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PR-URL: https://github.com/nodejs/node/pull/53886 Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com> Reviewed-By: Chengzhong Wu <legendecas@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
782 lines
28 KiB
C++
782 lines
28 KiB
C++
#include "node_builtins.h"
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#include "debug_utils-inl.h"
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#include "env-inl.h"
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#include "node_external_reference.h"
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#include "node_internals.h"
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#include "node_threadsafe_cow-inl.h"
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#include "simdutf.h"
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#include "util-inl.h"
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namespace node {
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namespace builtins {
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using v8::Context;
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using v8::EscapableHandleScope;
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using v8::Function;
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using v8::FunctionCallbackInfo;
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using v8::IntegrityLevel;
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using v8::Isolate;
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using v8::Local;
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using v8::MaybeLocal;
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using v8::Name;
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using v8::None;
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using v8::Object;
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using v8::ObjectTemplate;
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using v8::PropertyCallbackInfo;
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using v8::ScriptCompiler;
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using v8::ScriptOrigin;
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using v8::Set;
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using v8::SideEffectType;
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using v8::String;
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using v8::Undefined;
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using v8::Value;
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BuiltinLoader::BuiltinLoader()
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: config_(GetConfig()), code_cache_(std::make_shared<BuiltinCodeCache>()) {
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LoadJavaScriptSource();
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#ifdef NODE_SHARED_BUILTIN_CJS_MODULE_LEXER_LEXER_PATH
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AddExternalizedBuiltin(
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"internal/deps/cjs-module-lexer/lexer",
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STRINGIFY(NODE_SHARED_BUILTIN_CJS_MODULE_LEXER_LEXER_PATH));
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#endif // NODE_SHARED_BUILTIN_CJS_MODULE_LEXER_LEXER_PATH
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#ifdef NODE_SHARED_BUILTIN_CJS_MODULE_LEXER_DIST_LEXER_PATH
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AddExternalizedBuiltin(
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"internal/deps/cjs-module-lexer/dist/lexer",
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STRINGIFY(NODE_SHARED_BUILTIN_CJS_MODULE_LEXER_DIST_LEXER_PATH));
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#endif // NODE_SHARED_BUILTIN_CJS_MODULE_LEXER_DIST_LEXER_PATH
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#ifdef NODE_SHARED_BUILTIN_UNDICI_UNDICI_PATH
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AddExternalizedBuiltin("internal/deps/undici/undici",
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STRINGIFY(NODE_SHARED_BUILTIN_UNDICI_UNDICI_PATH));
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#endif // NODE_SHARED_BUILTIN_UNDICI_UNDICI_PATH
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}
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bool BuiltinLoader::Exists(const char* id) {
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auto source = source_.read();
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return source->find(id) != source->end();
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}
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bool BuiltinLoader::Add(const char* id, const UnionBytes& source) {
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auto result = source_.write()->emplace(id, source);
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return result.second;
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}
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void BuiltinLoader::GetNatives(Local<Name> property,
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const PropertyCallbackInfo<Value>& info) {
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Environment* env = Environment::GetCurrent(info);
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Isolate* isolate = env->isolate();
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Local<Context> context = env->context();
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Local<Object> out = Object::New(isolate);
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auto source = env->builtin_loader()->source_.read();
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for (auto const& x : *source) {
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Local<String> key = OneByteString(isolate, x.first.c_str(), x.first.size());
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out->Set(context, key, x.second.ToStringChecked(isolate)).FromJust();
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}
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info.GetReturnValue().Set(out);
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}
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Local<String> BuiltinLoader::GetConfigString(Isolate* isolate) {
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return config_.ToStringChecked(isolate);
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}
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std::vector<std::string_view> BuiltinLoader::GetBuiltinIds() const {
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std::vector<std::string_view> ids;
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auto source = source_.read();
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ids.reserve(source->size());
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for (auto const& x : *source) {
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ids.emplace_back(x.first);
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}
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return ids;
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}
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BuiltinLoader::BuiltinCategories BuiltinLoader::GetBuiltinCategories() const {
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BuiltinCategories builtin_categories;
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const std::vector<std::string_view> prefixes = {
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#if !HAVE_OPENSSL
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"internal/crypto/",
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"internal/debugger/",
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#endif // !HAVE_OPENSSL
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"internal/bootstrap/",
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"internal/per_context/",
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"internal/deps/",
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"internal/main/"
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};
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builtin_categories.can_be_required.emplace(
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"internal/deps/cjs-module-lexer/lexer");
