Enables the following rules:
- no-undef: Valuable rule to error on usage of undefined variables
- require-buffer: Custom rule that forbids usage of the global Buffer
inside lib/ because of REPL issues.
PR-URL: https://github.com/nodejs/io.js/pull/1794
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
`printDeprecationMessage` is used to deprecate modules
and execution branches.
PR-URL: https://github.com/nodejs/io.js/pull/1822
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Buffer.byteLength is important for speed because it is called whenever a
new Buffer is created from a string.
This commit optimizes Buffer.byteLength execution by:
- moving base64 length calculation into JS-land, which is now much
faster
- remove redundant code and streamline the UTF8 length calculation
It also adds a benchmark and better tests.
PR-URL: https://github.com/nodejs/io.js/pull/1713
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
When buffer list less than 2, no need to calculate the length.
The change's benchmark result is here:
https://gist.github.com/JacksonTian/2c9e2bdec00018e010e6
It improve 15% ~ 25% speed when list only have one buffer,
to other cases no effect.
PR-URL: https://github.com/iojs/io.js/pull/1437
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Brendan Ashworth <brendan.ashworth@me.com>
When the string is empty, calling the binding is unnecessary and slow.
PR-URL: https://github.com/iojs/io.js/pull/1441
Reviewed-by: Jeremiah Senkpiel <fishrock123@rocketmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Christian Tellnes <christian@tellnes.no>
When slicing global pool - ensure that the underlying buffer's data ptr
is 8-byte alignment to do not ruin expectations of 3rd party C++ addons.
NOTE: 0.10 node.js always returned aligned pointers and io.js should do
this too for compatibility.
PR-URL: https://github.com/iojs/io.js/pull/1126
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-by: Bert Belder <bertbelder@gmail.com>
The .parent property of the allocated buffer should remain undefined in
the case that it's not a slice. Also included test to verify this.
PR-URL: https://github.com/iojs/io.js/pull/1109
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
Reviewed-By: Fedor Indutny <fedor@indutny.com>
Avoid a costly String#toLowerCase() call in Buffer#write() in the
common case, i.e., that the string is already lowercase. Reduces
the running time of the following benchmark by about 40%:
for (var b = Buffer(1), i = 0; i < 25e6; ++i) b.write('x', 'ucs2');
PR-URL: https://github.com/iojs/io.js/pull/1048
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
The Buffer constructor is used pervasively throughout io.js, yet it was
one of the most unwieldy functions in core. This commit breaks up the
constructor into several small functions in a way that makes V8 happy.
About 8-10% CPU time was attributed to the constructor function before
in buffer-heavy benchmarks. That pretty much drops to zero now because
V8 can now easily inline it at the call site. It shortens the running
time of the following simple benchmark by about 15%:
for (var i = 0; i < 25e6; ++i) new Buffer(1);
And about 8% from this benchmark:
for (var i = 0; i < 1e7; ++i) new Buffer('x', 'ucs2');
PR-URL: https://github.com/iojs/io.js/pull/1048
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Add Buffer#indexOf(). Support strings, numbers and other Buffers. Also
included docs and tests.
Special thanks to Sam Rijs <srijs@airpost.net> for first proposing this
change.
PR-URL: https://github.com/iojs/io.js/pull/561
Reviewed-by: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Brian White <mscdex@mscdex.net>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
If the Buffer allocation isn't a slice then there's no need to adjust
the pool offset after realloc'ing the space available.
Fixes: 6462519 "buffer, doc: misc. fix and cleanup"
Remove internal object and expose functions directly on binding. This
makes possible to simply use internal functions in other builtin
modules.
PR-URL: https://github.com/iojs/io.js/pull/770
Reviewed-by: Trevor Norris <trev.norris@gmail.com>
Reviewed-by: Ben Noordhuis <info@bnoordhuis.nl>
Many of the util.is*() methods used to check data types
simply compare against a single value or the result of
typeof. This commit replaces calls to these methods with
equivalent checks. This commit does not touch calls to the
more complex methods (isRegExp(), isDate(), etc.).
