node/src/api/environment.cc
Yagiz Nizipli 317d2450f9
src: modernize likely/unlikely hints
PR-URL: https://github.com/nodejs/node/pull/55155
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Rafael Gonzaga <rafael.nunu@hotmail.com>
2024-09-30 18:04:16 +00:00

926 lines
31 KiB
C++

#include <cstdlib>
#include "node.h"
#include "node_builtins.h"
#include "node_context_data.h"
#include "node_errors.h"
#include "node_exit_code.h"
#include "node_internals.h"
#include "node_options-inl.h"
#include "node_platform.h"
#include "node_realm-inl.h"
#include "node_shadow_realm.h"
#include "node_snapshot_builder.h"
#include "node_v8_platform-inl.h"
#include "node_wasm_web_api.h"
#include "uv.h"
#ifdef NODE_ENABLE_VTUNE_PROFILING
#include "../deps/v8/src/third_party/vtune/v8-vtune.h"
#endif
#if HAVE_INSPECTOR
#include "inspector/worker_inspector.h" // ParentInspectorHandle
#endif
namespace node {
using errors::TryCatchScope;
using v8::Array;
using v8::Boolean;
using v8::Context;
using v8::EscapableHandleScope;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::HandleScope;
using v8::Isolate;
using v8::Just;
using v8::JustVoid;
using v8::Local;
using v8::Maybe;
using v8::MaybeLocal;
using v8::Nothing;
using v8::Null;
using v8::Object;
using v8::ObjectTemplate;
using v8::Private;
using v8::PropertyDescriptor;
using v8::SealHandleScope;
using v8::String;
using v8::Value;
bool AllowWasmCodeGenerationCallback(Local<Context> context,
Local<String>) {
Local<Value> wasm_code_gen =
context->GetEmbedderData(ContextEmbedderIndex::kAllowWasmCodeGeneration);
return wasm_code_gen->IsUndefined() || wasm_code_gen->IsTrue();
}
bool ShouldAbortOnUncaughtException(Isolate* isolate) {
DebugSealHandleScope scope(isolate);
Environment* env = Environment::GetCurrent(isolate);
return env != nullptr &&
(env->is_main_thread() || !env->is_stopping()) &&
env->abort_on_uncaught_exception() &&
env->should_abort_on_uncaught_toggle()[0] &&
!env->inside_should_not_abort_on_uncaught_scope();
}
MaybeLocal<Value> PrepareStackTraceCallback(Local<Context> context,
Local<Value> exception,
Local<Array> trace) {
Environment* env = Environment::GetCurrent(context);
if (env == nullptr) {
return exception->ToString(context).FromMaybe(Local<Value>());
}
Realm* realm = Realm::GetCurrent(context);
Local<Function> prepare;
if (realm != nullptr) {
// If we are in a Realm, call the realm specific prepareStackTrace callback
// to avoid passing the JS objects (the exception and trace) across the
// realm boundary with the `Error.prepareStackTrace` override.
prepare = realm->prepare_stack_trace_callback();
} else {
// The context is created with ContextifyContext, call the principal
// realm's prepareStackTrace callback.
prepare = env->principal_realm()->prepare_stack_trace_callback();
}
if (prepare.IsEmpty()) {
return exception->ToString(context).FromMaybe(Local<Value>());
}
Local<Value> args[] = {
context->Global(),
exception,
trace,
};
// This TryCatch + Rethrow is required by V8 due to details around exception
// handling there. For C++ callbacks, V8 expects a scheduled exception (which
// is what ReThrow gives us). Just returning the empty MaybeLocal would leave
// us with a pending exception.
