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Manually fix issues that eslint --fix couldn't do automatically. PR-URL: https://github.com/nodejs/node/pull/10685 Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Roman Reiss <me@silverwind.io>
26 lines
676 B
JavaScript
26 lines
676 B
JavaScript
'use strict';
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const common = require('../common');
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const dgram = require('dgram');
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const source = dgram.createSocket('udp4');
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const target = dgram.createSocket('udp4');
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let messages = 0;
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target.on('message', common.mustCall(function(buf) {
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if (buf.toString() === 'abc') ++messages;
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if (buf.toString() === 'def') ++messages;
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if (messages === 2) {
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source.close();
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target.close();
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}
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}, 2));
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target.on('listening', function() {
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// Second .send() call should not throw a bind error.
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const port = this.address().port;
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source.send(Buffer.from('abc'), 0, 3, port, '127.0.0.1');
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source.send(Buffer.from('def'), 0, 3, port, '127.0.0.1');
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});
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target.bind(0);
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