node/src/node_messaging.h
Chengzhong Wu 38dee8a1c0
src: distinguish HTML transferable and cloneable
The HTML structured serialize algorithm treats transferable and
serializable as two different bits. A web platform interface can be
both transferable and serializable.

Splits BaseObject::TransferMode to be able to compose the two bits
and distinguishes the transferable and cloneable.

PR-URL: https://github.com/nodejs/node/pull/47956
Refs: cf13b9b465
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
Reviewed-By: Daeyeon Jeong <daeyeon.dev@gmail.com>
2023-07-07 17:00:00 +00:00

389 lines
15 KiB
C++

#ifndef SRC_NODE_MESSAGING_H_
#define SRC_NODE_MESSAGING_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "env.h"
#include "node_mutex.h"
#include "v8.h"
#include <deque>
#include <string>
#include <unordered_map>
#include <set>
namespace node {
namespace worker {
class MessagePortData;
class MessagePort;
typedef MaybeStackBuffer<v8::Local<v8::Value>, 8> TransferList;
// Used to represent the in-flight structure of an object that is being
// transferred or cloned using postMessage().
class TransferData : public MemoryRetainer {
public:
// Deserialize this object on the receiving end after a .postMessage() call.
// - `context` may not be the same as `env->context()`. This method should
// not produce JS objects coming from Contexts other than `context`.
// - `self` is a unique_ptr for the object that this is being called on.
// - The return value is treated like a `Maybe`, i.e. if `nullptr` is
// returned, any further deserialization of the message is stopped and
// control is returned to the event loop or JS as soon as possible.
virtual BaseObjectPtr<BaseObject> Deserialize(
Environment* env,
v8::Local<v8::Context> context,
std::unique_ptr<TransferData> self) = 0;
// FinalizeTransferWrite() is the counterpart to
// BaseObject::FinalizeTransferRead(). It is called right after the transfer
// data was created, and defaults to doing nothing. After this function,
// this object should not hold any more Isolate-specific data.
virtual v8::Maybe<bool> FinalizeTransferWrite(
v8::Local<v8::Context> context, v8::ValueSerializer* serializer);
};
// Represents a single communication message.
class Message : public MemoryRetainer {
public:
// Create a Message with a specific underlying payload, in the format of the
// V8 ValueSerializer API. If `payload` is empty, this message indicates
// that the receiving message port should close itself.
explicit Message(MallocedBuffer<char>&& payload = MallocedBuffer<char>());
~Message() = default;
Message(Message&& other) = default;
Message& operator=(Message&& other) = default;
Message& operator=(const Message&) = delete;
Message(const Message&) = delete;
// Whether this is a message indicating that the port is to be closed.
// This is the last message to be received by a MessagePort.
bool IsCloseMessage() const;
// Deserialize the contained JS value. May only be called once, and only
// after Serialize() has been called (e.g. by another thread).
v8::MaybeLocal<v8::Value> Deserialize(
Environment* env,
v8::Local<v8::Context> context,
v8::Local<v8::Value>* port_list = nullptr);
// Serialize a JS value, and optionally transfer objects, into this message.
// The Message object retains ownership of all transferred objects until
// deserialization.
// The source_port parameter, if provided, will make Serialize() throw a
// "DataCloneError" DOMException if source_port is found in transfer_list.
v8::Maybe<bool> Serialize(Environment* env,
v8::Local<v8::Context> context,
v8::Local<v8::Value> input,
const TransferList& transfer_list,
v8::Local<v8::Object> source_port =
v8::Local<v8::Object>());
// Internal method of Message that is called when a new SharedArrayBuffer
// object is encountered in the incoming value's structure.
void AddSharedArrayBuffer(std::shared_ptr<v8::BackingStore> backing_store);
// Internal method of Message that is called once serialization finishes
// and that transfers ownership of `data` to this message.
void AddTransferable(std::unique_ptr<TransferData>&& data);
// Internal method of Message that is called when a new WebAssembly.Module
// object is encountered in the incoming value's structure.
uint32_t AddWASMModule(v8::CompiledWasmModule&& mod);
// Internal method of Message that is called when a shared value is
// encountered for the first time in the incoming value's structure.
void AdoptSharedValueConveyor(v8::SharedValueConveyor&& conveyor);
// The host objects that will be transferred, as recorded by Serialize()
// (e.g. MessagePorts).