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builtin_categories.cannot_be_required = std::set<std::string> {
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#if !HAVE_INSPECTOR
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"inspector", "inspector/promises", "internal/util/inspector",
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#endif // !HAVE_INSPECTOR
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#if !NODE_USE_V8_PLATFORM || !defined(NODE_HAVE_I18N_SUPPORT)
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"trace_events",
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#endif // !NODE_USE_V8_PLATFORM || !defined(NODE_HAVE_I18N_SUPPORT)
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#if !HAVE_OPENSSL
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"crypto", "crypto/promises", "https", "http2", "tls", "_tls_common",
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"_tls_wrap", "internal/tls/secure-pair",
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"internal/tls/parse-cert-string", "internal/tls/secure-context",
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"internal/http2/core", "internal/http2/compat",
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"internal/streams/lazy_transform",
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#endif // !HAVE_OPENSSL
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"sqlite", // Experimental.
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"sys", // Deprecated.
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"wasi", // Experimental.
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"internal/test/binding", "internal/v8_prof_polyfill",
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"internal/v8_prof_processor",
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};
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auto source = source_.read();
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for (auto const& x : *source) {
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const std::string& id = x.first;
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for (auto const& prefix : prefixes) {
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if (prefix.length() > id.length()) {
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continue;
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}
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if (id.find(prefix) == 0 &&
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builtin_categories.can_be_required.count(id) == 0) {
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builtin_categories.cannot_be_required.emplace(id);
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}
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}
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}
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for (auto const& x : *source) {
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const std::string& id = x.first;
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if (0 == builtin_categories.cannot_be_required.count(id)) {
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builtin_categories.can_be_required.emplace(id);
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}
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}
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return builtin_categories;
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}
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#ifdef NODE_BUILTIN_MODULES_PATH
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static std::string OnDiskFileName(const char* id) {
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std::string filename = NODE_BUILTIN_MODULES_PATH;
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filename += "/";
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if (strncmp(id, "internal/deps", strlen("internal/deps")) == 0) {
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id += strlen("internal/");
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} else {
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filename += "lib/";
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}
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filename += id;
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filename += ".js";
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return filename;
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}
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#endif // NODE_BUILTIN_MODULES_PATH
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MaybeLocal<String> BuiltinLoader::LoadBuiltinSource(Isolate* isolate,
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const char* id) const {
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auto source = source_.read();
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#ifndef NODE_BUILTIN_MODULES_PATH
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const auto source_it = source->find(id);
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if (UNLIKELY(source_it == source->end())) {
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fprintf(stderr, "Cannot find native builtin: \"%s\".\n", id);
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ABORT();
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}
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return source_it->second.ToStringChecked(isolate);
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#else // !NODE_BUILTIN_MODULES_PATH
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std::string filename = OnDiskFileName(id);
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std::string contents;
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int r = ReadFileSync(&contents, filename.c_str());
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if (r != 0) {
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const std::string buf = SPrintF("Cannot read local builtin. %s: %s \"%s\"",
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uv_err_name(r),
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uv_strerror(r),
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filename);
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Local<String> message = OneByteString(isolate, buf.c_str());
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isolate->ThrowException(v8::Exception::Error(message));
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return MaybeLocal<String>();
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}
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return String::NewFromUtf8(
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isolate, contents.c_str(), v8::NewStringType::kNormal, contents.length());
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#endif // NODE_BUILTIN_MODULES_PATH
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}
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namespace {
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static Mutex externalized_builtins_mutex;
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std::unordered_map<std::string, std::unique_ptr<StaticExternalTwoByteResource>>
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externalized_builtin_sources;
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} // namespace
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void BuiltinLoader::AddExternalizedBuiltin(const char* id,
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const char* filename) {
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StaticExternalTwoByteResource* resource;
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{
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Mutex::ScopedLock lock(externalized_builtins_mutex);
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auto it = externalized_builtin_sources.find(id);
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if (it == externalized_builtin_sources.end()) {
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std::string source;
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int r = ReadFileSync(&source, filename);
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if (r != 0) {
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fprintf(stderr,