TryCatchScope try_catch(env);
MaybeLocal<Value> result =
prepare->Call(context, Undefined(env->isolate()), arraysize(args), args);
if (try_catch.HasCaught() && !try_catch.HasTerminated()) {
try_catch.ReThrow();
}
return result;
}
void* NodeArrayBufferAllocator::Allocate(size_t size) {
void* ret;
if (zero_fill_field_ || per_process::cli_options->zero_fill_all_buffers)
ret = allocator_->Allocate(size);
else
ret = allocator_->AllocateUninitialized(size);
if (ret != nullptr) [[likely]] {
total_mem_usage_.fetch_add(size, std::memory_order_relaxed);
}
return ret;
}
void* NodeArrayBufferAllocator::AllocateUninitialized(size_t size) {
void* ret = allocator_->AllocateUninitialized(size);
if (ret != nullptr) [[likely]] {
total_mem_usage_.fetch_add(size, std::memory_order_relaxed);
}
return ret;
}
void NodeArrayBufferAllocator::Free(void* data, size_t size) {
total_mem_usage_.fetch_sub(size, std::memory_order_relaxed);
allocator_->Free(data, size);
}
DebuggingArrayBufferAllocator::~DebuggingArrayBufferAllocator() {
CHECK(allocations_.empty());
}
void* DebuggingArrayBufferAllocator::Allocate(size_t size) {
Mutex::ScopedLock lock(mutex_);
void* data = NodeArrayBufferAllocator::Allocate(size);
RegisterPointerInternal(data, size);
return data;
}
void* DebuggingArrayBufferAllocator::AllocateUninitialized(size_t size) {
Mutex::ScopedLock lock(mutex_);
void* data = NodeArrayBufferAllocator::AllocateUninitialized(size);
RegisterPointerInternal(data, size);
return data;
}
void DebuggingArrayBufferAllocator::Free(void* data, size_t size) {
Mutex::ScopedLock lock(mutex_);
UnregisterPointerInternal(data, size);
NodeArrayBufferAllocator::Free(data, size);
}
void DebuggingArrayBufferAllocator::RegisterPointer(void* data, size_t size) {
Mutex::ScopedLock lock(mutex_);
NodeArrayBufferAllocator::RegisterPointer(data, size);
RegisterPointerInternal(data, size);
}
void DebuggingArrayBufferAllocator::UnregisterPointer(void* data, size_t size) {
Mutex::ScopedLock lock(mutex_);
NodeArrayBufferAllocator::UnregisterPointer(data, size);
UnregisterPointerInternal(data, size);
}
void DebuggingArrayBufferAllocator::UnregisterPointerInternal(void* data,
size_t size) {
if (data == nullptr) return;
auto it = allocations_.find(data);
CHECK_NE(it, allocations_.end());
if (size > 0) {
// We allow allocations with size 1 for 0-length buffers to avoid having
// to deal with nullptr values.
CHECK_EQ(it->second, size);
}
allocations_.erase(it);
}
void DebuggingArrayBufferAllocator::RegisterPointerInternal(void* data,
size_t size) {
if (data == nullptr) return;
CHECK_EQ(allocations_.count(data), 0);
allocations_[data] = size;
}
std::unique_ptr<ArrayBufferAllocator> ArrayBufferAllocator::Create(bool debug) {
if (debug || per_process::cli_options->debug_arraybuffer_allocations)
return std::make_unique<DebuggingArrayBufferAllocator>();
else
return std::make_unique<NodeArrayBufferAllocator>();
}
ArrayBufferAllocator* CreateArrayBufferAllocator() {
return ArrayBufferAllocator::Create().release();
}
void FreeArrayBufferAllocator(ArrayBufferAllocator* allocator) {
delete allocator;
}
void SetIsolateCreateParamsForNode(Isolate::CreateParams* params) {
const uint64_t constrained_memory = uv_get_constrained_memory();
const uint64_t total_memory = constrained_memory > 0 ?
std::min(uv_get_total_memory(), constrained_memory) :
uv_get_total_memory();
if (total_memory > 0 &&
params->constraints.max_old_generation_size_in_bytes() == 0) {
// V8 defaults to 700MB or 1.4GB on 32 and 64 bit platforms respectively.