Fixes: https://github.com/iojs/io.js/issues/607
PR-URL: https://github.com/iojs/io.js/pull/647
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
A number -> uint32 type coercion bug made buffer sizes
larger than kMaxLength (0x3fffffff) wrap around.
Instead of rejecting the requested size with an exception,
the constructor created a buffer with the wrong size.
PR-URL: https://github.com/iojs/io.js/pull/657
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
This makes possible to use `for..of` loop with
buffers. Also related `keys`, `values` and `entries`
methods are added for feature parity with `Uint8Array`.
PR-URL: https://github.com/iojs/io.js/pull/525
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
This commit replaces a number of var statements throughout
the lib code with const statements.
PR-URL: https://github.com/iojs/io.js/pull/541
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
The copyright and license notice is already in the LICENSE file. There
is no justifiable reason to also require that it be included in every
file, since the individual files are not individually distributed except
as part of the entire package.
Turn on strict mode for the files in the lib/ directory. It helps
catch bugs and can have a positive effect on performance.
PR-URL: https://github.com/node-forward/node/pull/64
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Fedor Indutny <fedor@indutny.com>
* Add official documentation that a Buffer instance is a viable
argument when instantiating a new Buffer.
* Properly set the poolOffset when a buffer needs to be truncated.
* Add comments clarifying specific peculiar coding choices.
* Remove a level of unnecessary indentation.
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Add generic functions for (U)Int read/write operations on Buffers. These
support up to and including 48 bit reads and writes.
Include documentation and tests.
Additional work done by Trevor Norris to include 40 and 48 bit write
support. Because bitwise operations cannot be used on values greater
than 32 bits, the operations have been replaced with mathematical
calculations. Regardless, they are still faster than floating point
operations.
Reviewed-by: Trevor Norris <trev.norris@gmail.com>
Performance improvement by moving checks for floating point operations
to JS and doing the operation on a protected internal function that
assumes all arguments are correct. Still abort if the operation
overflows memory. This can only be caused if the Buffer's length
property isn't the same as the actual internal length.
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Running fill() with an empty string would cause Node to hang
indefinitely. Now it will return without having operated on the buffer.
User facing function has been pulled into JS to perform all initial
value checks and coercions. The C++ method has been placed on the
"internal" object.
Coerced non-string values to numbers to match v0.10 support.
Simplified logic and changed a couple variable names.
Added tests for fill() and moved them all to the beginning of
buffer-test.js since many other tests depend on fill() working properly.
Fixes: https://github.com/joyent/node/issues/8469
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
In 4c9b30d removal of the prototype attributes meant NativeBuffer() no
longer had the same object map as Buffer(). By now setting the same
properties in the same order both constructors will produce the same
map.
The same commit changed "parent" from undefined to null. This caused a
failure in Buffer#slice() where it was checked if parent === undefined.
Causing the incorrect parent to be set.
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Increase the performance of new Buffer construction by initializing all
properties before SetIndexedPropertiesToExternalArrayData call.
Reviewed-by: Trevor Norris <trev.norris@gmail.com>
Creating a new buffer from the toJSON() output of another
buffer does not currently work. This commit adds that
support. Closes#7849.
Signed-off-by: Fedor Indutny <fedor@indutny.com>
Increase the performance and simplify the logic of Buffer#write{U}Int*
and Buffer#read{U}Int* methods by placing the byte manipulation code
directly inline.
Also improve the speed of buffer-write benchmarks by creating a new
call directly to each method by using Function() instead of calling by
buff[fn].
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Conflicts:
lib/buffer.js
compare() works like String.localeCompare such that:
Buffer.compare(a, b) === a.compare(b);
equals() does a native check to see if two buffers are equal.
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Fix issue where a signed integer is returned.
Example:
var b = new Buffer(4);
b.writeUInt32BE(0xffffffff);
b.readUInt32BE(0) == -1
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
When our estimates for a storage size are higher than the actual length
of decoded data, the destination buffer should be truncated. Otherwise
`Buffer::Length` will give misleading information to C++ layer.
fix#7365
Signed-off-by: Fedor Indutny <fedor@indutny.com>
Increase the performance and simplify the logic of Buffer#write{U}Int*
and Buffer#read{U}Int* methods by placing the byte manipulation code
directly inline.