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"Cannot load externalized builtin: \"%s:%s\".\n",
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id,
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filename);
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ABORT();
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}
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size_t expected_u16_length =
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simdutf::utf16_length_from_utf8(source.data(), source.length());
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auto out = std::make_shared<std::vector<uint16_t>>(expected_u16_length);
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size_t u16_length = simdutf::convert_utf8_to_utf16(
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source.data(),
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source.length(),
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reinterpret_cast<char16_t*>(out->data()));
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out->resize(u16_length);
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auto result = externalized_builtin_sources.emplace(
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id,
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std::make_unique<StaticExternalTwoByteResource>(
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out->data(), out->size(), out));
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CHECK(result.second);
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it = result.first;
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}
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// OK to get the raw pointer, since externalized_builtin_sources owns
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// the resource, resources are never removed from the map, and
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// externalized_builtin_sources has static lifetime.
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resource = it->second.get();
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}
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Add(id, UnionBytes(resource));
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}
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MaybeLocal<Function> BuiltinLoader::LookupAndCompileInternal(
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Local<Context> context,
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const char* id,
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std::vector<Local<String>>* parameters,
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Realm* optional_realm) {
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Isolate* isolate = context->GetIsolate();
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EscapableHandleScope scope(isolate);
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Local<String> source;
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if (!LoadBuiltinSource(isolate, id).ToLocal(&source)) {
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return {};
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}
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std::string filename_s = std::string("node:") + id;
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Local<String> filename =
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OneByteString(isolate, filename_s.c_str(), filename_s.size());
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ScriptOrigin origin(filename, 0, 0, true);
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BuiltinCodeCacheData cached_data{};
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{
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// Note: The lock here should not extend into the
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// `CompileFunction()` call below, because this function may recurse if
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// there is a syntax error during bootstrap (because the fatal exception
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// handler is invoked, which may load built-in modules).
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RwLock::ScopedLock lock(code_cache_->mutex);
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auto cache_it = code_cache_->map.find(id);
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if (cache_it != code_cache_->map.end()) {
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// Transfer ownership to ScriptCompiler::Source later.
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cached_data = cache_it->second;
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}
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}
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const bool has_cache = cached_data.data != nullptr;
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ScriptCompiler::CompileOptions options =
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has_cache ? ScriptCompiler::kConsumeCodeCache
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: ScriptCompiler::kNoCompileOptions;
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if (should_eager_compile_) {
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options = ScriptCompiler::kEagerCompile;
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} else if (!to_eager_compile_.empty()) {
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if (to_eager_compile_.find(id) != to_eager_compile_.end()) {
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options = ScriptCompiler::kEagerCompile;
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}
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}
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ScriptCompiler::Source script_source(
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source,
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origin,
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has_cache ? cached_data.AsCachedData().release() : nullptr);
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per_process::Debug(
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DebugCategory::CODE_CACHE,
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"Compiling %s %s code cache %s\n",
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id,
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has_cache ? "with" : "without",
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options == ScriptCompiler::kEagerCompile ? "eagerly" : "lazily");
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MaybeLocal<Function> maybe_fun =
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ScriptCompiler::CompileFunction(context,
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&script_source,
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parameters->size(),
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parameters->data(),
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0,
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nullptr,
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options);
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// This could fail when there are early errors in the built-in modules,
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// e.g. the syntax errors
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Local<Function> fun;
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if (!maybe_fun.ToLocal(&fun)) {
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// In the case of early errors, v8 is already capable of
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// decorating the stack for us - note that we use CompileFunction
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// so there is no need to worry about wrappers.
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return MaybeLocal<Function>();
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}
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// XXX(joyeecheung): this bookkeeping is not exactly accurate because
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// it only starts after the Environment is created, so the per_context.js
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// will never be in any of these two sets, but the two sets are only for
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// testing anyway.
