node/lib/_http_agent.js
Robert Nagy 027e1c706d http: ensure client request emits close
If socket creation failed then an error would be
emitted on the client request object, but not
'close' nor would destroyed be set to true.

PR-URL: https://github.com/nodejs/node/pull/33178
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
2020-05-04 11:35:58 +02:00

447 lines
13 KiB
JavaScript

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
'use strict';
const {
ObjectKeys,
ObjectSetPrototypeOf,
ObjectValues,
Symbol,
} = primordials;
const net = require('net');
const EventEmitter = require('events');
const debug = require('internal/util/debuglog').debuglog('http');
const { async_id_symbol } = require('internal/async_hooks').symbols;
const {
codes: {
ERR_INVALID_ARG_TYPE,
},
} = require('internal/errors');
const { once } = require('internal/util');
const kOnKeylog = Symbol('onkeylog');
// New Agent code.
// The largest departure from the previous implementation is that
// an Agent instance holds connections for a variable number of host:ports.
// Surprisingly, this is still API compatible as far as third parties are
// concerned. The only code that really notices the difference is the
// request object.
// Another departure is that all code related to HTTP parsing is in
// ClientRequest.onSocket(). The Agent is now *strictly*
// concerned with managing a connection pool.
class ReusedHandle {
constructor(type, handle) {
this.type = type;
this.handle = handle;
}
}
function freeSocketErrorListener(err) {
const socket = this;
debug('SOCKET ERROR on FREE socket:', err.message, err.stack);
socket.destroy();
socket.emit('agentRemove');
}
function Agent(options) {
if (!(this instanceof Agent))
return new Agent(options);
EventEmitter.call(this);
this.defaultPort = 80;
this.protocol = 'http:';
this.options = { ...options };
// Don't confuse net and make it think that we're connecting to a pipe
this.options.path = null;
this.requests = {};
this.sockets = {};
this.freeSockets = {};
this.keepAliveMsecs = this.options.keepAliveMsecs || 1000;
this.keepAlive = this.options.keepAlive || false;
this.maxSockets = this.options.maxSockets || Agent.defaultMaxSockets;
this.maxFreeSockets = this.options.maxFreeSockets || 256;
this.on('free', (socket, options) => {
const name = this.getName(options);
debug('agent.on(free)', name);
// TODO(ronag): socket.destroy(err) might have been called
// before coming here and have an 'error' scheduled. In the
// case of socket.destroy() below this 'error' has no handler
// and could cause unhandled exception.
if (!socket.writable) {
socket.destroy();
return;
}
const requests = this.requests[name];
if (requests && requests.length) {
const req = requests.shift();
setRequestSocket(this, req, socket);
if (requests.length === 0) {
delete this.requests[name];
}
return;
}
// If there are no pending requests, then put it in
// the freeSockets pool, but only if we're allowed to do so.
const req = socket._httpMessage;
if (!req || !req.shouldKeepAlive || !this.keepAlive) {
socket.destroy();
return;
}
let freeSockets = this.freeSockets[name];
const freeLen = freeSockets ? freeSockets.length : 0;
let count = freeLen;
if (this.sockets[name])
count += this.sockets[name].length;
if (count > this.maxSockets ||
freeLen >= this.maxFreeSockets ||
!this.keepSocketAlive(socket)) {
socket.destroy();
return;
}
freeSockets = freeSockets || [];
this.freeSockets[name] = freeSockets;
socket[async_id_symbol] = -1;
socket._httpMessage = null;
this.removeSocket(socket, options);
socket.once('error', freeSocketErrorListener);
freeSockets.push(socket);
});
// Don't emit keylog events unless there is a listener for them.
this.on('newListener', maybeEnableKeylog);
}
ObjectSetPrototypeOf(Agent.prototype, EventEmitter.prototype);
ObjectSetPrototypeOf(Agent, EventEmitter);
function maybeEnableKeylog(eventName) {
if (eventName === 'keylog') {
this.removeListener('newListener', maybeEnableKeylog);
// Future sockets will listen on keylog at creation.
