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Added ability to dgram.send to send multiple buffers, _writev style. The offset and length parameters in dgram.send are now optional. Refactored the dgram benchmarks, and seperated them from net. Added docs for the new signature. Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com> Fixes: https://github.com/nodejs/node/issues/4302 PR-URL: https://github.com/nodejs/node/pull/4374
37 lines
838 B
JavaScript
37 lines
838 B
JavaScript
'use strict';
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const common = require('../common');
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const assert = require('assert');
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const dgram = require('dgram');
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const client = dgram.createSocket('udp4');
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const timer = setTimeout(function() {
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throw new Error('Timeout');
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}, common.platformTimeout(200));
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const onMessage = common.mustCall(function(err, bytes) {
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assert.equal(bytes, buf1.length + buf2.length);
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clearTimeout(timer);
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client.close();
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});
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const buf1 = new Buffer(256);
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const buf2 = new Buffer(256);
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buf1.fill('x');
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buf2.fill('y');
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client.on('listening', function() {
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client.send([buf1, buf2], common.PORT, common.localhostIPv4, onMessage);
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});
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client.on('message', function(buf, info) {
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const expected = Buffer.concat([buf1, buf2]);
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assert.ok(buf.equals(expected), 'message was received correctly');
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client.close();
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});
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client.bind(common.PORT);
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