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Result result = (has_cache && !script_source.GetCachedData()->rejected)
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? Result::kWithCache
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: Result::kWithoutCache;
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if (optional_realm != nullptr) {
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DCHECK_EQ(this, optional_realm->env()->builtin_loader());
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RecordResult(id, result, optional_realm);
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}
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if (has_cache) {
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per_process::Debug(DebugCategory::CODE_CACHE,
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"Code cache of %s (%s) %s\n",
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id,
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script_source.GetCachedData()->buffer_policy ==
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ScriptCompiler::CachedData::BufferNotOwned
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? "BufferNotOwned"
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: "BufferOwned",
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script_source.GetCachedData()->rejected ? "is rejected"
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: "is accepted");
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}
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if (result == Result::kWithoutCache && optional_realm != nullptr &&
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!optional_realm->env()->isolate_data()->is_building_snapshot()) {
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// We failed to accept this cache, maybe because it was rejected, maybe
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// because it wasn't present. Either way, we'll attempt to replace this
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// code cache info with a new one.
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// This is only done when the isolate is not being serialized because
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// V8 does not support serializing code cache with an unfinalized read-only
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// space (which is what isolates pending to be serialized have).
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SaveCodeCache(id, fun);
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}
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return scope.Escape(fun);
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}
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void BuiltinLoader::SaveCodeCache(const char* id, Local<Function> fun) {
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std::shared_ptr<ScriptCompiler::CachedData> new_cached_data(
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ScriptCompiler::CreateCodeCacheForFunction(fun));
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CHECK_NOT_NULL(new_cached_data);
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{
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RwLock::ScopedLock lock(code_cache_->mutex);
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code_cache_->map.insert_or_assign(
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id, BuiltinCodeCacheData(std::move(new_cached_data)));
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}
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}
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MaybeLocal<Function> BuiltinLoader::LookupAndCompile(Local<Context> context,
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const char* id,
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Realm* optional_realm) {
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std::vector<Local<String>> parameters;
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Isolate* isolate = context->GetIsolate();
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// Detects parameters of the scripts based on module ids.
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// internal/bootstrap/realm: process, getLinkedBinding,
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// getInternalBinding, primordials
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if (strcmp(id, "internal/bootstrap/realm") == 0) {
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parameters = {
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FIXED_ONE_BYTE_STRING(isolate, "process"),
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FIXED_ONE_BYTE_STRING(isolate, "getLinkedBinding"),
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FIXED_ONE_BYTE_STRING(isolate, "getInternalBinding"),
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FIXED_ONE_BYTE_STRING(isolate, "primordials"),
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};
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} else if (strncmp(id,
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"internal/per_context/",
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strlen("internal/per_context/")) == 0) {
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// internal/per_context/*: global, exports, primordials
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parameters = {
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FIXED_ONE_BYTE_STRING(isolate, "exports"),
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FIXED_ONE_BYTE_STRING(isolate, "primordials"),
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};
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} else if (strncmp(id, "internal/main/", strlen("internal/main/")) == 0 ||
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strncmp(id,
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"internal/bootstrap/",
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strlen("internal/bootstrap/")) == 0) {
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// internal/main/*, internal/bootstrap/*: process, require,
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// internalBinding, primordials
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parameters = {
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FIXED_ONE_BYTE_STRING(isolate, "process"),
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FIXED_ONE_BYTE_STRING(isolate, "require"),
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FIXED_ONE_BYTE_STRING(isolate, "internalBinding"),
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FIXED_ONE_BYTE_STRING(isolate, "primordials"),
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};
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} else {
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// others: exports, require, module, process, internalBinding, primordials
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parameters = {
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FIXED_ONE_BYTE_STRING(isolate, "exports"),
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FIXED_ONE_BYTE_STRING(isolate, "require"),
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FIXED_ONE_BYTE_STRING(isolate, "module"),
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FIXED_ONE_BYTE_STRING(isolate, "process"),
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FIXED_ONE_BYTE_STRING(isolate, "internalBinding"),
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FIXED_ONE_BYTE_STRING(isolate, "primordials"),
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};
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}
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MaybeLocal<Function> maybe =
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LookupAndCompileInternal(context, id, ¶meters, optional_realm);
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return maybe;
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}
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MaybeLocal<Value> BuiltinLoader::CompileAndCall(Local<Context> context,
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const char* id,
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Realm* realm) {
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Isolate* isolate = context->GetIsolate();
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// Arguments must match the parameters specified in
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// BuiltinLoader::LookupAndCompile().
