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Neuter external `nullptr` buffers, otherwise their contents will be materialized on access, and the buffer instance will be internalized. This leads to a crash like this: v8::ArrayBuffer::Neuter Only externalized ArrayBuffers can be neutered Fix: #3619 PR-URL: https://github.com/nodejs/node/pull/3624 Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Trevor Norris <trev.norris@gmail.com>
41 lines
814 B
C++
41 lines
814 B
C++
#include <node.h>
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#include <node_buffer.h>
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#include <util.h>
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#include <v8.h>
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static int alive;
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static void FreeCallback(char* data, void* hint) {
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CHECK_EQ(data, nullptr);
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alive--;
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}
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void Run(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::Isolate* isolate = args.GetIsolate();
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alive++;
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{
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v8::HandleScope scope(isolate);
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v8::Local<v8::Object> buf = node::Buffer::New(
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isolate,
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nullptr,
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0,
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FreeCallback,
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nullptr).ToLocalChecked();
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char* data = node::Buffer::Data(buf);
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CHECK_EQ(data, nullptr);
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}
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isolate->RequestGarbageCollectionForTesting(
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v8::Isolate::kFullGarbageCollection);
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CHECK_EQ(alive, 0);
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}
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void init(v8::Local<v8::Object> target) {
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NODE_SET_METHOD(target, "run", Run);
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}
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NODE_MODULE(binding, init);
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