// This default is based on browser use-cases. Tell V8 to configure the
// heap based on the actual physical memory.
params->constraints.ConfigureDefaults(total_memory, 0);
}
params->embedder_wrapper_object_index = BaseObject::InternalFields::kSlot;
params->embedder_wrapper_type_index = std::numeric_limits<int>::max();
#ifdef NODE_ENABLE_VTUNE_PROFILING
params->code_event_handler = vTune::GetVtuneCodeEventHandler();
#endif
}
void SetIsolateErrorHandlers(v8::Isolate* isolate, const IsolateSettings& s) {
if (s.flags & MESSAGE_LISTENER_WITH_ERROR_LEVEL)
isolate->AddMessageListenerWithErrorLevel(
errors::PerIsolateMessageListener,
Isolate::MessageErrorLevel::kMessageError |
Isolate::MessageErrorLevel::kMessageWarning);
auto* abort_callback = s.should_abort_on_uncaught_exception_callback ?
s.should_abort_on_uncaught_exception_callback :
ShouldAbortOnUncaughtException;
isolate->SetAbortOnUncaughtExceptionCallback(abort_callback);
auto* fatal_error_cb = s.fatal_error_callback ?
s.fatal_error_callback : OnFatalError;
isolate->SetFatalErrorHandler(fatal_error_cb);
isolate->SetOOMErrorHandler(OOMErrorHandler);
if ((s.flags & SHOULD_NOT_SET_PREPARE_STACK_TRACE_CALLBACK) == 0) {
auto* prepare_stack_trace_cb = s.prepare_stack_trace_callback ?
s.prepare_stack_trace_callback : PrepareStackTraceCallback;
isolate->SetPrepareStackTraceCallback(prepare_stack_trace_cb);
}
}
void SetIsolateMiscHandlers(v8::Isolate* isolate, const IsolateSettings& s) {
isolate->SetMicrotasksPolicy(s.policy);
auto* allow_wasm_codegen_cb = s.allow_wasm_code_generation_callback ?
s.allow_wasm_code_generation_callback : AllowWasmCodeGenerationCallback;
isolate->SetAllowWasmCodeGenerationCallback(allow_wasm_codegen_cb);
auto* modify_code_generation_from_strings_callback =
ModifyCodeGenerationFromStrings;
if (s.modify_code_generation_from_strings_callback != nullptr) {
modify_code_generation_from_strings_callback =
s.modify_code_generation_from_strings_callback;
}
isolate->SetModifyCodeGenerationFromStringsCallback(
modify_code_generation_from_strings_callback);
Mutex::ScopedLock lock(node::per_process::cli_options_mutex);
if (per_process::cli_options->get_per_isolate_options()
->get_per_env_options()
->experimental_fetch) {
isolate->SetWasmStreamingCallback(wasm_web_api::StartStreamingCompilation);
}
if (per_process::cli_options->get_per_isolate_options()
->experimental_shadow_realm) {
isolate->SetHostCreateShadowRealmContextCallback(
shadow_realm::HostCreateShadowRealmContextCallback);
}
if ((s.flags & SHOULD_NOT_SET_PROMISE_REJECTION_CALLBACK) == 0) {
auto* promise_reject_cb = s.promise_reject_callback ?
s.promise_reject_callback : PromiseRejectCallback;
isolate->SetPromiseRejectCallback(promise_reject_cb);
}
if (s.flags & DETAILED_SOURCE_POSITIONS_FOR_PROFILING)
v8::CpuProfiler::UseDetailedSourcePositionsForProfiling(isolate);
}
void SetIsolateUpForNode(v8::Isolate* isolate,
const IsolateSettings& settings) {
Isolate::Scope isolate_scope(isolate);
SetIsolateErrorHandlers(isolate, settings);
SetIsolateMiscHandlers(isolate, settings);
}
void SetIsolateUpForNode(v8::Isolate* isolate) {
IsolateSettings settings;
SetIsolateUpForNode(isolate, settings);
}
// TODO(joyeecheung): we may want to expose this, but then we need to be
// careful about what we override in the params.
