This patch makes the binding templates ObjectTemplates, since we
don't actually need the constructor function. This also avoids
setting the properties on prototype, and instead initializes them
directly on the object template.
Previously the initialization was similar to:
```
function Binding() {}
Binding.prototype.property = ...;
module.exports = new Binding;
```
Now it's similar to:
```
module.exports = { property: ... };
```
PR-URL: https://github.com/nodejs/node/pull/47913
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
This patch moves the initialization of per-isolate properties of
the bindings that are in the embedded snapshot separate from the
initialization of their per-context properties. This is necessary
for workers to share the isolate snapshot with the main thread
and deserialize these properties instead of creating them from
scratch.
PR-URL: https://github.com/nodejs/node/pull/47768
Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: Minwoo Jung <nodecorelab@gmail.com>
Its defined as a class, so forward declare as a class, fixing type
mismatch warning.
PR-URL: https://github.com/nodejs/node/pull/32677
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Richard Lau <riclau@uk.ibm.com>
Moves state that is specific to the `fs` binding into the
`fs` binding implementation as a cleanup.
PR-URL: https://github.com/nodejs/node/pull/32538
Reviewed-By: James M Snell <jasnell@gmail.com>
Due to how the Environment class is used through the codebase,
there are a lot of includes referencing either env.h or env-inl.h.
This can cause that when any development touches those libraries,
a lot of files have to be recompiled.
This commit attempts to change those includes by forward declarations
when possible to mitigate the issue.
Refs: https://github.com/nodejs/node/issues/27531
PR-URL: https://github.com/nodejs/node/pull/30133
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: David Carlier <devnexen@gmail.com>
Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
This patch:
- Refactors the `MemoryRetainer` API so that the impementer no longer
calls `TrackThis()` that sets the size of node on the top of the
stack, which may be hard to understand. Instead now they implements
`SelfSize()` to provide their self sizes. Also documents
the API in the header.
- Refactors `MemoryTracker` so it calls `MemoryInfoName()` and
`SelfSize()` of `MemoryRetainer` to retrieve info about them, and
separate `node_names` and `edge_names` so the edges can be properly
named with reference names and the nodes can be named with class
names. (Previously the nodes are named with reference names while the
edges are all indexed and appear as array elements).
- Adds `SET_MEMORY_INFO_NAME()`, `SET_SELF_SIZE()` and
`SET_NO_MEMORY_INFO()` convenience macros
- Fixes a few `MemoryInfo` calls in some `MemoryRetainers` to track
their references properly.
- Refactors the heapdump tests to check both node names and edge names,
distinguishing between wrapped JS nodes (without prefixes)
and embedder wrappers (prefixed with `Node / `).
PR-URL: https://github.com/nodejs/node/pull/23072
Reviewed-By: Anna Henningsen <anna@addaleax.net>
- Use camel case names for memory retainers inherited from AsyncWrap
instead of their provider names (which are all in upper case)
- Assign class names to wraps so that they appear in the heap snapshot
as nodes with class names as node names. Previously some nodes are
named with reference names, which are supposed to be edge names
instead.
PR-URL: https://github.com/nodejs/node/pull/21939
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Gus Caplan <me@gus.host>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
This will enable more detailed heap snapshots based on
a newer V8 API.
This commit itself is not tied to that API and could
be backported.
PR-URL: https://github.com/nodejs/node/pull/21742
Reviewed-By: James M Snell <jasnell@gmail.com>
Wrapping libuv handles is what `HandleWrap` is there for.
This allows a decent reduction of state tracking machinery
by moving active-ness tracking to JS, and removing all
interaction with garbage collection.
Refs: https://github.com/nodejs/node/pull/21093
PR-URL: https://github.com/nodejs/node/pull/21244
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Anatoli Papirovski <apapirovski@mac.com>
Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
- Check if the watcher is active in JS land before
invoking the binding, act as a noop if the state of
the watcher does not match the expectation. This
avoids firing 'stop' when the watcher is already
stopped.
- Update comments, validate more arguments and
the type of the handle.
- Handle the errors from uv_fs_poll_start
- Create an `IsActive` helper method on StatWatcher
PR-URL: https://github.com/nodejs/node/pull/19345
Refs: https://github.com/nodejs/node/pull/19089
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
This commit renames async-wrap to async_wrap for consitency with other
c++ source files.
