node/lib/_http_agent.js
isaacs 9fc9b87472 http: Proper KeepAlive behavior
Instead of destroying sockets when there are no pending requests, put
them in a freeSockets list, and unref() them so that they do not keep
the event loop open.

Also, set the default max sockets to Infinity, to prevent the awful
surprising deadlocks that happen when more connections are made.
2013-07-09 22:31:11 -07:00

212 lines
6.7 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var net = require('net');
var util = require('util');
var EventEmitter = require('events').EventEmitter;
// New Agent code.
// The largest departure from the previous implementation is that
// an Agent instance holds connections for a variable number of host:ports.
// Surprisingly, this is still API compatible as far as third parties are
// concerned. The only code that really notices the difference is the
// request object.
// Another departure is that all code related to HTTP parsing is in
// ClientRequest.onSocket(). The Agent is now *strictly*
// concerned with managing a connection pool.
function Agent(options) {
if (!(this instanceof Agent))
return new Agent(options);
EventEmitter.call(this);
var self = this;
self.options = options || {};
self.requests = {};
self.sockets = {};
self.freeSockets = {};
self.keepAliveMsecs = self.options.keepAliveMsecs || 1000;
self.keepAlive = self.options.keepAlive || false;
self.maxSockets = self.options.maxSockets || Agent.defaultMaxSockets;
self.on('free', function(socket, host, port, localAddress) {
var name = host + ':' + port;
if (localAddress) {
name += ':' + localAddress;
}
if (!socket.destroyed &&
self.requests[name] && self.requests[name].length) {
self.requests[name].shift().onSocket(socket);
if (self.requests[name].length === 0) {
// don't leak
delete self.requests[name];
}
} else {
// If there are no pending requests, then put it in
// the freeSockets pool, but only if we're allowed to do so.
var req = socket._httpMessage;
if (req &&
req.shouldKeepAlive &&
!socket.destroyed &&
self.options.keepAlive) {
var freeSockets = self.freeSockets[name];
var count = freeSockets ? freeSockets.length : 0;
if (self.sockets[name])
count += self.sockets[name].length;
if (count > self.maxSockets) {
socket.destroy();
} else {
freeSockets = freeSockets || [];
self.freeSockets[name] = freeSockets;
socket.setKeepAlive(true, self.keepAliveMsecs);
socket.unref();
socket._httpMessage = null;
freeSockets.push(socket);
}
} else {
socket.destroy();
}
}
});
self.createConnection = net.createConnection;
}
util.inherits(Agent, EventEmitter);
exports.Agent = Agent;
Agent.defaultMaxSockets = Infinity;
Agent.prototype.defaultPort = 80;
Agent.prototype.addRequest = function(req, host, port, localAddress) {
var name = host + ':' + port;
if (localAddress) {
name += ':' + localAddress;
}
if (!this.sockets[name]) {
this.sockets[name] = [];
}
if (this.freeSockets[name] && this.freeSockets[name].length) {
// we have a free socket, so use that.
var socket = this.freeSockets[name].shift();
// don't leak
if (!this.freeSockets[name].length)
delete this.freeSockets[name];
socket.ref();
req.onSocket(socket);
} else if (this.sockets[name].length < this.maxSockets) {
// If we are under maxSockets create a new one.
req.onSocket(this.createSocket(name, host, port, localAddress, req));
} else {
// We are over limit so we'll add it to the queue.
if (!this.requests[name]) {
this.requests[name] = [];
}
this.requests[name].push(req);
}
};
Agent.prototype.createSocket = function(name, host, port, localAddress, req) {
var self = this;
var options = util._extend({}, self.options);
options.port = port;
options.host = host;
options.localAddress = localAddress;
options.servername = host;
if (req) {
var hostHeader = req.getHeader('host');
if (hostHeader) {
options.servername = hostHeader.replace(/:.*$/, '');
}
}
var s = self.createConnection(options);
if (!self.sockets[name]) {
self.sockets[name] = [];
}
this.sockets[name].push(s);
function onFree() {
self.emit('free', s, host, port, localAddress);
}
s.on('free', onFree);
function onClose(err) {
// This is the only place where sockets get removed from the Agent.
// If you want to remove a socket from the pool, just close it.
// All socket errors end in a close event anyway.
self.removeSocket(s, name, host, port, localAddress);
}
s.on('close', onClose);
function onRemove() {
// We need this function for cases like HTTP 'upgrade'
// (defined by WebSockets) where we need to remove a socket from the pool
// because it'll be locked up indefinitely
self.removeSocket(s, name, host, port, localAddress);
s.removeListener('close', onClose);
s.removeListener('free', onFree);
s.removeListener('agentRemove', onRemove);
}
s.on('agentRemove', onRemove);
return s;
};
Agent.prototype.removeSocket = function(s, name, host, port, localAddress) {
if (this.sockets[name]) {
var index = this.sockets[name].indexOf(s);
if (index !== -1) {
this.sockets[name].splice(index, 1);
if (this.sockets[name].length === 0) {
// don't leak
delete this.sockets[name];
}
}
}
if (this.requests[name] && this.requests[name].length) {
var req = this.requests[name][0];
// If we have pending requests and a socket gets closed a new one
this.createSocket(name, host, port, localAddress, req).emit('free');
}
};
Agent.prototype.destroy = function() {
var sets = [this.freeSockets, this.sockets];
sets.forEach(function(set) {
Object.keys(set).forEach(function(name) {
set[name].forEach(function(socket) {
socket.destroy();
});
});
});
};
var globalAgent = new Agent();
exports.globalAgent = globalAgent;