Also improve the speed of buffer-write benchmarks by creating a new
call directly to each method by using Function() instead of calling by
buff[fn].
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Buffer#write() was showing the deprecation warning when only
buf.write('string') was passed. This is incorrect since the encoding is
always optional.
Argument order should follow:
Buffer#write(string[, offset[, length]][, encoding])
(yeah, not confusing at all)
String#toLowerCase() is incredibly slow and was costing a 15-30%
performance hit for Buffers less than 1KB. Now instead it'll attempt to
find the correct encoding directly from the passed encoding, only then
afterwards it'll lowercase.
The optimization for not passing any encoding at all is still at the top
of the method.
At most this may add 10% performance hit for passing a mixed case
encoding.
Length arguments passed to SlowBuffer were coerced to Int32, not Uint32,
so passing a negative number would throw the following:
node: ../src/smalloc.cc:244: void node::smalloc::Alloc(): Assertion `length <= kMaxLength' failed.
Aborted (core dumped)
That has been fixed by coercing to Uint32 and comparing the value
against kMaxLength.
Due to a lot of the util.is* checks there was much unnecessary overhead
for the most common use case of Buffer. Which is creating a new Buffer
instance for data from incoming I/O. NativeBuffer is a simple way to
bypass all the unneeded checks and simply hand back a Buffer instance
while setting the length.
All the Buffer#{ascii,hex,etc.}Slice() methods are intentionally strict
to alert if a Buffer instance was attempting to be accessed out of
bounds. Buffer#toString() is the more user friendly way of accessing the
data, and will coerce values to their min/max on overflow.
Includes:
* No need for `typeof` when checking undefined.
* length is coerced to uint so no need to check if < 0.
* Stay consistent and always throw `new` errors.
* Returning offset + magic number in every write is error prone. Instead
return the central write function which returns the correct offset.
In a rush to implement the fix 35e0d60 I overlooked the logic that
causes 0-length buffer instantiation to automatically not assign the
parent regardless.
SlowBuffer(0) passes NULL instead of doing malloc(0). So when someone
attempted to SlowBuffer(0).slice(0, 1) an assert would fail in
smalloc::SliceOnto.
It's important that the check go where it is because the resulting
Buffer needs to have external array data allocated. In the case a user
tries to slice a zero length Buffer it will also have NULL passed as the
data argument.
Also fixed where the .parent attribute was set for zero length Buffers.
There is no need to track the source of slice if the slice isn't
actually occurring.
It will be confusing if later on we add Buffer#dispose(), and smalloc is
its own cpp api anyways. So instead create a new require('smalloc') to
expose the previous Buffer.alloc/dispose methods, and expose copyOnto
and kMaxLength as well.
Other changes:
* Added documentation and additional tests.
* smalloc::CopyOnto has changed from using assert() to throwing errors
on bad argument values because it is not exposed to the user.
* Minor style fixes.
When creating a slice, make sure to propagate the originating parent.
This is to prevent a buf.parent.parent.(etc) scenario.
Also speed up the constructor by preventing lookup of non-existant
properties by setting them beforehand in the prototype. (see
https://github.com/joyent/node/commit/7ce5a31#commitcomment-3332779)
While the new Buffer implementation is much faster we still have the
necessity of using Buffer pools. This is undesirable because it may
still lead to unwanted memory retention, but for the time being this is
the best solution.
Because of this re-introduction, and since there is no more SlowBuffer
type, the SlowBuffer method has been re-purposed to return a non-pooled
Buffer instance. This will be helpful for developers to store data for
indeterminate lengths of time without introducing a memory leak.
Another change to Buffer pools was that they are only allocated if the
requested chunk is < poolSize / 2. This was done because allocations are
much quicker now, and it's a better use of the pool.
Memory allocations are now done through smalloc. The Buffer cc class has
been removed completely, but for backwards compatibility have left the
namespace as Buffer.
The .parent attribute is only set if the Buffer is a slice of an
allocation. Which is then set to the alloc object (not a Buffer).
The .offset attribute is now a ReadOnly set to 0, for backwards
compatibility. I'd like to remove it in the future (pre v1.0).
