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	 2e1d70b9e0
			
		
	
	
		2e1d70b9e0
		
	
	
	
	
		
			
			Add vertex shader which flips the texture upside down while blitting it. Add argument to qemu_gl_run_texture_blit() to enable flipping. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-4-kraxel@redhat.com
		
			
				
	
	
		
			14 lines
		
	
	
		
			287 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			287 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef QEMU_SHADER_H
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| #define QEMU_SHADER_H
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| 
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| #include <epoxy/gl.h>
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| 
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| typedef struct QemuGLShader QemuGLShader;
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| 
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| void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip);
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| 
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| QemuGLShader *qemu_gl_init_shader(void);
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| void qemu_gl_fini_shader(QemuGLShader *gls);
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| 
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| #endif /* QEMU_SHADER_H */
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