// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. // A bit simpler than readable streams. // Implement an async ._write(chunk, encoding, cb), and it'll handle all // the drain event emission and buffering. 'use strict'; const { ArrayPrototypeSlice, Error, FunctionPrototypeSymbolHasInstance, ObjectDefineProperty, ObjectDefineProperties, ObjectSetPrototypeOf, StringPrototypeToLowerCase, Symbol, SymbolHasInstance, } = primordials; module.exports = Writable; Writable.WritableState = WritableState; const EE = require('events'); const Stream = require('internal/streams/legacy').Stream; const { Buffer } = require('buffer'); const destroyImpl = require('internal/streams/destroy'); const { addAbortSignal, } = require('internal/streams/add-abort-signal'); const { getHighWaterMark, getDefaultHighWaterMark, } = require('internal/streams/state'); const { ERR_INVALID_ARG_TYPE, ERR_METHOD_NOT_IMPLEMENTED, ERR_MULTIPLE_CALLBACK, ERR_STREAM_CANNOT_PIPE, ERR_STREAM_DESTROYED, ERR_STREAM_ALREADY_FINISHED, ERR_STREAM_NULL_VALUES, ERR_STREAM_WRITE_AFTER_END, ERR_UNKNOWN_ENCODING, } = require('internal/errors').codes; const { errorOrDestroy } = destroyImpl; ObjectSetPrototypeOf(Writable.prototype, Stream.prototype); ObjectSetPrototypeOf(Writable, Stream); function nop() {} const kOnFinished = Symbol('kOnFinished'); const kObjectMode = 1 << 0; const kEnded = 1 << 1; const kConstructed = 1 << 2; const kSync = 1 << 3; const kErrorEmitted = 1 << 4; const kEmitClose = 1 << 5; const kAutoDestroy = 1 << 6; const kDestroyed = 1 << 7; const kClosed = 1 << 8; const kCloseEmitted = 1 << 9; const kFinalCalled = 1 << 10; const kNeedDrain = 1 << 11; const kEnding = 1 << 12; const kFinished = 1 << 13; const kDecodeStrings = 1 << 14; const kWriting = 1 << 15; const kBufferProcessing = 1 << 16; const kPrefinished = 1 << 17; const kAllBuffers = 1 << 18; const kAllNoop = 1 << 19; // TODO(benjamingr) it is likely slower to do it this way than with free functions function makeBitMapDescriptor(bit) { return { enumerable: false, get() { return (this.state & bit) !== 0; }, set(value) { if (value) this.state |= bit; else this.state &= ~bit; }, }; } ObjectDefineProperties(WritableState.prototype, { // Object stream flag to indicate whether or not this stream // contains buffers or objects. objectMode: makeBitMapDescriptor(kObjectMode), // if _final has been called. finalCalled: makeBitMapDescriptor(kFinalCalled), // drain event flag. needDrain: makeBitMapDescriptor(kNeedDrain), // At the start of calling end() ending: makeBitMapDescriptor(kEnding), // When end() has been called, and returned. ended: makeBitMapDescriptor(kEnded), // When 'finish' is emitted. finished: makeBitMapDescriptor(kFinished), // Has it been destroyed. destroyed: makeBitMapDescriptor(kDestroyed), // Should we decode strings into buffers before passing to _write? // this is here so that some node-core streams can optimize string // handling at a lower level. decodeStrings: makeBitMapDescriptor(kDecodeStrings), // A flag to see when we're in the middle of a write. writing: makeBitMapDescriptor(kWriting), // A flag to be able to tell if the onwrite cb is called immediately, // or on a later tick. We set this to true at first, because any // actions that shouldn't happen until "later" should generally also // not happen before the first write call. sync: makeBitMapDescriptor(kSync), // A flag to know if we're processing previously buffered items, which // may call the _write() callback in the same tick, so that we don't // end up in an overlapped onwrite situation. bufferProcessing: makeBitMapDescriptor(kBufferProcessing), // Stream is still being constructed and cannot be // destroyed until construction finished or failed. // Async construction is opt in, therefore we start as // constructed. constructed: makeBitMapDescriptor(kConstructed), // Emit prefinish if the only thing we're waiting for is _write cbs // This is relevant for synchronous Transform streams. prefinished: makeBitMapDescriptor(kPrefinished), // True if the error was already emitted and should not be thrown again. errorEmitted: makeBitMapDescriptor(kErrorEmitted), // Should close be emitted on destroy. Defaults to true. emitClose: makeBitMapDescriptor(kEmitClose), // Should .destroy() be called after 'finish' (and potentially 'end'). autoDestroy: makeBitMapDescriptor(kAutoDestroy), // Indicates whether the stream has finished destroying. closed: makeBitMapDescriptor(kClosed), // True if close has been emitted or would have been emitted // depending on emitClose. closeEmitted: makeBitMapDescriptor(kCloseEmitted), allBuffers: makeBitMapDescriptor(kAllBuffers), allNoop: makeBitMapDescriptor(kAllNoop), }); function WritableState(options, stream, isDuplex) { // Duplex streams are both readable and writable, but share // the same options object. // However, some cases require setting options to different // values for the readable and the writable sides of the duplex stream, // e.g. options.readableObjectMode vs. options.writableObjectMode, etc. if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Stream.Duplex; // Bit map field to store WritableState more effciently with 1 bit per field // instead of a V8 slot per field. this.state = kSync | kConstructed | kEmitClose | kAutoDestroy; if (options && options.objectMode) this.state |= kObjectMode; if (isDuplex && options && options.writableObjectMode) this.state |= kObjectMode; // The point at which write() starts returning false // Note: 0 is a valid value, means that we always return false if // the entire buffer is not flushed immediately on write(). this.highWaterMark = options ? getHighWaterMark(this, options, 'writableHighWaterMark', isDuplex) : getDefaultHighWaterMark(false); if (!options || options.decodeStrings !== false) this.state |= kDecodeStrings; // Should close be emitted on destroy. Defaults to true. if (options && options.emitClose === false) this.state &= ~kEmitClose; // Should .destroy() be called after 'end' (and potentially 'finish'). if (options && options.autoDestroy === false) this.state &= ~kAutoDestroy; // Crypto is kind of old and crusty. Historically, its default string // encoding is 'binary' so we have to make this configurable. // Everything else in the universe uses 'utf8', though. const defaultEncoding = options?.defaultEncoding; if (defaultEncoding == null) { this.defaultEncoding = 'utf8'; } else if (Buffer.isEncoding(defaultEncoding)) { this.defaultEncoding = defaultEncoding; } else { throw new ERR_UNKNOWN_ENCODING(defaultEncoding); } // Not an actual buffer we keep track of, but a measurement // of how much we're waiting to get pushed to some underlying // socket or file. this.length = 0; // When true all writes will be buffered until .uncork() call. this.corked = 0; // The callback that's passed to _write(chunk, cb). this.onwrite = onwrite.bind(undefined, stream); // The callback that the user supplies to write(chunk, encoding, cb). this.writecb = null; // The amount that is being written when _write is called. this.writelen = 0; // Storage for data passed to the afterWrite() callback in case of // synchronous _write() completion. this.afterWriteTickInfo = null; resetBuffer(this); // Number of pending user-supplied write callbacks // this must be 0 before 'finish' can be emitted. this.pendingcb = 0; // Indicates whether the stream has errored. When true all write() calls // should return false. This is needed since when autoDestroy // is disabled we need a way to tell whether the stream has failed. this.errored = null; this[kOnFinished] = []; } function resetBuffer(state) { state.buffered = []; state.bufferedIndex = 0; state.state |= kAllBuffers | kAllNoop; } WritableState.prototype.getBuffer = function getBuffer() { return ArrayPrototypeSlice(this.buffered, this.bufferedIndex); }; ObjectDefineProperty(WritableState.prototype, 'bufferedRequestCount', { __proto__: null, get() { return this.buffered.length - this.bufferedIndex; }, }); function Writable(options) { // Writable ctor is applied to Duplexes, too. // `realHasInstance` is necessary because using plain `instanceof` // would return false, as no `_writableState` property is attached. // Trying to use the custom `instanceof` for Writable here will also break the // Node.js LazyTransform implementation, which has a non-trivial getter for // `_writableState` that would lead to infinite recursion. // Checking for a Stream.Duplex instance is faster here