A few alterations have been made to how arguments are either coerced or
thrown. All primitives will now be coerced to their respective values,
and (most) all out of range index requests will throw.
The indexes that are coerced were left for backwards compatibility. For
example: Buffer slice operates more like Array slice, and coerces
instead of throwing out of range indexes. This may change in the future.
The reason for wanting to throw for out of range indexes is because
giving js access to raw memory has high potential risk. To mitigate that
it's easier to make sure the developer is always quickly alerted to the
fact that their code is attempting to access beyond memory bounds.
Because SlowBuffer will be deprecated, and simply returns a new Buffer
instance, all tests on SlowBuffer have been removed.
Heapdumps will now show usage under "smalloc" instead of "Buffer".
ParseArrayIndex was added to node_internals to support proper uint
argument checking/coercion for external array data indexes.
SlabAllocator had to be updated since handle_ no longer exists.
Previously one could write anywhere in a buffer pool if they accidently
got their offset wrong. Mainly because the cc level checks only test
against the parent slow buffer and not against the js object properties.
So now we check to make sure values won't go beyond bounds without
letting the dev know.
Expand the JSON representation of Buffer to include type information
so that it can be deserialized in JSON.parse() without context.
Fixes#5110.
Fixes#5143.
_charsWritten is an internal property that was constantly written to,
but never read from. So it has been removed.
Removed documentation reference as well.
Checks have been simplified and optimized for most-used cases.
Calling Buffer with another Buffer as the subject will now use the
SlowBuffer Copy method instead of the for loop.
No need to call for value coercion, just place the ternary inline.
Move the implementation to C++ land. This is similar to commit 3f65916
but this time for the write() function and the Buffer(s, 'hex')
constructor.
Speeds up the benchmark below about 24x (2.6s vs 1:02m).
var s = 'f';
for (var i = 0; i < 26; ++i) s += s; // 64 MB
Buffer(s, 'hex');
Move the implementation to C++ land. The old JS implementation used
string concatenation, was dog slow and consumed copious amounts of
memory for large buffers. Example:
var buf = Buffer(0x1000000); // 16 MB
buf.toString('hex') // Used 3+ GB of memory.
The new implementation operates in O(n) time and space.
Fixes#4700.
Changed types of errors thrown to be more indicative of what the error
represents. Also removed a few unnecessary uses of the v8 fully
quantified typename.
Argument checks were simplified by setting all undefined/NaN or out of
bounds values equal to their defaults.
Also copy() tests had a flaw that each buffer had the same bit pattern at
the same offset. So even if the copy failed, the bit-by-bit comparison
would have still been true. This was fixed by filling each buffer with a
unique value before copy operations.
Fix issue where SlowBuffers couldn't be passed as target to Buffer
copy().
Also included checks to see if Argument parameters are defined before
assigning their values. This offered ~3x's performance gain.
Reject negative offsets in SlowBuffer::MakeFastBuffer(), it allows
the creation of buffers that point to arbitrary addresses.
Reported by Trevor Norris.
Improved assert check order of execution and added additional checks on
parameters to ensure no bad values make it through (e.g. negative offset
values).
Improvements:
* floating point operations are approx 4x's faster
* Now write quiet NaN's
* all read/write on floating point now done in C, so no more need for
lib/buffer_ieee754.js
* float values have more accurate min/max value checks
* add additional benchmarks for buffers read/write
* created benchmark/_bench_timer.js which is a simple library that
can be included into any benchmark and provides an intelligent tracker
for sync and async tests
* add benchmarks for DataView set methods
* add checks and tests to make sure offset is greater than 0
Work around an issue with the glibc malloc() implementation where memory blocks
are never returned to the operating system when they are allocated with brk()
and have overlapping lifecycles.
Fixes#4283.
Fix#4331
Using double negate forces values into 32bit space. Because of this
Math.ceil needs to be used. Since NaN comparisons are always false, use
that to our advantage to return 0 if it is.
Also added two tests to verify the changes.
Encoding failures can be somewhat confusing, especially when they are due to
control flow frameworks auto-filling parameters from the previous step output
values to functions (such as toString and write) that developers don't expect
to take an encoding parameter. By outputting the value as part of the message,
should make it easier to track down these sort of bugs.