Isolate* NewIsolate(Isolate::CreateParams* params,
uv_loop_t* event_loop,
MultiIsolatePlatform* platform,
const SnapshotData* snapshot_data,
const IsolateSettings& settings) {
Isolate* isolate = Isolate::Allocate();
if (isolate == nullptr) return nullptr;
if (snapshot_data != nullptr) {
SnapshotBuilder::InitializeIsolateParams(snapshot_data, params);
}
#ifdef NODE_V8_SHARED_RO_HEAP
{
// In shared-readonly-heap mode, V8 requires all snapshots used for
// creating Isolates to be identical. This isn't really memory-safe
// but also otherwise just doesn't work, and the only real alternative
// is disabling shared-readonly-heap mode altogether.
static Isolate::CreateParams first_params = *params;
params->snapshot_blob = first_params.snapshot_blob;
params->external_references = first_params.external_references;
}
#endif
// Register the isolate on the platform before the isolate gets initialized,
// so that the isolate can access the platform during initialization.
platform->RegisterIsolate(isolate, event_loop);
SetIsolateCreateParamsForNode(params);
Isolate::Initialize(isolate, *params);
Isolate::Scope isolate_scope(isolate);
if (snapshot_data == nullptr) {
// If in deserialize mode, delay until after the deserialization is
// complete.
SetIsolateUpForNode(isolate, settings);
} else {
SetIsolateMiscHandlers(isolate, settings);
}
return isolate;
}
Isolate* NewIsolate(ArrayBufferAllocator* allocator,
uv_loop_t* event_loop,
MultiIsolatePlatform* platform,
const EmbedderSnapshotData* snapshot_data,
const IsolateSettings& settings) {
Isolate::CreateParams params;
if (allocator != nullptr) params.array_buffer_allocator = allocator;
return NewIsolate(&params,
event_loop,
platform,
SnapshotData::FromEmbedderWrapper(snapshot_data),
settings);
}
Isolate* NewIsolate(std::shared_ptr<ArrayBufferAllocator> allocator,
uv_loop_t* event_loop,
MultiIsolatePlatform* platform,
const EmbedderSnapshotData* snapshot_data,
const IsolateSettings& settings) {
Isolate::CreateParams params;
if (allocator) params.array_buffer_allocator_shared = allocator;
return NewIsolate(&params,
event_loop,
platform,
SnapshotData::FromEmbedderWrapper(snapshot_data),
settings);
}
IsolateData* CreateIsolateData(
Isolate* isolate,
uv_loop_t* loop,
MultiIsolatePlatform* platform,
ArrayBufferAllocator* allocator,
const EmbedderSnapshotData* embedder_snapshot_data) {
return IsolateData::CreateIsolateData(
isolate, loop, platform, allocator, embedder_snapshot_data);
}
void FreeIsolateData(IsolateData* isolate_data) {
delete isolate_data;
}
// Hide the internal handle class from the public API.
#if HAVE_INSPECTOR
struct InspectorParentHandleImpl : public InspectorParentHandle {
std::unique_ptr<inspector::ParentInspectorHandle> impl;
explicit InspectorParentHandleImpl(
std::unique_ptr<inspector::ParentInspectorHandle>&& impl)
: impl(std::move(impl)) {}
};
#endif
Environment* CreateEnvironment(
IsolateData* isolate_data,
Local<Context> context,
const std::vector<std::string>& args,
const std::vector<std::string>& exec_args,
EnvironmentFlags::Flags flags,
ThreadId thread_id,
std::unique_ptr<InspectorParentHandle> inspector_parent_handle) {
Isolate* isolate = isolate_data->isolate();
Isolate::Scope isolate_scope(isolate);
HandleScope handle_scope(isolate);
const bool use_snapshot = context.IsEmpty();
const EnvSerializeInfo* env_snapshot_info = nullptr;
if (use_snapshot) {
CHECK_NOT_NULL(isolate_data->snapshot_data());
env_snapshot_info = &isolate_data->snapshot_data()->env_info;
}
// TODO(addaleax): This is a much better place for parsing per-Environment
// options than the global parse call.