PR-URL: https://github.com/nodejs/node/pull/17022
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Refael Ackermann <refack@gmail.com>
Reviewed-By: Anatoli Papirovski <apapirovski@mac.com>
For consistency with the newly added src/base64.h header, check that
NODE_WANT_INTERNALS is defined and set in internal headers.
PR-URL: https://github.com/nodejs/node/pull/6948
Refs: https://github.com/nodejs/node/pull/6910
Reviewed-By: Fedor Indutny <fedor.indutny@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Re-add the wrapper class id to AsyncWrap instances so they can be
tracked directly in a heapdump.
Previously the class id was given without setting the heap dump wrapper
class info provider. Causing a segfault when a heapdump was taken. This
has been added, and the label_ set to the given provider name so each
instance can be identified.
The id will not be set of the passed object has no internal field count.
As the class pointer cannot be retrieved from the object.
In order to properly report the allocated size of each class, the new
pure virtual method self_size() has been introduces.
PR-URL: https://github.com/nodejs/io.js/pull/1896
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
The copyright and license notice is already in the LICENSE file. There
is no justifiable reason to also require that it be included in every
file, since the individual files are not individually distributed except
as part of the entire package.
Add `override` keywords where appropriate. Makes maintenance easier
because the compiler will shout at you when a base class changes in
an incompatible way.
BaseObject is a class that just handles the Persistent handle attached
to the class instance.
This also removed WeakObject. Reordering the inheritance chain helps
prevent unneeded calls on instances that don't call MakeCallback.
Turns out that we don't use node_object_wrap.h any more in core,
and, with v8 3.21, it's breaking our Windows build. Removing refs
to it everywhere (and adding node.h in one case where it was the
only way node.h was being included), we have restored the Windows
build.
Drop the ObjectWrap dependency in favor of an internal WeakObject class.
Let's us stop worrying about API and ABI compatibility when making
changes to the way node.js deals with weakly persistent handles
internally.
Fix pointer unwrapping when T is a class with more than one base class.
Before this commit, the wrapped void* pointer was cast directly to T*
without going through ObjectWrap* first, possibly leading to a class
instance pointer that points to the wrong vtable.
This change required some cleanup in various files; some classes
used private rather than public inheritance, others didn't derive
from ObjectWrap at all...
Fixes#6188.
This commit makes it possible to use multiple V8 execution contexts
within a single event loop. Put another way, handle and request wrap
objects now "remember" the context they belong to and switch back to
that context when the time comes to call into JS land.
This could have been done in a quick and hacky way by calling
v8::Object::GetCreationContext() on the wrap object right before
making a callback but that leaves a fairly wide margin for bugs.
Instead, we make the context explicit through a new Environment class
that encapsulates everything (or almost everything) that belongs to
the context. Variables that used to be a static or a global are now
members of the aforementioned class. An additional benefit is that
this approach should make it relatively straightforward to add full
isolate support in due course.
There is no JavaScript API yet but that will be added in the near
future.
This work was graciously sponsored by GitHub, Inc.
This is a big commit that touches just about every file in the src/
directory. The V8 API has changed in significant ways. The most
important changes are:
* Binding functions take a const v8::FunctionCallbackInfo<T>& argument
rather than a const v8::Arguments& argument.
* Binding functions return void rather than v8::Handle<v8::Value>. The
return value is returned with the args.GetReturnValue().Set() family
of functions.
* v8::Persistent<T> no longer derives from v8::Handle<T> and no longer
allows you to directly dereference the object that the persistent
handle points to. This means that the common pattern of caching
oft-used JS values in a persistent handle no longer quite works,
you first need to reconstruct a v8::Local<T> from the persistent
handle with the Local<T>::New(isolate, persistent) factory method.
A handful of (internal) convenience classes and functions have been
added to make dealing with the new API a little easier.
The most visible one is node::Cached<T>, which wraps a v8::Persistent<T>
with some template sugar. It can hold arbitrary types but so far it's
exclusively used for v8::Strings (which was by far the most commonly
cached handle type.)
While libuv supports reporting subsecond stat resolution across
platforms, to actually get that resolution your platform and filesystem
must support it (not HFS, ext[23], fat), otherwise the nsecs are 0