const agent = this;
this[kOnKeylog] = function onkeylog(keylog) {
agent.emit('keylog', keylog, this);
};
// Existing sockets will start listening on keylog now.
for (const socket of ObjectValues(this.sockets)) {
socket.on('keylog', this[kOnKeylog]);
}
}
}
Agent.defaultMaxSockets = Infinity;
Agent.prototype.createConnection = net.createConnection;
// Get the key for a given set of request options
Agent.prototype.getName = function getName(options) {
let name = options.host || 'localhost';
name += ':';
if (options.port)
name += options.port;
name += ':';
if (options.localAddress)
name += options.localAddress;
// Pacify parallel/test-http-agent-getname by only appending
// the ':' when options.family is set.
if (options.family === 4 || options.family === 6)
name += `:${options.family}`;
if (options.socketPath)
name += `:${options.socketPath}`;
return name;
};
Agent.prototype.addRequest = function addRequest(req, options, port/* legacy */,
localAddress/* legacy */) {
// Legacy API: addRequest(req, host, port, localAddress)
if (typeof options === 'string') {
options = {
host: options,
port,
localAddress
};
}
options = { ...options, ...this.options };
if (options.socketPath)
options.path = options.socketPath;
if (!options.servername && options.servername !== '')
options.servername = calculateServerName(options, req);
const name = this.getName(options);
if (!this.sockets[name]) {
this.sockets[name] = [];
}
const freeSockets = this.freeSockets[name];
let socket;
if (freeSockets) {
while (freeSockets.length && freeSockets[0].destroyed) {
freeSockets.shift();
}
socket = freeSockets.shift();
if (!freeSockets.length)
delete this.freeSockets[name];
}
const freeLen = freeSockets ? freeSockets.length : 0;
const sockLen = freeLen + this.sockets[name].length;
if (socket) {
// Guard against an uninitialized or user supplied Socket.
const handle = socket._handle;
if (handle && typeof handle.asyncReset === 'function') {
// Assign the handle a new asyncId and run any destroy()/init() hooks.
handle.asyncReset(new ReusedHandle(handle.getProviderType(), handle));
socket[async_id_symbol] = handle.getAsyncId();
}
this.reuseSocket(socket, req);
setRequestSocket(this, req, socket);
this.sockets[name].push(socket);
} else if (sockLen < this.maxSockets) {
debug('call onSocket', sockLen, freeLen);
// If we are under maxSockets create a new one.
this.createSocket(req, options, (err, socket) => {
if (err)
req.onSocket(socket, err);
else
setRequestSocket(this, req, socket);
});
} else {
debug('wait for socket');
// We are over limit so we'll add it to the queue.
if (!this.requests[name]) {
this.requests[name] = [];
}
this.requests[name].push(req);
}
};
Agent.prototype.createSocket = function createSocket(req, options, cb) {
options = { ...options, ...this.options };
if (options.socketPath)
options.path = options.socketPath;
if (!options.servername && options.servername !== '')
options.servername = calculateServerName(options, req);
const name = this.getName(options);
options._agentKey = name;
debug('createConnection', name, options);
options.encoding = null;
const oncreate = once((err, s) => {
if (err)
return cb(err);
if (!this.sockets[name]) {
this.sockets[name] = [];
}
this.sockets[name].push(s);
debug('sockets', name, this.sockets[name].length);
installListeners(this, s, options);
cb(null, s);
});
const newSocket = this.createConnection(options, oncreate);
if (newSocket)
oncreate(null, newSocket);
};
function calculateServerName(options, req) {
let servername = options.host;
const hostHeader = req.getHeader('host');
if (hostHeader) {
if (typeof hostHeader !== 'string') {
throw new ERR_INVALID_ARG_TYPE('options.headers.host',
'String', hostHeader);
}
// abc => abc
// abc:123 => abc
// [::1] => ::1
// [::1]:123 => ::1
if (hostHeader.startsWith('[')) {
const index = hostHeader.indexOf(']');
if (index === -1) {
// Leading '[', but no ']'. Need to do something...