instead of inside // the WritableState constructor, at least with V8 6.5. const isDuplex = (this instanceof Stream.Duplex); if (!isDuplex && !FunctionPrototypeSymbolHasInstance(Writable, this)) return new Writable(options); this._writableState = new WritableState(options, this, isDuplex); if (options) { if (typeof options.write === 'function') this._write = options.write; if (typeof options.writev === 'function') this._writev = options.writev; if (typeof options.destroy === 'function') this._destroy = options.destroy; if (typeof options.final === 'function') this._final = options.final; if (typeof options.construct === 'function') this._construct = options.construct; if (options.signal) addAbortSignal(options.signal, this); } Stream.call(this, options); destroyImpl.construct(this, () => { const state = this._writableState; if (!state.writing) { clearBuffer(this, state); } finishMaybe(this, state); }); } ObjectDefineProperty(Writable, SymbolHasInstance, { __proto__: null, value: function(object) { if (FunctionPrototypeSymbolHasInstance(this, object)) return true; if (this !== Writable) return false; return object && object._writableState instanceof WritableState; }, }); // Otherwise people can pipe Writable streams, which is just wrong. Writable.prototype.pipe = function() { errorOrDestroy(this, new ERR_STREAM_CANNOT_PIPE()); }; function _write(stream, chunk, encoding, cb) { const state = stream._writableState; if (typeof encoding === 'function') { cb = encoding; encoding = state.defaultEncoding; } else { if (!encoding) encoding = state.defaultEncoding; else if (encoding !== 'buffer' && !Buffer.isEncoding(encoding)) throw new ERR_UNKNOWN_ENCODING(encoding); if (typeof cb !== 'function') cb = nop; } if (chunk === null) { throw new ERR_STREAM_NULL_VALUES(); } else if ((state.state & kObjectMode) === 0) { if (typeof chunk === 'string') { if ((state.state & kDecodeStrings) !== 0) { chunk = Buffer.from(chunk, encoding); encoding = 'buffer'; } } else if (chunk instanceof Buffer) { encoding = 'buffer'; } else if (Stream._isUint8Array(chunk)) { chunk = Stream._uint8ArrayToBuffer(chunk); encoding = 'buffer'; } else { throw new ERR_INVALID_ARG_TYPE( 'chunk', ['string', 'Buffer', 'Uint8Array'], chunk); } } let err; if ((state.state & kEnding) !== 0) { err = new ERR_STREAM_WRITE_AFTER_END(); } else if ((state.state & kDestroyed) !== 0) { err = new ERR_STREAM_DESTROYED('write'); } if (err) { process.nextTick(cb, err); errorOrDestroy(stream, err, true); return err; } state.pendingcb++; return writeOrBuffer(stream, state, chunk, encoding, cb); } Writable.prototype.write = function(chunk, encoding, cb) { return _write(this, chunk, encoding, cb) === true; }; Writable.prototype.cork = function() { this._writableState.corked++; }; Writable.prototype.uncork = function() { const state = this._writableState; if (state.corked) { state.corked--; if ((state.state & kWriting) === 0) clearBuffer(this, state); } }; Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { // node::ParseEncoding() requires lower case. if (typeof encoding === 'string') encoding = StringPrototypeToLowerCase(encoding); if (!Buffer.isEncoding(encoding)) throw new ERR_UNKNOWN_ENCODING(encoding); this._writableState.defaultEncoding = encoding; return this; }; // If we're already writing something, then just put this // in the queue, and wait our turn. Otherwise, call _write // If we return false, then we need a drain event, so set that flag. function writeOrBuffer(stream, state, chunk, encoding, callback) { const len = (state.state & kObjectMode) !== 0 ? 1 : chunk.length; state.length += len; // stream._write resets state.length const ret = state.length < state.highWaterMark; // We must ensure that previous needDrain will not be reset to false. if (!ret) state.state |= kNeedDrain; if ((state.state & kWriting) !== 0 || state.corked || state.errored || (state.state & kConstructed) === 0) { state.buffered.push({ chunk, encoding, callback }); if ((state.state & kAllBuffers) !== 0 && encoding !== 'buffer') { state.state &= ~kAllBuffers; } if ((state.state & kAllNoop) !== 0 && callback !