In the SEA tests, if any of these steps fail:
1. Copy the executable
2. Inject the SEA blob
3. Signing the SEA
We skip the test because the error likely comes from the system or
postject and is not something the Node.js core can fix. We only leave
an exception for a basic test that test injecting empty files as
SEA to ensure the workflow is working (but we still skip if copying
fails or signing fails on Windows).
PR-URL: https://github.com/nodejs/node/pull/51887
Refs: https://github.com/nodejs/node/issues/49630
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
With this patch:
Users can now include assets by adding a key-path dictionary
to the configuration as the `assets` field. At build time, Node.js
would read the assets from the specified paths and bundle them into
the preparation blob. In the generated executable, users can retrieve
the assets using the `sea.getAsset()` and `sea.getAssetAsBlob()` API.
```json
{
"main": "/path/to/bundled/script.js",
"output": "/path/to/write/the/generated/blob.blob",
"assets": {
"a.jpg": "/path/to/a.jpg",
"b.txt": "/path/to/b.txt"
}
}
```
The single-executable application can access the assets as follows:
```cjs
const { getAsset } = require('node:sea');
// Returns a copy of the data in an ArrayBuffer
const image = getAsset('a.jpg');
// Returns a string decoded from the asset as UTF8.
const text = getAsset('b.txt', 'utf8');
// Returns a Blob containing the asset.
const blob = getAssetAsBlob('a.jpg');
```
Drive-by: update the documentation to include a section dedicated
to the injected main script and refer to it as "injected main
script" instead of "injected module" because it's a script, not
a module.
PR-URL: https://github.com/nodejs/node/pull/50960
Refs: https://github.com/nodejs/single-executable/issues/68
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>