptr<v8::ScriptCompiler::CachedData> AsCachedData() {
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return std::make_unique<v8::ScriptCompiler::CachedData>(
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data, length, v8::ScriptCompiler::CachedData::BufferNotOwned);
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}
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private:
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// If not null, represents a pointer which owns data. Otherwise indicates
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// that data has static lifetime.
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std::shared_ptr<void> owning_ptr;
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};
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struct CodeCacheInfo {
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std::string id;
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BuiltinCodeCacheData data;
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};
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using BuiltinSourceMap = std::map<std::string, UnionBytes>;
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using BuiltinCodeCacheMap =
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std::unordered_map<std::string, BuiltinCodeCacheData>;
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// Generated by tools/js2c.py as node_javascript.cc
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void RegisterExternalReferencesForInternalizedBuiltinCode(
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ExternalReferenceRegistry* registry);
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// Handles compilation and caching of built-in JavaScript modules and
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// bootstrap scripts, whose source are bundled into the binary as static data.
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class NODE_EXTERN_PRIVATE BuiltinLoader {
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public:
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BuiltinLoader();
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BuiltinLoader(const BuiltinLoader&) = delete;
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BuiltinLoader& operator=(const BuiltinLoader&) = delete;
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static void RegisterExternalReferences(ExternalReferenceRegistry* registry);
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static void CreatePerIsolateProperties(IsolateData* isolate_data,
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v8::Local<v8::ObjectTemplate> target);
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static void CreatePerContextProperties(v8::Local<v8::Object> target,
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v8::Local<v8::Value> unused,
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v8::Local<v8::Context> context,
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void* priv);
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// The parameters used to compile the scripts are detected based on
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// the pattern of the id.
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v8::MaybeLocal<v8::Function> LookupAndCompile(v8::Local<v8::Context> context,
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const char* id,
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Realm* optional_realm);
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v8::MaybeLocal<v8::Function> LookupAndCompile(
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v8::Local<v8::Context> context,
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const char* id,
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std::vector<v8::Local<v8::String>>* parameters,
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Realm* optional_realm);
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v8::MaybeLocal<v8::Value> CompileAndCall(v8::Local<v8::Context> context,
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const char* id,
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int argc,
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v8::Local<v8::Value> argv[],
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Realm* optional_realm);
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v8::MaybeLocal<v8::Value> CompileAndCall(v8::Local<v8::Context> context,
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const char* id,
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Realm* realm);
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// Returns config.gypi as a JSON string
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v8::Local<v8::String> GetConfigString(v8::Isolate* isolate);
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bool Exists(const char* id);
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bool Add(const char* id, const UnionBytes& source);
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bool CompileAllBuiltinsAndCopyCodeCache(
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v8::Local<v8::Context> context,
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const std::vector<std::string>& lazy_builtins,
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std::vector<CodeCacheInfo>* out);
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void RefreshCodeCache(const std::vector<CodeCacheInfo>& in);
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void CopySourceAndCodeCacheReferenceFrom(const BuiltinLoader* other);
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std::vector<std::string_view> GetBuiltinIds() const;
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void SetEagerCompile() { should_eager_compile_ = true; }
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private:
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// Only allow access from friends.
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friend class CodeCacheBuilder;
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// Generated by tools/js2c.py as node_javascript.cc
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void LoadJavaScriptSource(); // Loads data into source_
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UnionBytes GetConfig(); // Return data for config.gypi
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struct BuiltinCategories {
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std::set<std::string> can_be_required;
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std::set<std::string> cannot_be_required;
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};
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// This method builds `BuiltinCategories` from scratch every time,
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// and is therefore somewhat expensive, but also currently only being
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// used for testing, so that should not be an issue.
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BuiltinCategories GetBuiltinCategories() const;
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const v8::ScriptCompiler::CachedData* GetCodeCache(const char* id) const;
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enum class Result { kWithCache, kWithoutCache };
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v8::MaybeLocal<v8::String> LoadBuiltinSource(v8::Isolate* isolate,
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const char* id) const;
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// If an exception is encountered (e.g. source code contains
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// syntax error), the returned value is empty.
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v8::MaybeLocal<v8::Function> LookupAndCompileInternal(
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v8::Local<v8::Context> context,
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const char* id,
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std::vector<v8::Local<v8::String>>* parameters,
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Realm* optional_realm);
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void SaveCodeCache(const char* id, v8::Local<v8::Function> fn);
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static void RecordResult(const char* id,
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BuiltinLoader::Result result,
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Realm* realm);
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static void GetBuiltinCategories(
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v8::Local<v8::Name> property,
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const v8::PropertyCallbackInfo<v8::Value>& info);
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static void GetCacheUsage(const v8::FunctionCallbackInfo<v8::Value>& args);
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// Passing ids of built-in source code into JS land as
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// internalBinding('builtins').builtinIds
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static void BuiltinIdsGetter(v8::Local<v8::Name> property,
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const v8::PropertyCallbackInfo<v8::Value>& info);
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// Passing config.gypi into JS land as internalBinding('builtins').config
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static void ConfigStringGetter(
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v8::Local<v8::Name> property,
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const v8::PropertyCallbackInfo<v8::Value>& info);
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// Compile a specific built-in as a function
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static void CompileFunction(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void HasCachedBuiltins(
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const v8::FunctionCallbackInfo<v8::Value>& args);
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// For legacy process.binding('natives')
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static void GetNatives(v8::Local<v8::Name> property,
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const v8::PropertyCallbackInfo<v8::Value>& info);
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void AddExternalizedBuiltin(const char* id, const char* filename);
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ThreadsafeCopyOnWrite<BuiltinSourceMap> source_;
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const UnionBytes config_;
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// If any bulitins should be eagerly compiled i.e. with inner functions
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// compiled too, either use should_eager_compile_ to compile all builtins
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// eagerly, or use to_eager_compile_ to compile specific builtins eagerly.
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// Currently we set should_eager_compile_ to true when compiling primordials,
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// and use to_eager_compile_ to compile code cache that complements the
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// snapshot, where builtins already loaded in the snapshot and a few extras
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// are compiled eagerly (other less-essential built-ins are compiled lazily to
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// avoid bloating the binary size). At runtime any additional compilation is
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// done lazily.
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bool should_eager_compile_ = false;
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std::unordered_set<std::string> to_eager_compile_;
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struct BuiltinCodeCache {
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RwLock mutex;
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BuiltinCodeCacheMap map;
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bool has_code_cache = false;
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};
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std::shared_ptr<BuiltinCodeCache> code_cache_;
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friend class ::PerProcessTest;
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};
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} // namespace builtins
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_NODE_BUILTINS_H_
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