== nop) { state.state &= ~kAllNoop; } } else { state.writelen = len; state.writecb = callback; state.state |= kWriting | kSync; stream._write(chunk, encoding, state.onwrite); state.state &= ~kSync; } // Return false if errored or destroyed in order to break // any synchronous while(stream.write(data)) loops. return ret && !state.errored && (state.state & kDestroyed) === 0; } function doWrite(stream, state, writev, len, chunk, encoding, cb) { state.writelen = len; state.writecb = cb; state.state |= kWriting | kSync; if ((state.state & kDestroyed) !== 0) state.onwrite(new ERR_STREAM_DESTROYED('write')); else if (writev) stream._writev(chunk, state.onwrite); else stream._write(chunk, encoding, state.onwrite); state.state &= ~kSync; } function onwriteError(stream, state, er, cb) { --state.pendingcb; cb(er); // Ensure callbacks are invoked even when autoDestroy is // not enabled. Passing `er` here doesn't make sense since // it's related to one specific write, not to the buffered // writes. errorBuffer(state); // This can emit error, but error must always follow cb. errorOrDestroy(stream, er); } function onwrite(stream, er) { const state = stream._writableState; const sync = (state.state & kSync) !== 0; const cb = state.writecb; if (typeof cb !== 'function') { errorOrDestroy(stream, new ERR_MULTIPLE_CALLBACK()); return; } state.state &= ~kWriting; state.writecb = null; state.length -= state.writelen; state.writelen = 0; if (er) { // Avoid V8 leak, https://github.com/nodejs/node/pull/34103#issuecomment-652002364 er.stack; // eslint-disable-line no-unused-expressions if (!state.errored) { state.errored = er; } // In case of duplex streams we need to notify the readable side of the // error. if (stream._readableState && !stream._readableState.errored) { stream._readableState.errored = er; } if (sync) { process.nextTick(onwriteError, stream, state, er, cb); } else { onwriteError(stream, state, er, cb); } } else { if (state.buffered.length > state.bufferedIndex) { clearBuffer(stream, state); } if (sync) { // It is a common case that the callback passed to .write() is always // the same. In that case, we do not schedule a new nextTick(), but // rather just increase a counter, to improve performance and avoid // memory allocations. if (state.afterWriteTickInfo !== null && state.afterWriteTickInfo.cb === cb) { state.afterWriteTickInfo.count++; } else { state.afterWriteTickInfo = { count: 1, cb, stream, state }; process.nextTick(afterWriteTick, state.afterWriteTickInfo); } } else { afterWrite(stream, state, 1, cb); } } } function afterWriteTick({ stream, state, count, cb }) { state.afterWriteTickInfo = null; return afterWrite(stream, state, count, cb); } function afterWrite(stream, state, count, cb) { const needDrain = (state.state & (kEnding | kNeedDrain)) === kNeedDrain && !stream.destroyed && state.length === 0; if (needDrain) { state.state &= ~kNeedDrain; stream.emit('drain'); } while (count-- > 0) { state.pendingcb--; cb(null); } if ((state.state & kDestroyed) !== 0) { errorBuffer(state); } finishMaybe(stream, state); } // If there's something in the buffer waiting, then invoke callbacks. function errorBuffer(state) { if ((state.state & kWriting) !== 0) { return; } for (let n = state.bufferedIndex; n < state.buffered.length; ++n) { const { chunk, callback } = state.buffered[n]; const len = (state.state & kObjectMode) !== 0 ? 1 : chunk.length; state.length -= len; callback(state.errored ?? new ERR_STREAM_DESTROYED('write')); } const onfinishCallbacks = state[kOnFinished].splice(0); for (let i = 0; i < onfinishCallbacks.length; i++) { onfinishCallbacks[i](state.errored ?? new ERR_STREAM_DESTROYED('end')); } resetBuffer(state); } // If there's something in the buffer waiting, then process it. function clearBuffer(stream, state) { if (state.corked || (state.state & (kDestroyed | kBufferProcessing)) !== 0 || (state.state & kConstructed) === 0) { return; } const objectMode = (state.state & kObjectMode) !== 0; const { buffered, bufferedIndex } = state; const bufferedLength = buffered.length - bufferedIndex; if (!bufferedLength) { return; } let i = bufferedIndex; state.state |= kBufferProcessing; if (bufferedLength > 1 && stream._writev) { state.pendingcb -= bufferedLength - 1; const callback = (state.state & kAllNoop) !