servername = hostHeader;
} else {
servername = hostHeader.substr(1, index - 1);
}
} else {
servername = hostHeader.split(':', 1)[0];
}
}
// Don't implicitly set invalid (IP) servernames.
if (net.isIP(servername))
servername = '';
return servername;
}
function installListeners(agent, s, options) {
function onFree() {
debug('CLIENT socket onFree');
agent.emit('free', s, options);
}
s.on('free', onFree);
function onClose(err) {
debug('CLIENT socket onClose');
// This is the only place where sockets get removed from the Agent.
// If you want to remove a socket from the pool, just close it.
// All socket errors end in a close event anyway.
agent.removeSocket(s, options);
}
s.on('close', onClose);
function onTimeout() {
debug('CLIENT socket onTimeout');
// Destroy if in free list.
// TODO(ronag): Always destroy, even if not in free list.
const sockets = agent.freeSockets;
for (const name of ObjectKeys(sockets)) {
if (sockets[name].includes(s)) {
return s.destroy();
}
}
}
s.on('timeout', onTimeout);
function onRemove() {
// We need this function for cases like HTTP 'upgrade'
// (defined by WebSockets) where we need to remove a socket from the
// pool because it'll be locked up indefinitely
debug('CLIENT socket onRemove');
agent.removeSocket(s, options);
s.removeListener('close', onClose);
s.removeListener('free', onFree);
s.removeListener('timeout', onTimeout);
s.removeListener('agentRemove', onRemove);
}
s.on('agentRemove', onRemove);
if (agent[kOnKeylog]) {
s.on('keylog', agent[kOnKeylog]);
}
}
Agent.prototype.removeSocket = function removeSocket(s, options) {
const name = this.getName(options);
debug('removeSocket', name, 'writable:', s.writable);
const sets = [this.sockets];
// If the socket was destroyed, remove it from the free buffers too.
if (!s.writable)
sets.push(this.freeSockets);
for (const sockets of sets) {
if (sockets[name]) {
const index = sockets[name].indexOf(s);
if (index !== -1) {
sockets[name].splice(index, 1);
// Don't leak
if (sockets[name].length === 0)
delete sockets[name];
}
}
}
if (this.requests[name] && this.requests[name].length) {
debug('removeSocket, have a request, make a socket');
const req = this.requests[name][0];
// If we have pending requests and a socket gets closed make a new one
this.createSocket(req, options, (err, socket) => {
if (err)
req.onSocket(socket, err);
else
socket.emit('free');
});
}
};
Agent.prototype.keepSocketAlive = function keepSocketAlive(socket) {
socket.setKeepAlive(true, this.keepAliveMsecs);
socket.unref();
const agentTimeout = this.options.timeout || 0;
if (socket.timeout !== agentTimeout) {
socket.setTimeout(agentTimeout);
}
return true;
};
Agent.prototype.reuseSocket = function reuseSocket(socket, req) {
debug('have free socket');
socket.removeListener('error', freeSocketErrorListener);
req.reusedSocket = true;
socket.ref();
};
Agent.prototype.destroy = function destroy() {
for (const set of [this.freeSockets, this.sockets]) {
for (const key of ObjectKeys(set)) {
for (const setName of set[key]) {
setName.destroy();
}
}
}
};
function setRequestSocket(agent, req, socket) {
req.onSocket(socket);
const agentTimeout = agent.options.timeout || 0;
if (req.timeout === undefined || req.timeout === agentTimeout) {
return;
}
socket.setTimeout(req.timeout);
}
module.exports = {
Agent,
globalAgent: new Agent()
};