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std::vector<Local<Value>> arguments;
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// Detects parameters of the scripts based on module ids.
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// internal/bootstrap/realm: process, getLinkedBinding,
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// getInternalBinding, primordials
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if (strcmp(id, "internal/bootstrap/realm") == 0) {
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Local<Value> get_linked_binding;
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Local<Value> get_internal_binding;
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if (!NewFunctionTemplate(isolate, binding::GetLinkedBinding)
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->GetFunction(context)
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.ToLocal(&get_linked_binding) ||
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!NewFunctionTemplate(isolate, binding::GetInternalBinding)
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->GetFunction(context)
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.ToLocal(&get_internal_binding)) {
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return MaybeLocal<Value>();
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}
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arguments = {realm->process_object(),
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get_linked_binding,
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get_internal_binding,
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realm->primordials()};
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} else if (strncmp(id, "internal/main/", strlen("internal/main/")) == 0 ||
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strncmp(id,
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"internal/bootstrap/",
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strlen("internal/bootstrap/")) == 0) {
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// internal/main/*, internal/bootstrap/*: process, require,
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// internalBinding, primordials
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arguments = {realm->process_object(),
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realm->builtin_module_require(),
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realm->internal_binding_loader(),
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realm->primordials()};
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} else {
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// This should be invoked with the other CompileAndCall() methods, as
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// we are unable to generate the arguments.
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// Currently there are two cases:
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// internal/per_context/*: the arguments are generated in
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// InitializePrimordials()
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// all the other cases: the arguments are generated in the JS-land loader.
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UNREACHABLE();
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}
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return CompileAndCall(context, id, arguments.size(), arguments.data(), realm);
|
|
}
|
|
|
|
MaybeLocal<Value> BuiltinLoader::CompileAndCall(Local<Context> context,
|
|
const char* id,
|
|
int argc,
|
|
Local<Value> argv[],
|
|
Realm* optional_realm) {
|
|
// Arguments must match the parameters specified in
|
|
// BuiltinLoader::LookupAndCompile().
|
|
MaybeLocal<Function> maybe_fn = LookupAndCompile(context, id, optional_realm);
|
|
Local<Function> fn;
|
|
if (!maybe_fn.ToLocal(&fn)) {
|
|
return MaybeLocal<Value>();
|
|
}
|
|
Local<Value> undefined = Undefined(context->GetIsolate());
|
|
return fn->Call(context, undefined, argc, argv);
|
|
}
|
|
|
|
MaybeLocal<Function> BuiltinLoader::LookupAndCompile(
|
|
Local<Context> context,
|
|
const char* id,
|
|
std::vector<Local<String>>* parameters,
|
|
Realm* optional_realm) {
|
|
return LookupAndCompileInternal(context, id, parameters, optional_realm);
|
|
}
|
|
|
|
bool BuiltinLoader::CompileAllBuiltinsAndCopyCodeCache(
|
|
Local<Context> context,
|
|
const std::vector<std::string>& eager_builtins,
|
|
std::vector<CodeCacheInfo>* out) {
|
|
std::vector<std::string_view> ids = GetBuiltinIds();
|
|
bool all_succeeded = true;
|
|
std::string v8_tools_prefix = "internal/deps/v8/tools/";
|
|
std::string primordial_prefix = "internal/per_context/";
|
|
std::string bootstrap_prefix = "internal/bootstrap/";
|
|
std::string main_prefix = "internal/main/";
|
|
to_eager_compile_ = std::unordered_set<std::string>(eager_builtins.begin(),
|
|
eager_builtins.end());
|
|
|
|
for (const auto& id : ids) {
|
|
if (id.compare(0, v8_tools_prefix.size(), v8_tools_prefix) == 0) {
|
|
// No need to generate code cache for v8 scripts.