// Used for warning user about posting the target MessagePort to itself,
// which will as a side effect destroy the communication channel.
const std::vector<std::unique_ptr<TransferData>>& transferables() const {
return transferables_;
}
bool has_transferables() const {
return !transferables_.empty() || !array_buffers_.empty();
}
void MemoryInfo(MemoryTracker* tracker) const override;
SET_MEMORY_INFO_NAME(Message)
SET_SELF_SIZE(Message)
private:
MallocedBuffer<char> main_message_buf_;
// TODO(addaleax): Make this a std::variant to save storage size in the common
// case (which is that all of these vectors are empty) once that is available
// with C++17.
std::vector<std::shared_ptr<v8::BackingStore>> array_buffers_;
std::vector<std::shared_ptr<v8::BackingStore>> shared_array_buffers_;
std::vector<std::unique_ptr<TransferData>> transferables_;
std::vector<v8::CompiledWasmModule> wasm_modules_;
std::optional<v8::SharedValueConveyor> shared_value_conveyor_;
friend class MessagePort;
};
class SiblingGroup final : public std::enable_shared_from_this<SiblingGroup> {
public:
// Named SiblingGroup, Used for one-to-many BroadcastChannels.
static std::shared_ptr<SiblingGroup> Get(const std::string& name);
// Anonymous SiblingGroup, Used for one-to-one MessagePort pairs.
SiblingGroup() = default;
explicit SiblingGroup(const std::string& name);
~SiblingGroup();
// Dispatches the Message to the collection of associated
// ports. If there is more than one destination port and
// the Message contains transferables, Dispatch will fail.
// Returns Just(true) if successful and the message was
// dispatched to at least one destination. Returns Just(false)
// if there were no destinations. Returns Nothing<bool>()
// if there was an error. If error is not nullptr, it will
// be set to an error message or warning message as appropriate.
v8::Maybe<bool> Dispatch(
MessagePortData* source,
std::shared_ptr<Message> message,
std::string* error = nullptr);
void Entangle(MessagePortData* data);
void Entangle(std::initializer_list<MessagePortData*> data);
void Disentangle(MessagePortData* data);
const std::string& name() const { return name_; }
size_t size() const { return ports_.size(); }
private:
const std::string name_;
RwLock group_mutex_; // Protects ports_.
std::set<MessagePortData*> ports_;
static void CheckSiblingGroup(const std::string& name);
using Map =
std::unordered_map<std::string, std::weak_ptr<SiblingGroup>>;
static Mutex groups_mutex_;
static Map groups_;
};
// This contains all data for a `MessagePort` instance that is not tied to
// a specific Environment/Isolate/event loop, for easier transfer between those.
class MessagePortData : public TransferData {
public:
explicit MessagePortData(MessagePort* owner);
~MessagePortData() override;
MessagePortData(MessagePortData&& other) = delete;
MessagePortData& operator=(MessagePortData&& other) = delete;
MessagePortData(const MessagePortData& other) = delete;
MessagePortData& operator=(const MessagePortData& other) = delete;
// Add a message to the incoming queue and notify the receiver.
// This may be called from any thread.
void AddToIncomingQueue(std::shared_ptr<Message> message);
v8::Maybe<bool> Dispatch(
std::shared_ptr<Message> message,
std::string* error = nullptr);
// Turns `a` and `b` into siblings, i.e. connects the sending side of one
// to the receiving side of the other. This is not thread-safe.
static void Entangle(MessagePortData* a, MessagePortData* b);
// Removes any possible sibling. This is thread-safe (it acquires both
// `sibling_mutex_` and `mutex_`), and has to be because it is called once
// the corresponding JS handle handle wants to close
// which can happen on either side of a worker.
void Disentangle();
void MemoryInfo(MemoryTracker* tracker) const override;
BaseObjectPtr<BaseObject> Deserialize(
Environment* env,
v8::Local<v8::Context> context,
std::unique_ptr<TransferData> self) override;
SET_MEMORY_INFO_NAME(MessagePortData)
SET_SELF_SIZE(MessagePortData)
private:
// This mutex protects all fields below it, with the exception of
// sibling_.
mutable Mutex mutex_;
// TODO(addaleax): Make this a std::variant<std::shared_ptr, std::unique_ptr>
// once that is available with C++17, because std::shared_ptr comes with
// overhead that is only necessary for BroadcastChannel.
std::deque<std::shared_ptr<Message>> incoming_messages_;
MessagePort* owner_ = nullptr;
std::shared_ptr<SiblingGroup> group_;
friend class MessagePort;
friend class SiblingGroup;
};
// A message port that receives messages from other threads, including
// the uv_async_t handle that is used to notify the current event loop of
// new incoming messages.
class MessagePort : public HandleWrap {
private:
// Create a new MessagePort. The `context` argument specifies the Context
// instance that is used for creating the values emitted from this port.
// This is called by MessagePort::New(), which is the public API used for
// creating MessagePort instances.
MessagePort(Environment* env,
v8::Local<v8::Context> context,
v8::Local<v8::Object> wrap);
public:
~MessagePort() override;
// Create a new message port instance, optionally over an existing
// `MessagePortData` object.
static MessagePort* New(Environment* env,
v8::Local<v8::Context> context,
std::unique_ptr<MessagePortData> data = {},
std::shared_ptr<SiblingGroup> sibling_group = {});
// Send a message, i.e. deliver it into the sibling's incoming queue.
