This improves dgram performance by avoiding unnecessary async
operations.
One issue with this commit is that it seems hard to actually create
conditions under which the fallback path to the async case is
actually taken, for all supported OS, so an internal CLI option
is used for testing that path.
Another caveat is that the lack of an async operation means
that there are slight timing differences (essentially `nextTick()`
rather than `setImmediate()` for the send callback).
PR-URL: https://github.com/nodejs/node/pull/29832
Reviewed-By: David Carlier <devnexen@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
PR-URL: https://github.com/nodejs/node/pull/16121
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
This helps to prevent issues where a failed test can keep a bound
socket open long enough to cause other tests to fail with EADDRINUSE
because the same port number is used.
PR-URL: https://github.com/nodejs/node/pull/7045
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Rod Vagg <rod@vagg.org>
Just send 10 messages recursively and check that the send calls are
asynchronous by asserting that a `setImmediate` callback has been called
in-between. It avoids a race condition in the test when the recursive
limit is reached without having received at least 10 messages.
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
PR-URL: https://github.com/nodejs/node/pull/5079