== 0 ? nop : (err) => { for (let n = i; n < buffered.length; ++n) { buffered[n].callback(err); } }; // Make a copy of `buffered` if it's going to be used by `callback` above, // since `doWrite` will mutate the array. const chunks = (state.state & kAllNoop) !== 0 && i === 0 ? buffered : ArrayPrototypeSlice(buffered, i); chunks.allBuffers = (state.state & kAllBuffers) !== 0; doWrite(stream, state, true, state.length, chunks, '', callback); resetBuffer(state); } else { do { const { chunk, encoding, callback } = buffered[i]; buffered[i++] = null; const len = objectMode ? 1 : chunk.length; doWrite(stream, state, false, len, chunk, encoding, callback); } while (i < buffered.length && (state.state & kWriting) === 0); if (i === buffered.length) { resetBuffer(state); } else if (i > 256) { buffered.splice(0, i); state.bufferedIndex = 0; } else { state.bufferedIndex = i; } } state.state &= ~kBufferProcessing; } Writable.prototype._write = function(chunk, encoding, cb) { if (this._writev) { this._writev([{ chunk, encoding }], cb); } else { throw new ERR_METHOD_NOT_IMPLEMENTED('_write()'); } }; Writable.prototype._writev = null; Writable.prototype.end = function(chunk, encoding, cb) { const state = this._writableState; if (typeof chunk === 'function') { cb = chunk; chunk = null; encoding = null; } else if (typeof encoding === 'function') { cb = encoding; encoding = null; } let err; if (chunk !== null && chunk !== undefined) { const ret = _write(this, chunk, encoding); if (ret instanceof Error) { err = ret; } } // .end() fully uncorks. if (state.corked) { state.corked = 1; this.uncork(); } if (err) { // Do nothing... } else if (!state.errored && (state.state & kEnding) === 0) { // This is forgiving in terms of unnecessary calls to end() and can hide // logic errors. However, usually such errors are harmless and causing a // hard error can be disproportionately destructive. It is not always // trivial for the user to determine whether end() needs to be called // or not. state.state |= kEnding; finishMaybe(this, state, true); state.state |= kEnded; } else if ((state.state & kFinished) !== 0) { err = new ERR_STREAM_ALREADY_FINISHED('end'); } else if ((state.state & kDestroyed) !== 0) { err = new ERR_STREAM_DESTROYED('end'); } if (typeof cb === 'function') { if (err) { process.nextTick(cb, err); } else if ((state.state & kFinished) !== 0) { process.nextTick(cb, null); } else { state[kOnFinished].push(cb); } } return this; }; function needFinish(state) { return ( // State is ended && constructed but not destroyed, finished, writing, errorEmitted or closedEmitted (state.state & ( kEnding | kDestroyed | kConstructed | kFinished | kWriting | kErrorEmitted | kCloseEmitted )) === (kEnding | kConstructed) && state.length === 0 && !state.errored && state.buffered.length === 0); } function callFinal(stream, state) { let called = false; function onFinish(err) { if (called) { errorOrDestroy(stream, err ?? ERR_MULTIPLE_CALLBACK()); return; } called = true; state.pendingcb--; if (err) { const onfinishCallbacks = state[kOnFinished].splice(0); for (let i = 0; i < onfinishCallbacks.length; i++) { onfinishCallbacks[i](err); } errorOrDestroy(stream, err, (state.state & kSync) !== 0); } else if (needFinish(state)) { state.state |= kPrefinished; stream.emit('prefinish'); // Backwards compat. Don't check state.sync here. // Some streams assume 'finish' will be emitted // asynchronously relative to _final callback. state.pendingcb++; process.nextTick(finish, stream, state); } } state.state |= kSync; state.pendingcb++; try { stream._final(onFinish); } catch (err) { onFinish(err); } state.state &= ~kSync; } function prefinish(stream, state) { if ((state.state & (kPrefinished | kFinalCalled)) === 0) { if (typeof stream._final === 'function' && (state.state & kDestroyed) === 0) { state.state |= kFinalCalled; callFinal(stream, state); } else { state.state |= kPrefinished; stream.emit('prefinish'); } } } function finishMaybe(stream, state, sync) { if (needFinish(state)) { prefinish(stream, state); if (state.pendingcb === 0) { if (sync) { state.pendingcb++; process.nextTick((stream, state) => { if (needFinish(state)) { finish(stream, state); } else { state.pendingcb--; } }, stream, state); } else if (needFinish(state)) { state.pendingcb++; finish(stream, state); } } } } function finish(stream, state) { state.pendingcb--; state.state |= kFinished; const onfinishCallbacks = state[kOnFinished].splice(0); for (let i = 0; i < onfinishCallbacks.length; i++) { onfinishCallbacks[i](null); } stream.emit('finish'); if ((state.state & kAutoDestroy) !