// If this port is closed, or if there is no sibling, this message is
// serialized with transfers, then silently discarded.
v8::Maybe<bool> PostMessage(Environment* env,
v8::Local<v8::Context> context,
v8::Local<v8::Value> message,
const TransferList& transfer);
// Start processing messages on this port as a receiving end.
void Start();
// Stop processing messages on this port as a receiving end.
void Stop();
/* constructor */
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
/* prototype methods */
static void PostMessage(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Start(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Stop(const v8::FunctionCallbackInfo<v8::Value>& args);
static void CheckType(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Drain(const v8::FunctionCallbackInfo<v8::Value>& args);
static void ReceiveMessage(const v8::FunctionCallbackInfo<v8::Value>& args);
/* static */
static void MoveToContext(const v8::FunctionCallbackInfo<v8::Value>& args);
// Turns `a` and `b` into siblings, i.e. connects the sending side of one
// to the receiving side of the other. This is not thread-safe.
static void Entangle(MessagePort* a, MessagePort* b);
static void Entangle(MessagePort* a, MessagePortData* b);
// Detach this port's data for transferring. After this, the MessagePortData
// is no longer associated with this handle, although it can still receive
// messages.
std::unique_ptr<MessagePortData> Detach();
void Close(
v8::Local<v8::Value> close_callback = v8::Local<v8::Value>()) override;
// Returns true if either data_ has been freed, or if the handle is being
// closed. Equivalent to the [[Detached]] internal slot in the HTML Standard.
//
// If checking if a JavaScript MessagePort object is detached, this method
// alone is often not enough, since the backing C++ MessagePort object may
// have been deleted already. For all intents and purposes, an object with a
// NULL pointer to the C++ MessagePort object is also detached.
inline bool IsDetached() const;
BaseObject::TransferMode GetTransferMode() const override;
std::unique_ptr<TransferData> TransferForMessaging() override;
void MemoryInfo(MemoryTracker* tracker) const override;
SET_MEMORY_INFO_NAME(MessagePort)
SET_SELF_SIZE(MessagePort)
private:
enum class MessageProcessingMode {
kNormalOperation,
kForceReadMessages
};
void OnClose() override;
void OnMessage(MessageProcessingMode mode);
void TriggerAsync();
v8::MaybeLocal<v8::Value> ReceiveMessage(
v8::Local<v8::Context> context,
MessageProcessingMode mode,
v8::Local<v8::Value>* port_list = nullptr);
std::unique_ptr<MessagePortData> data_ = nullptr;
bool receiving_messages_ = false;
uv_async_t async_;
v8::Global<v8::Function> emit_message_fn_;
friend class MessagePortData;
};
// Provide a wrapper class created when a built-in JS classes that being
// transferable or cloneable by postMessage().
// See e.g. FileHandle in internal/fs/promises.js for an example.
class JSTransferable : public BaseObject {
public:
static JSTransferable* Wrap(Environment* env, v8::Local<v8::Object> target);
static bool IsJSTransferable(Environment* env,
v8::Local<v8::Context> context,
v8::Local<v8::Object> object);
BaseObject::TransferMode GetTransferMode() const override;
std::unique_ptr<TransferData> TransferForMessaging() override;
std::unique_ptr<TransferData> CloneForMessaging() const override;
v8::Maybe<std::vector<BaseObjectPtr<BaseObject>>>
NestedTransferables() const override;
v8::Maybe<bool> FinalizeTransferRead(
v8::Local<v8::Context> context,
v8::ValueDeserializer* deserializer) override;
SET_NO_MEMORY_INFO()
SET_MEMORY_INFO_NAME(JSTransferable)
SET_SELF_SIZE(JSTransferable)
v8::Local<v8::Object> target() const;
private:
JSTransferable(Environment* env,
v8::Local<v8::Object> obj,
v8::Local<v8::Object> target);
template <TransferMode mode>
std::unique_ptr<TransferData> TransferOrClone() const;
v8::Global<v8::Object> target_;
class Data : public TransferData {
public:
Data(std::string&& deserialize_info, v8::Global<v8::Value>&& data);
BaseObjectPtr<BaseObject> Deserialize(
Environment* env,
v8::Local<v8::Context> context,
std::unique_ptr<TransferData> self) override;
v8::Maybe<bool> FinalizeTransferWrite(
v8::Local<v8::Context> context,
v8::ValueSerializer* serializer) override;
SET_NO_MEMORY_INFO()
SET_MEMORY_INFO_NAME(JSTransferableTransferData)
SET_SELF_SIZE(Data)
private:
std::string deserialize_info_;
v8::Global<v8::Value> data_;
};
};
v8::Local<v8::FunctionTemplate> GetMessagePortConstructorTemplate(
Environment* env);
} // namespace worker
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_MESSAGING_H_