Previously destroy could be called multiple times causing inconsistent
and hard to predict behavior. Furthermore, since the stream _destroy
implementation can only be called once, the behavior of applying destroy
multiple times becomes unclear.
This changes so that only the first destroy() call is executed and any
subsequent calls are noops.
PR-URL: https://github.com/nodejs/node/pull/29197
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
This makes readable and writable automatically computed based
on the stream state.
Effectivly deprecating/discouraging manual management of this.
Makes the properties more consistent and easier to reason about.
Fixes: https://github.com/nodejs/node/issues/29377
PR-URL: https://github.com/nodejs/node/pull/31197
Refs: https://github.com/nodejs/node/issues/29377
Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Rich Trott <rtrott@gmail.com>