== 0) { // In case of duplex streams we need a way to detect // if the readable side is ready for autoDestroy as well. const rState = stream._readableState; const autoDestroy = !rState || ( rState.autoDestroy && // We don't expect the readable to ever 'end' // if readable is explicitly set to false. (rState.endEmitted || rState.readable === false) ); if (autoDestroy) { stream.destroy(); } } } ObjectDefineProperties(Writable.prototype, { closed: { __proto__: null, get() { return this._writableState ? (this._writableState.state & kClosed) !== 0 : false; }, }, destroyed: { __proto__: null, get() { return this._writableState ? (this._writableState.state & kDestroyed) !== 0 : false; }, set(value) { // Backward compatibility, the user is explicitly managing destroyed. if (!this._writableState) return; if (value) this._writableState.state |= kDestroyed; else this._writableState.state &= ~kDestroyed; }, }, writable: { __proto__: null, get() { const w = this._writableState; // w.writable === false means that this is part of a Duplex stream // where the writable side was disabled upon construction. // Compat. The user might manually disable writable side through // deprecated setter. return !!w && w.writable !== false && !w.errored && (w.state & (kEnding | kEnded | kDestroyed)) === 0; }, set(val) { // Backwards compatible. if (this._writableState) { this._writableState.writable = !!val; } }, }, writableFinished: { __proto__: null, get() { return this._writableState ? (this._writableState.state & kFinished) !== 0 : false; }, }, writableObjectMode: { __proto__: null, get() { return this._writableState ? (this._writableState.state & kObjectMode) !== 0 : false; }, }, writableBuffer: { __proto__: null, get() { return this._writableState && this._writableState.getBuffer(); }, }, writableEnded: { __proto__: null, get() { return this._writableState ? (this._writableState.state & kEnding) !== 0 : false; }, }, writableNeedDrain: { __proto__: null, get() { const wState = this._writableState; if (!wState) return false; // !destroyed && !ending && needDrain return (wState.state & (kDestroyed | kEnding | kNeedDrain)) === kNeedDrain; }, }, writableHighWaterMark: { __proto__: null, get() { return this._writableState && this._writableState.highWaterMark; }, }, writableCorked: { __proto__: null, get() { return this._writableState ? this._writableState.corked : 0; }, }, writableLength: { __proto__: null, get() { return this._writableState && this._writableState.length; }, }, errored: { __proto__: null, enumerable: false, get() { return this._writableState ? this._writableState.errored : null; }, }, writableAborted: { __proto__: null, enumerable: false, get: function() { return !!( this._writableState.writable !== false && ((this._writableState.state & kDestroyed) !== 0 || this._writableState.errored) && (this._writableState.state & kFinished) === 0 ); }, }, }); const destroy = destroyImpl.destroy; Writable.prototype.destroy = function(err, cb) { const state = this._writableState; // Invoke pending callbacks. if ((state.state & kDestroyed) === 0 && (state.bufferedIndex < state.buffered.length || state[kOnFinished].length)) { process.nextTick(errorBuffer, state); } destroy.call(this, err, cb); return this; }; Writable.prototype._undestroy = destroyImpl.undestroy; Writable.prototype._destroy = function(err, cb) { cb(err); }; Writable.prototype[EE.captureRejectionSymbol] = function(err) { this.destroy(err); }; let webStreamsAdapters; // Lazy to avoid circular references function lazyWebStreams() { if (webStreamsAdapters === undefined) webStreamsAdapters = require('internal/webstreams/adapters'); return webStreamsAdapters; } Writable.fromWeb = function(writableStream, options) { return lazyWebStreams().newStreamWritableFromWritableStream( writableStream, options); }; Writable.toWeb = function(streamWritable) { return lazyWebStreams().newWritableStreamFromStreamWritable(streamWritable); };