|
|
continue;
|
|
}
|
|
|
|
// Eagerly compile primordials/boostrap/main scripts during code cache
|
|
// generation.
|
|
if (id.compare(0, primordial_prefix.size(), primordial_prefix) == 0 ||
|
|
id.compare(0, bootstrap_prefix.size(), bootstrap_prefix) == 0 ||
|
|
id.compare(0, main_prefix.size(), main_prefix) == 0) {
|
|
to_eager_compile_.emplace(id);
|
|
}
|
|
|
|
v8::TryCatch bootstrapCatch(context->GetIsolate());
|
|
auto fn = LookupAndCompile(context, id.data(), nullptr);
|
|
if (bootstrapCatch.HasCaught()) {
|
|
per_process::Debug(DebugCategory::CODE_CACHE,
|
|
"Failed to compile code cache for %s\n",
|
|
id.data());
|
|
all_succeeded = false;
|
|
PrintCaughtException(context->GetIsolate(), context, bootstrapCatch);
|
|
} else {
|
|
// This is used by the snapshot builder, so save the code cache
|
|
// unconditionally.
|
|
SaveCodeCache(id.data(), fn.ToLocalChecked());
|
|
}
|
|
}
|
|
|
|
RwLock::ScopedReadLock lock(code_cache_->mutex);
|
|
for (auto const& item : code_cache_->map) {
|
|
out->push_back({item.first, item.second});
|
|
}
|
|
return all_succeeded;
|
|
}
|
|
|
|
void BuiltinLoader::RefreshCodeCache(const std::vector<CodeCacheInfo>& in) {
|
|
RwLock::ScopedLock lock(code_cache_->mutex);
|
|
code_cache_->map.reserve(in.size());
|
|
DCHECK(code_cache_->map.empty());
|
|
for (auto const& item : in) {
|
|
auto result = code_cache_->map.emplace(item.id, item.data);
|
|
USE(result.second);
|
|
DCHECK(result.second);
|
|
}
|
|
code_cache_->has_code_cache = true;
|
|
}
|
|
|
|
void BuiltinLoader::GetBuiltinCategories(
|
|
Local<Name> property, const PropertyCallbackInfo<Value>& info) {
|
|
Environment* env = Environment::GetCurrent(info);
|
|
Isolate* isolate = env->isolate();
|
|
Local<Context> context = env->context();
|
|
Local<Object> result = Object::New(isolate);
|
|
|
|
BuiltinCategories builtin_categories =
|
|
env->builtin_loader()->GetBuiltinCategories();
|
|
|
|
if (!env->owns_process_state()) {
|
|
builtin_categories.can_be_required.erase("trace_events");
|
|
builtin_categories.cannot_be_required.insert("trace_events");
|
|
}
|
|
|
|
Local<Value> cannot_be_required_js;
|
|
Local<Value> can_be_required_js;
|
|
|
|
if (!ToV8Value(context, builtin_categories.cannot_be_required)
|
|
.ToLocal(&cannot_be_required_js))
|
|
return;
|
|
if (result
|
|
->Set(context,
|
|
OneByteString(isolate, "cannotBeRequired"),
|
|
cannot_be_required_js)
|
|
.IsNothing())
|
|
return;
|
|
if (!ToV8Value(context, builtin_categories.can_be_required)
|
|
.ToLocal(&can_be_required_js))
|
|
return;
|
|
if (result
|
|
->Set(context,
|
|
OneByteString(isolate, "canBeRequired"),
|
|
can_be_required_js)
|
|
.IsNothing()) {
|
|
return;
|
|
}
|
|
info.GetReturnValue().Set(result);
|
|
}
|
|
|
|
void BuiltinLoader::GetCacheUsage(const FunctionCallbackInfo<Value>& args) {
|
|
Realm* realm = Realm::GetCurrent(args);
|
|
Isolate* isolate = realm->isolate();
|
|
Local<Context> context = realm->context();
