node/lib/internal/priority_queue.js
Anatoli Papirovski 958d5b7f1d timers: fix priority queue removeAt fn
PR-URL: https://github.com/nodejs/node/pull/23870
Fixes: https://github.com/nodejs/node/issues/23860
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Gus Caplan <me@gus.host>
Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
2018-10-25 10:44:18 -07:00

117 lines
2.7 KiB
JavaScript

'use strict';
const kCompare = Symbol('compare');
const kHeap = Symbol('heap');
const kSetPosition = Symbol('setPosition');
const kSize = Symbol('size');
// The PriorityQueue is a basic implementation of a binary heap that accepts
// a custom sorting function via its constructor. This function is passed
// the two nodes to compare, similar to the native Array#sort. Crucially
// this enables priority queues that are based on a comparison of more than
// just a single criteria.
module.exports = class PriorityQueue {
constructor(comparator, setPosition) {
if (comparator !== undefined)
this[kCompare] = comparator;
if (setPosition !== undefined)
this[kSetPosition] = setPosition;
this[kHeap] = new Array(64);
this[kSize] = 0;
}
[kCompare](a, b) {
return a - b;
}
insert(value) {
const heap = this[kHeap];
let pos = ++this[kSize];
if (heap.length === pos)
heap.length *= 2;
const compare = this[kCompare];
const setPosition = this[kSetPosition];
while (pos > 1) {
const parent = heap[pos / 2 | 0];
if (compare(parent, value) <= 0)
break;
heap[pos] = parent;
if (setPosition !== undefined)
setPosition(parent, pos);
pos = pos / 2 | 0;
}
heap[pos] = value;
if (setPosition !== undefined)
setPosition(value, pos);
}
peek() {
return this[kHeap][1];
}
percolateDown(pos) {
const compare = this[kCompare];
const setPosition = this[kSetPosition];
const heap = this[kHeap];
const size = this[kSize];
const item = heap[pos];
while (pos * 2 <= size) {
let childIndex = pos * 2 + 1;
if (childIndex > size || compare(heap[pos * 2], heap[childIndex]) < 0)
childIndex = pos * 2;
const child = heap[childIndex];
if (compare(item, child) <= 0)
break;
if (setPosition !== undefined)
setPosition(child, pos);
heap[pos] = child;
pos = childIndex;
}
heap[pos] = item;
if (setPosition !== undefined)
setPosition(item, pos);
}
removeAt(pos) {
const heap = this[kHeap];
const size = --this[kSize];
heap[pos] = heap[size + 1];
heap[size + 1] = undefined;
if (size > 0) {
// If not removing the last item, update the shifted item's position.
if (pos <= size && this[kSetPosition] !== undefined)
this[kSetPosition](heap[pos], pos);
this.percolateDown(1);
}
}
remove(value) {
const heap = this[kHeap];
const pos = heap.indexOf(value);
if (pos < 1)
return false;
this.removeAt(pos);
return true;
}
shift() {
const heap = this[kHeap];
const value = heap[1];
if (value === undefined)
return;
this.removeAt(1);
return value;
}
};