Environment* env = new Environment(isolate_data,
isolate,
args,
exec_args,
env_snapshot_info,
flags,
thread_id);
CHECK_NOT_NULL(env);
if (use_snapshot) {
context = Context::FromSnapshot(isolate,
SnapshotData::kNodeMainContextIndex,
v8::DeserializeInternalFieldsCallback(
DeserializeNodeInternalFields, env),
nullptr,
MaybeLocal<Value>(),
nullptr,
v8::DeserializeContextDataCallback(
DeserializeNodeContextData, env))
.ToLocalChecked();
CHECK(!context.IsEmpty());
Context::Scope context_scope(context);
if (InitializeContextRuntime(context).IsNothing()) {
FreeEnvironment(env);
return nullptr;
}
SetIsolateErrorHandlers(isolate, {});
}
Context::Scope context_scope(context);
env->InitializeMainContext(context, env_snapshot_info);
#if HAVE_INSPECTOR
if (env->should_create_inspector()) {
if (inspector_parent_handle) {
env->InitializeInspector(std::move(
static_cast<InspectorParentHandleImpl*>(inspector_parent_handle.get())
->impl));
} else {
env->InitializeInspector({});
}
}
#endif
if (!use_snapshot && env->principal_realm()->RunBootstrapping().IsEmpty()) {
FreeEnvironment(env);
return nullptr;
}
return env;
}
void FreeEnvironment(Environment* env) {
Isolate* isolate = env->isolate();
Isolate::DisallowJavascriptExecutionScope disallow_js(isolate,
Isolate::DisallowJavascriptExecutionScope::THROW_ON_FAILURE);
{
HandleScope handle_scope(isolate); // For env->context().
Context::Scope context_scope(env->context());
SealHandleScope seal_handle_scope(isolate);
// Set the flag in accordance with the DisallowJavascriptExecutionScope
// above.
env->set_can_call_into_js(false);
env->set_stopping(true);
env->stop_sub_worker_contexts();
env->RunCleanup();
RunAtExit(env);
}
delete env;
}
NODE_EXTERN std::unique_ptr<InspectorParentHandle> GetInspectorParentHandle(
Environment* env,
ThreadId thread_id,
const char* url) {
return GetInspectorParentHandle(env, thread_id, url, "");
}
NODE_EXTERN std::unique_ptr<InspectorParentHandle> GetInspectorParentHandle(
Environment* env, ThreadId thread_id, const char* url, const char* name) {
CHECK_NOT_NULL(env);
if (name == nullptr) name = "";
CHECK_NE(thread_id.id, static_cast<uint64_t>(-1));
if (!env->should_create_inspector()) {
return nullptr;
}
#if HAVE_INSPECTOR
return std::make_unique<InspectorParentHandleImpl>(
env->inspector_agent()->GetParentHandle(thread_id.id, url, name));
#else
return {};
#endif
}
MaybeLocal<Value> LoadEnvironment(Environment* env,
StartExecutionCallback cb,
EmbedderPreloadCallback preload) {
env->InitializeLibuv();
env->InitializeDiagnostics();
if (preload) {
env->set_embedder_preload(std::move(preload));
}
env->InitializeCompileCache();
return StartExecution(env, cb);
}
MaybeLocal<Value> LoadEnvironment(Environment* env,
std::string_view main_script_source_utf8,
EmbedderPreloadCallback preload) {
// It could be empty when it's used by SEA to load an empty script.