|
|
Local<Object> result = Object::New(isolate);
|
|
|
|
Local<Value> builtins_with_cache_js;
|
|
Local<Value> builtins_without_cache_js;
|
|
Local<Value> builtins_in_snapshot_js;
|
|
if (!ToV8Value(context, realm->builtins_with_cache)
|
|
.ToLocal(&builtins_with_cache_js)) {
|
|
return;
|
|
}
|
|
if (result
|
|
->Set(context,
|
|
OneByteString(isolate, "compiledWithCache"),
|
|
builtins_with_cache_js)
|
|
.IsNothing()) {
|
|
return;
|
|
}
|
|
|
|
if (!ToV8Value(context, realm->builtins_without_cache)
|
|
.ToLocal(&builtins_without_cache_js)) {
|
|
return;
|
|
}
|
|
if (result
|
|
->Set(context,
|
|
OneByteString(isolate, "compiledWithoutCache"),
|
|
builtins_without_cache_js)
|
|
.IsNothing()) {
|
|
return;
|
|
}
|
|
|
|
if (!ToV8Value(context, realm->builtins_in_snapshot)
|
|
.ToLocal(&builtins_in_snapshot_js)) {
|
|
return;
|
|
}
|
|
if (result
|
|
->Set(context,
|
|
OneByteString(isolate, "compiledInSnapshot"),
|
|
builtins_in_snapshot_js)
|
|
.IsNothing()) {
|
|
return;
|
|
}
|
|
|
|
args.GetReturnValue().Set(result);
|
|
}
|
|
|
|
void BuiltinLoader::BuiltinIdsGetter(Local<Name> property,
|
|
const PropertyCallbackInfo<Value>& info) {
|
|
Environment* env = Environment::GetCurrent(info);
|
|
Isolate* isolate = env->isolate();
|
|
|
|
std::vector<std::string_view> ids = env->builtin_loader()->GetBuiltinIds();
|
|
info.GetReturnValue().Set(
|
|
ToV8Value(isolate->GetCurrentContext(), ids).ToLocalChecked());
|
|
}
|
|
|
|
void BuiltinLoader::ConfigStringGetter(
|
|
Local<Name> property, const PropertyCallbackInfo<Value>& info) {
|
|
Environment* env = Environment::GetCurrent(info);
|
|
info.GetReturnValue().Set(
|
|
env->builtin_loader()->GetConfigString(info.GetIsolate()));
|
|
}
|
|
|
|
void BuiltinLoader::RecordResult(const char* id,
|
|
BuiltinLoader::Result result,
|
|
Realm* realm) {
|
|
if (result == BuiltinLoader::Result::kWithCache) {
|
|
realm->builtins_with_cache.insert(id);
|
|
} else {
|
|
realm->builtins_without_cache.insert(id);
|
|
}
|
|
}
|
|
|
|
void BuiltinLoader::CompileFunction(const FunctionCallbackInfo<Value>& args) {
|
|
Realm* realm = Realm::GetCurrent(args);
|
|
CHECK(args[0]->IsString());
|
|
node::Utf8Value id_v(realm->isolate(), args[0].As<String>());
|
|
const char* id = *id_v;
|
|
MaybeLocal<Function> maybe = realm->env()->builtin_loader()->LookupAndCompile(
|
|
realm->context(), id, realm);
|
|
Local<Function> fn;
|
|
if (maybe.ToLocal(&fn)) {
|
|
args.GetReturnValue().Set(fn);
|
|
}
|
|
}
|
|
|
|
void BuiltinLoader::HasCachedBuiltins(const FunctionCallbackInfo<Value>& args) {
|
|
auto instance = Environment::GetCurrent(args)->builtin_loader();
|
|
RwLock::ScopedReadLock lock(instance->code_cache_->mutex);
|
|
args.GetReturnValue().Set(v8::Boolean::New(
|
|
args.GetIsolate(), instance->code_cache_->has_code_cache));
|
|
}
|
|
|
|
void SetInternalLoaders(const FunctionCallbackInfo<Value>& args) {
|
|
