fs: implemented WriteStream#writev

Streams with writev allow many buffers to be pushed to underlying OS
APIs in one batch, in this case improving write throughput by an order
of magnitude. This is especially noticeable when writing many (small)
buffers.

PR-URL: https://github.com/nodejs/node/pull/2167
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
This commit is contained in:
Ron Korving 2015-07-28 14:59:35 +09:00 committed by Trevor Norris
parent 40ec84d0fe
commit 05d30d5396
2 changed files with 99 additions and 0 deletions

View File

@ -1867,6 +1867,50 @@ WriteStream.prototype._write = function(data, encoding, cb) {
};
function writev(fd, chunks, position, callback) {
function wrapper(err, written) {
// Retain a reference to chunks so that they can't be GC'ed too soon.
callback(err, written || 0, chunks);
}
const req = new FSReqWrap();
req.oncomplete = wrapper;
binding.writeBuffers(fd, chunks, position, req);
}
WriteStream.prototype._writev = function(data, cb) {
if (typeof this.fd !== 'number')
return this.once('open', function() {
this._writev(data, cb);
});
const self = this;
const len = data.length;
const chunks = new Array(len);
var size = 0;
for (var i = 0; i < len; i++) {
var chunk = data[i].chunk;
chunks[i] = chunk;
size += chunk.length;
}
writev(this.fd, chunks, this.pos, function(er, bytes) {
if (er) {
self.destroy();
return cb(er);
}
self.bytesWritten += bytes;
cb();
});
if (this.pos !== undefined)
this.pos += size;
};
WriteStream.prototype.destroy = ReadStream.prototype.destroy;
WriteStream.prototype.close = ReadStream.prototype.close;

View File

@ -907,6 +907,60 @@ static void WriteBuffer(const FunctionCallbackInfo<Value>& args) {
}
// Wrapper for writev(2).
//
// bytesWritten = writev(fd, chunks, position, callback)
// 0 fd integer. file descriptor
// 1 chunks array of buffers to write
// 2 position if integer, position to write at in the file.
// if null, write from the current position
static void WriteBuffers(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
CHECK(args[0]->IsInt32());
CHECK(args[1]->IsArray());
int fd = args[0]->Int32Value();
Local<Array> chunks = args[1].As<Array>();
int64_t pos = GET_OFFSET(args[2]);
Local<Value> req = args[3];
uint32_t chunkCount = chunks->Length();
uv_buf_t s_iovs[1024]; // use stack allocation when possible
uv_buf_t* iovs;
if (chunkCount > ARRAY_SIZE(s_iovs))
iovs = new uv_buf_t[chunkCount];
else
iovs = s_iovs;
for (uint32_t i = 0; i < chunkCount; i++) {
Local<Value> chunk = chunks->Get(i);
if (!Buffer::HasInstance(chunk)) {
if (iovs != s_iovs)
delete[] iovs;
return env->ThrowTypeError("Array elements all need to be buffers");
}
iovs[i] = uv_buf_init(Buffer::Data(chunk), Buffer::Length(chunk));
}
if (req->IsObject()) {
ASYNC_CALL(write, req, fd, iovs, chunkCount, pos)
if (iovs != s_iovs)
delete[] iovs;
return;
}
SYNC_CALL(write, nullptr, fd, iovs, chunkCount, pos)
if (iovs != s_iovs)
delete[] iovs;
args.GetReturnValue().Set(SYNC_RESULT);
}
// Wrapper for write(2).
//
// bytesWritten = write(fd, string, position, enc, callback)
@ -1248,6 +1302,7 @@ void InitFs(Local<Object> target,
env->SetMethod(target, "readlink", ReadLink);
env->SetMethod(target, "unlink", Unlink);
env->SetMethod(target, "writeBuffer", WriteBuffer);
env->SetMethod(target, "writeBuffers", WriteBuffers);
env->SetMethod(target, "writeString", WriteString);
env->SetMethod(target, "chmod", Chmod);