CHECK_IMPLIES(main_script_source_utf8.size() > 0,
main_script_source_utf8.data());
return LoadEnvironment(
env,
[&](const StartExecutionCallbackInfo& info) -> MaybeLocal<Value> {
Local<Value> main_script =
ToV8Value(env->context(), main_script_source_utf8).ToLocalChecked();
return info.run_cjs->Call(
env->context(), Null(env->isolate()), 1, &main_script);
},
std::move(preload));
}
Environment* GetCurrentEnvironment(Local<Context> context) {
return Environment::GetCurrent(context);
}
IsolateData* GetEnvironmentIsolateData(Environment* env) {
return env->isolate_data();
}
ArrayBufferAllocator* GetArrayBufferAllocator(IsolateData* isolate_data) {
return isolate_data->node_allocator();
}
Local<Context> GetMainContext(Environment* env) {
return env->context();
}
MultiIsolatePlatform* GetMultiIsolatePlatform(Environment* env) {
return GetMultiIsolatePlatform(env->isolate_data());
}
MultiIsolatePlatform* GetMultiIsolatePlatform(IsolateData* env) {
return env->platform();
}
MultiIsolatePlatform* CreatePlatform(
int thread_pool_size,
node::tracing::TracingController* tracing_controller) {
return CreatePlatform(
thread_pool_size,
static_cast<v8::TracingController*>(tracing_controller));
}
MultiIsolatePlatform* CreatePlatform(
int thread_pool_size,
v8::TracingController* tracing_controller) {
return MultiIsolatePlatform::Create(thread_pool_size,
tracing_controller)
.release();
}
void FreePlatform(MultiIsolatePlatform* platform) {
delete platform;
}
std::unique_ptr<MultiIsolatePlatform> MultiIsolatePlatform::Create(
int thread_pool_size,
v8::TracingController* tracing_controller,
v8::PageAllocator* page_allocator) {
return std::make_unique<NodePlatform>(thread_pool_size,
tracing_controller,
page_allocator);
}
MaybeLocal<Object> GetPerContextExports(Local<Context> context) {
Isolate* isolate = context->GetIsolate();
EscapableHandleScope handle_scope(isolate);
Local<Object> global = context->Global();
Local<Private> key = Private::ForApi(isolate,
FIXED_ONE_BYTE_STRING(isolate, "node:per_context_binding_exports"));
Local<Value> existing_value;
if (!global->GetPrivate(context, key).ToLocal(&existing_value))
return MaybeLocal<Object>();
if (existing_value->IsObject())
return handle_scope.Escape(existing_value.As<Object>());
Local<Object> exports = Object::New(isolate);
if (context->Global()->SetPrivate(context, key, exports).IsNothing() ||
InitializePrimordials(context).IsNothing())
return MaybeLocal<Object>();
return handle_scope.Escape(exports);
}
// Any initialization logic should be performed in
// InitializeContext, because embedders don't necessarily
// call NewContext and so they will experience breakages.
Local<Context> NewContext(Isolate* isolate,
Local<ObjectTemplate> object_template) {
auto context = Context::New(isolate, nullptr, object_template);
if (context.IsEmpty()) return context;
if (InitializeContext(context).IsNothing()) {
return Local<Context>();
}
return context;
}
void ProtoThrower(const FunctionCallbackInfo<Value>& info) {
THROW_ERR_PROTO_ACCESS(info.GetIsolate());
}
// This runs at runtime, regardless of whether the context
// is created from a snapshot.
Maybe<void> InitializeContextRuntime(Local<Context> context) {
Isolate* isolate = context->GetIsolate();
HandleScope handle_scope(isolate);
// When `IsCodeGenerationFromStringsAllowed` is true, V8 takes the fast path
// and ignores the ModifyCodeGenerationFromStrings callback. Set it to false
// to delegate the code generation validation to
// node::ModifyCodeGenerationFromStrings.
// The `IsCodeGenerationFromStringsAllowed` can be refreshed by V8 according
// to the runtime flags, propagate the value to the embedder data.