Realm* realm = Realm::GetCurrent(args);
|
|
CHECK(args[0]->IsFunction());
|
|
CHECK(args[1]->IsFunction());
|
|
DCHECK(realm->internal_binding_loader().IsEmpty());
|
|
DCHECK(realm->builtin_module_require().IsEmpty());
|
|
realm->set_internal_binding_loader(args[0].As<Function>());
|
|
realm->set_builtin_module_require(args[1].As<Function>());
|
|
}
|
|
|
|
void BuiltinLoader::CopySourceAndCodeCacheReferenceFrom(
|
|
const BuiltinLoader* other) {
|
|
code_cache_ = other->code_cache_;
|
|
source_ = other->source_;
|
|
}
|
|
|
|
void BuiltinLoader::CreatePerIsolateProperties(IsolateData* isolate_data,
|
|
Local<ObjectTemplate> target) {
|
|
Isolate* isolate = isolate_data->isolate();
|
|
|
|
target->SetNativeDataProperty(isolate_data->config_string(),
|
|
ConfigStringGetter,
|
|
nullptr,
|
|
Local<Value>(),
|
|
None,
|
|
SideEffectType::kHasNoSideEffect);
|
|
|
|
target->SetNativeDataProperty(FIXED_ONE_BYTE_STRING(isolate, "builtinIds"),
|
|
BuiltinIdsGetter,
|
|
nullptr,
|
|
Local<Value>(),
|
|
None,
|
|
SideEffectType::kHasNoSideEffect);
|
|
|
|
target->SetNativeDataProperty(
|
|
FIXED_ONE_BYTE_STRING(isolate, "builtinCategories"),
|
|
GetBuiltinCategories,
|
|
nullptr,
|
|
Local<Value>(),
|
|
None,
|
|
SideEffectType::kHasNoSideEffect);
|
|
|
|
target->SetNativeDataProperty(FIXED_ONE_BYTE_STRING(isolate, "natives"),
|
|
GetNatives,
|
|
nullptr,
|
|
Local<Value>(),
|
|
None,
|
|
SideEffectType::kHasNoSideEffect);
|
|
|
|
SetMethod(isolate, target, "getCacheUsage", BuiltinLoader::GetCacheUsage);
|
|
SetMethod(isolate, target, "compileFunction", BuiltinLoader::CompileFunction);
|
|
SetMethod(isolate, target, "hasCachedBuiltins", HasCachedBuiltins);
|
|
SetMethod(isolate, target, "setInternalLoaders", SetInternalLoaders);
|
|
}
|
|
|
|
void BuiltinLoader::CreatePerContextProperties(Local<Object> target,
|
|
Local<Value> unused,
|
|
Local<Context> context,
|
|
void* priv) {
|
|
// internalBinding('builtins') should be frozen
|
|
target->SetIntegrityLevel(context, IntegrityLevel::kFrozen).FromJust();
|
|
}
|
|
|
|
void BuiltinLoader::RegisterExternalReferences(
|
|
ExternalReferenceRegistry* registry) {
|
|
registry->Register(ConfigStringGetter);
|
|
registry->Register(BuiltinIdsGetter);
|
|
registry->Register(GetBuiltinCategories);
|
|
registry->Register(GetCacheUsage);
|
|
registry->Register(CompileFunction);
|
|
registry->Register(HasCachedBuiltins);
|
|
registry->Register(SetInternalLoaders);
|
|
registry->Register(GetNatives);
|
|
|
|
RegisterExternalReferencesForInternalizedBuiltinCode(registry);
|
|
}
|
|
|
|
} // namespace builtins
|
|
} // namespace node
|
|
|
|
NODE_BINDING_PER_ISOLATE_INIT(
|
|
builtins, node::builtins::BuiltinLoader::CreatePerIsolateProperties)
|
|
NODE_BINDING_CONTEXT_AWARE_INTERNAL(
|
|
builtins, node::builtins::BuiltinLoader::CreatePerContextProperties)
|
|
NODE_BINDING_EXTERNAL_REFERENCE(
|
|
builtins, node::builtins::BuiltinLoader::RegisterExternalReferences)
|