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		a8d2532645
		
	
	
	
	
		
			
			No header includes qemu-common.h after this commit, as prescribed by qemu-common.h's file comment. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190523143508.25387-5-armbru@redhat.com> [Rebased with conflicts resolved automatically, except for include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and net/tap-bsd.c fixed up]
		
			
				
	
	
		
			175 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * QEMU opengl shader helper functions
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|  *
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|  * Copyright (c) 2014 Red Hat
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|  *
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|  * Authors:
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|  *    Gerd Hoffmann <kraxel@redhat.com>
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a copy
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|  * of this software and associated documentation files (the "Software"), to deal
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|  * in the Software without restriction, including without limitation the rights
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|  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  * copies of the Software, and to permit persons to whom the Software is
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|  * furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  * THE SOFTWARE.
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|  */
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| #include "qemu/osdep.h"
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| #include "ui/shader.h"
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| 
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| #include "shader/texture-blit-vert.h"
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| #include "shader/texture-blit-flip-vert.h"
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| #include "shader/texture-blit-frag.h"
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| 
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| struct QemuGLShader {
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|     GLint texture_blit_prog;
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|     GLint texture_blit_flip_prog;
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|     GLint texture_blit_vao;
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| };
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| 
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| /* ---------------------------------------------------------------------- */
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| 
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| static GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
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| {
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|     static const GLfloat in_position[] = {
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|         -1, -1,
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|         1,  -1,
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|         -1,  1,
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|         1,   1,
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|     };
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|     GLint l_position;
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|     GLuint vao, buffer;
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| 
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|     glGenVertexArrays(1, &vao);
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|     glBindVertexArray(vao);
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| 
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|     /* this is the VBO that holds the vertex data */
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|     glGenBuffers(1, &buffer);
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|     glBindBuffer(GL_ARRAY_BUFFER, buffer);
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|     glBufferData(GL_ARRAY_BUFFER, sizeof(in_position), in_position,
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|                  GL_STATIC_DRAW);
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| 
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|     l_position = glGetAttribLocation(texture_blit_prog, "in_position");
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|     glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, 0);
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|     glEnableVertexAttribArray(l_position);
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| 
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|     glBindBuffer(GL_ARRAY_BUFFER, 0);
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|     glBindVertexArray(0);
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| 
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|     return vao;
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| }
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| 
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| void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip)
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| {
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|     glUseProgram(flip
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|                  ? gls->texture_blit_flip_prog
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|                  : gls->texture_blit_prog);
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|     glBindVertexArray(gls->texture_blit_vao);
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|     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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| }
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| 
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| /* ---------------------------------------------------------------------- */
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| 
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| static GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
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| {
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|     GLuint shader;
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|     GLint status, length;
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|     char *errmsg;
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| 
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|     shader = glCreateShader(type);
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|     glShaderSource(shader, 1, &src, 0);
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|     glCompileShader(shader);
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| 
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|     glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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|     if (!status) {
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|         glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
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|         errmsg = g_malloc(length);
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|         glGetShaderInfoLog(shader, length, &length, errmsg);
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|         fprintf(stderr, "%s: compile %s error\n%s\n", __func__,
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|                 (type == GL_VERTEX_SHADER) ? "vertex" : "fragment",
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|                 errmsg);
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|         g_free(errmsg);
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|         return 0;
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|     }
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|     return shader;
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| }
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| 
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| static GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
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| {
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|     GLuint program;
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|     GLint status, length;
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|     char *errmsg;
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| 
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|     program = glCreateProgram();
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|     glAttachShader(program, vert);
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|     glAttachShader(program, frag);
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|     glLinkProgram(program);
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| 
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|     glGetProgramiv(program, GL_LINK_STATUS, &status);
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|     if (!status) {
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|         glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
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|         errmsg = g_malloc(length);
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|         glGetProgramInfoLog(program, length, &length, errmsg);
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|         fprintf(stderr, "%s: link program: %s\n", __func__, errmsg);
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|         g_free(errmsg);
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|         return 0;
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|     }
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|     return program;
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| }
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| 
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| static GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
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|                                                   const GLchar *frag_src)
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| {
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|     GLuint vert_shader, frag_shader, program;
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| 
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|     vert_shader = qemu_gl_create_compile_shader(GL_VERTEX_SHADER, vert_src);
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|     frag_shader = qemu_gl_create_compile_shader(GL_FRAGMENT_SHADER, frag_src);
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|     if (!vert_shader || !frag_shader) {
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|         return 0;
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|     }
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| 
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|     program = qemu_gl_create_link_program(vert_shader, frag_shader);
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|     glDeleteShader(vert_shader);
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|     glDeleteShader(frag_shader);
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| 
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|     return program;
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| }
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| 
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| /* ---------------------------------------------------------------------- */
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| 
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| QemuGLShader *qemu_gl_init_shader(void)
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| {
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|     QemuGLShader *gls = g_new0(QemuGLShader, 1);
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| 
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|     gls->texture_blit_prog = qemu_gl_create_compile_link_program
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|         (texture_blit_vert_src, texture_blit_frag_src);
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|     gls->texture_blit_flip_prog = qemu_gl_create_compile_link_program
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|         (texture_blit_flip_vert_src, texture_blit_frag_src);
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|     if (!gls->texture_blit_prog || !gls->texture_blit_flip_prog) {
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|         exit(1);
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|     }
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| 
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|     gls->texture_blit_vao =
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|         qemu_gl_init_texture_blit(gls->texture_blit_prog);
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| 
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|     return gls;
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| }
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| 
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| void qemu_gl_fini_shader(QemuGLShader *gls)
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| {
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|     if (!gls) {
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|         return;
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|     }
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|     g_free(gls);
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| }
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