bool is_code_generation_from_strings_allowed =
context->IsCodeGenerationFromStringsAllowed();
context->AllowCodeGenerationFromStrings(false);
context->SetEmbedderData(
ContextEmbedderIndex::kAllowCodeGenerationFromStrings,
Boolean::New(isolate, is_code_generation_from_strings_allowed));
if (per_process::cli_options->disable_proto == "") {
return JustVoid();
}
// Remove __proto__
// https://github.com/nodejs/node/issues/31951
Local<Object> prototype;
{
Local<String> object_string =
FIXED_ONE_BYTE_STRING(isolate, "Object");
Local<String> prototype_string =
FIXED_ONE_BYTE_STRING(isolate, "prototype");
Local<Value> object_v;
if (!context->Global()
->Get(context, object_string)
.ToLocal(&object_v)) {
return Nothing<void>();
}
Local<Value> prototype_v;
if (!object_v.As<Object>()
->Get(context, prototype_string)
.ToLocal(&prototype_v)) {
return Nothing<void>();
}
prototype = prototype_v.As<Object>();
}
Local<String> proto_string =
FIXED_ONE_BYTE_STRING(isolate, "__proto__");
if (per_process::cli_options->disable_proto == "delete") {
if (prototype
->Delete(context, proto_string)
.IsNothing()) {
return Nothing<void>();
}
} else if (per_process::cli_options->disable_proto == "throw") {
Local<Value> thrower;
if (!Function::New(context, ProtoThrower)
.ToLocal(&thrower)) {
return Nothing<void>();
}
PropertyDescriptor descriptor(thrower, thrower);
descriptor.set_enumerable(false);
descriptor.set_configurable(true);
if (prototype
->DefineProperty(context, proto_string, descriptor)
.IsNothing()) {
return Nothing<void>();
}
} else if (per_process::cli_options->disable_proto != "") {
// Validated in ProcessGlobalArgs
UNREACHABLE("invalid --disable-proto mode");
}
return JustVoid();
}
Maybe<void> InitializeBaseContextForSnapshot(Local<Context> context) {
Isolate* isolate = context->GetIsolate();
HandleScope handle_scope(isolate);
// Delete `Intl.v8BreakIterator`
// https://github.com/nodejs/node/issues/14909
{
Context::Scope context_scope(context);
Local<String> intl_string = FIXED_ONE_BYTE_STRING(isolate, "Intl");
Local<String> break_iter_string =
FIXED_ONE_BYTE_STRING(isolate, "v8BreakIterator");
Local<Value> intl_v;
if (!context->Global()->Get(context, intl_string).ToLocal(&intl_v)) {
return Nothing<void>();
}
if (intl_v->IsObject() &&
intl_v.As<Object>()->Delete(context, break_iter_string).IsNothing()) {
return Nothing<void>();
}
}
return JustVoid();
}
Maybe<void> InitializeMainContextForSnapshot(Local<Context> context) {
Isolate* isolate = context->GetIsolate();
HandleScope handle_scope(isolate);
// Initialize the default values.
context->SetEmbedderData(ContextEmbedderIndex::kAllowWasmCodeGeneration,
True(isolate));
context->SetEmbedderData(
ContextEmbedderIndex::kAllowCodeGenerationFromStrings, True(isolate));
if (InitializeBaseContextForSnapshot(context).IsNothing()) {
return Nothing<void>();
}
return InitializePrimordials(context);
}
Maybe<void> InitializePrimordials(Local<Context> context) {
// Run per-context JS files.
Isolate* isolate = context->GetIsolate();
Context::Scope context_scope(context);
Local<Object> exports;
Local<String> primordials_string =
FIXED_ONE_BYTE_STRING(isolate, "primordials");
// Create primordials first and make it available to per-context scripts.
Local<Object> primordials = Object::New(isolate);
if (primordials->SetPrototype(context, Null(isolate)).IsNothing() ||
!GetPerContextExports(context).ToLocal(&exports) ||
exports->Set(context, primordials_string, primordials).IsNothing()) {
return Nothing<void>();
}
static const char* context_files[] = {"internal/per_context/primordials",
"internal/per_context/domexception",
"internal/per_context/messageport",
nullptr};
// We do not have access to a per-Environment BuiltinLoader instance
// at this point, because this code runs before an Environment exists
// in the first place. However, creating BuiltinLoader instances is
// relatively cheap and all the scripts that we may want to run at
// startup are always present in it.
thread_local builtins::BuiltinLoader builtin_loader;
// Primordials can always be just eagerly compiled.
builtin_loader.SetEagerCompile();
for (const char** module = context_files; *module != nullptr; module++) {
Local<Value> arguments[] = {exports, primordials};
if (builtin_loader
.CompileAndCall(
context, *module, arraysize(arguments), arguments, nullptr)
.IsEmpty()) {
// Execution failed during context creation.
return Nothing<void>();
}
}
return JustVoid();
}
// This initializes the main context (i.e. vm contexts are not included).
Maybe<bool> InitializeContext(Local<Context> context) {
if (InitializeMainContextForSnapshot(context).IsNothing()) {
return Nothing<bool>();
}
if (InitializeContextRuntime(context).IsNothing()) {
return Nothing<bool>();
}
return Just(true);
}
uv_loop_t* GetCurrentEventLoop(Isolate* isolate) {
HandleScope handle_scope(isolate);
Local<Context> context = isolate->GetCurrentContext();
if (context.IsEmpty()) return nullptr;
Environment* env = Environment::GetCurrent(context);
if (env == nullptr) return nullptr;
return env->event_loop();
}
void AddLinkedBinding(Environment* env, const node_module& mod) {
CHECK_NOT_NULL(env);
Mutex::ScopedLock lock(env->extra_linked_bindings_mutex());
node_module* prev_tail = env->extra_linked_bindings_tail();
env->extra_linked_bindings()->push_back(mod);
if (prev_tail != nullptr)
prev_tail->nm_link = &env->extra_linked_bindings()->back();
}
void AddLinkedBinding(Environment* env, const napi_module& mod) {
node_module node_mod = napi_module_to_node_module(&mod);
node_mod.nm_flags = NM_F_LINKED;
AddLinkedBinding(env, node_mod);
}
void AddLinkedBinding(Environment* env,
const char* name,
addon_context_register_func fn,
void* priv) {
node_module mod = {
NODE_MODULE_VERSION,
NM_F_LINKED,
nullptr, // nm_dso_handle
nullptr, // nm_filename
nullptr, // nm_register_func
fn,
name,
priv,
nullptr // nm_link
};
AddLinkedBinding(env, mod);
}
void AddLinkedBinding(Environment* env,
const char* name,
napi_addon_register_func fn,
int32_t module_api_version) {
node_module mod = {
-1, // nm_version for Node-API
NM_F_LINKED, // nm_flags
nullptr, // nm_dso_handle
nullptr, // nm_filename
nullptr, // nm_register_func
get_node_api_context_register_func(env, name, module_api_version),
name, // nm_modname
reinterpret_cast<void*>(fn), // nm_priv
nullptr // nm_link
};
AddLinkedBinding(env, mod);
}
static std::atomic<uint64_t> next_thread_id{0};
ThreadId AllocateEnvironmentThreadId() {
return ThreadId { next_thread_id++ };
}
[[noreturn]] void Exit(ExitCode exit_code) {
exit(static_cast<int>(exit_code));
}
void DefaultProcessExitHandlerInternal(Environment* env, ExitCode exit_code) {
env->set_stopping(true);
env->set_can_call_into_js(false);
env->stop_sub_worker_contexts();
env->isolate()->DumpAndResetStats();
// The tracing agent could be in the process of writing data using the
// threadpool. Stop it before shutting down libuv. The rest of the tracing
// agent disposal will be performed in DisposePlatform().
per_process::v8_platform.StopTracingAgent();
// When the process exits, the tasks in the thread pool may also need to
// access the data of V8Platform, such as trace agent, or a field
// added in the future. So make sure the thread pool exits first.
// And make sure V8Platform don not call into Libuv threadpool, see Dispose
// in node_v8_platform-inl.h
uv_library_shutdown();
DisposePlatform();
Exit(exit_code);
}
void DefaultProcessExitHandler(Environment* env, int exit_code) {
DefaultProcessExitHandlerInternal(env, static_cast<ExitCode>(exit_code));
}
void SetProcessExitHandler(
Environment* env, std::function<void(Environment*, ExitCode)>&& handler) {
env->set_process_exit_handler(std::move(handler));
}
void SetProcessExitHandler(Environment* env,
std::function<void(Environment*, int)>&& handler) {
auto movedHandler = std::move(handler);
env->set_process_exit_handler([=](Environment* env, ExitCode exit_code) {
movedHandler(env, static_cast<int>(exit_code));
});
}
} // namespace node