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			Signed-off-by: Ville Skyttä <ville.skytta@iki.fi> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Eric Blake <eblake@redhat.com> Message-id: 20180612065150.21110-1-ville.skytta@iki.fi Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
		
			
				
	
	
		
			359 lines
		
	
	
		
			14 KiB
		
	
	
	
		
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			359 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Copyright (c) 2015-2016 Linaro Ltd.
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| 
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| This work is licensed under the terms of the GNU GPL, version 2 or
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| later. See the COPYING file in the top-level directory.
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| 
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| Introduction
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| ============
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| 
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| This document outlines the design for multi-threaded TCG system-mode
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| emulation. The current user-mode emulation mirrors the thread
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| structure of the translated executable. Some of the work will be
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| applicable to both system and linux-user emulation.
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| 
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| The original system-mode TCG implementation was single threaded and
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| dealt with multiple CPUs with simple round-robin scheduling. This
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| simplified a lot of things but became increasingly limited as systems
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| being emulated gained additional cores and per-core performance gains
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| for host systems started to level off.
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| 
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| vCPU Scheduling
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| ===============
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| 
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| We introduce a new running mode where each vCPU will run on its own
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| user-space thread. This will be enabled by default for all FE/BE
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| combinations that have had the required work done to support this
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| safely.
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| 
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| In the general case of running translated code there should be no
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| inter-vCPU dependencies and all vCPUs should be able to run at full
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| speed. Synchronisation will only be required while accessing internal
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| shared data structures or when the emulated architecture requires a
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| coherent representation of the emulated machine state.
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| 
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| Shared Data Structures
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| ======================
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| 
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| Main Run Loop
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| -------------
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| 
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| Even when there is no code being generated there are a number of
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| structures associated with the hot-path through the main run-loop.
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| These are associated with looking up the next translation block to
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| execute. These include:
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| 
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|     tb_jmp_cache (per-vCPU, cache of recent jumps)
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|     tb_ctx.htable (global hash table, phys address->tb lookup)
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| 
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| As TB linking only occurs when blocks are in the same page this code
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| is critical to performance as looking up the next TB to execute is the
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| most common reason to exit the generated code.
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| 
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| DESIGN REQUIREMENT: Make access to lookup structures safe with
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| multiple reader/writer threads. Minimise any lock contention to do it.
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| 
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| The hot-path avoids using locks where possible. The tb_jmp_cache is
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| updated with atomic accesses to ensure consistent results. The fall
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| back QHT based hash table is also designed for lockless lookups. Locks
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| are only taken when code generation is required or TranslationBlocks
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| have their block-to-block jumps patched.
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| 
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| Global TCG State
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| ----------------
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| 
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| ### User-mode emulation
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| We need to protect the entire code generation cycle including any post
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| generation patching of the translated code. This also implies a shared
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| translation buffer which contains code running on all cores. Any
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| execution path that comes to the main run loop will need to hold a
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| mutex for code generation. This also includes times when we need flush
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| code or entries from any shared lookups/caches. Structures held on a
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| per-vCPU basis won't need locking unless other vCPUs will need to
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| modify them.
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| 
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| DESIGN REQUIREMENT: Add locking around all code generation and TB
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| patching.
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| 
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| (Current solution)
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| 
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| Code generation is serialised with mmap_lock().
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| 
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| ### !User-mode emulation
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| Each vCPU has its own TCG context and associated TCG region, thereby
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| requiring no locking.
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| 
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| Translation Blocks
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| ------------------
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| 
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| Currently the whole system shares a single code generation buffer
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| which when full will force a flush of all translations and start from
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| scratch again. Some operations also force a full flush of translations
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| including:
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| 
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|   - debugging operations (breakpoint insertion/removal)
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|   - some CPU helper functions
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| 
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| This is done with the async_safe_run_on_cpu() mechanism to ensure all
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| vCPUs are quiescent when changes are being made to shared global
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| structures.
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| 
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| More granular translation invalidation events are typically due
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| to a change of the state of a physical page:
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| 
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|   - code modification (self modify code, patching code)
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|   - page changes (new page mapping in linux-user mode)
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| 
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| While setting the invalid flag in a TranslationBlock will stop it
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| being used when looked up in the hot-path there are a number of other
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| book-keeping structures that need to be safely cleared.
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| 
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| Any TranslationBlocks which have been patched to jump directly to the
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| now invalid blocks need the jump patches reversing so they will return
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| to the C code.
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| 
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| There are a number of look-up caches that need to be properly updated
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| including the:
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| 
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|   - jump lookup cache
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|   - the physical-to-tb lookup hash table
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|   - the global page table
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| 
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| The global page table (l1_map) which provides a multi-level look-up
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| for PageDesc structures which contain pointers to the start of a
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| linked list of all Translation Blocks in that page (see page_next).
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| 
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| Both the jump patching and the page cache involve linked lists that
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| the invalidated TranslationBlock needs to be removed from.
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| 
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| DESIGN REQUIREMENT: Safely handle invalidation of TBs
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|                       - safely patch/revert direct jumps
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|                       - remove central PageDesc lookup entries
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|                       - ensure lookup caches/hashes are safely updated
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| 
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| (Current solution)
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| 
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| The direct jump themselves are updated atomically by the TCG
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| tb_set_jmp_target() code. Modification to the linked lists that allow
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| searching for linked pages are done under the protection of tb->jmp_lock,
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| where tb is the destination block of a jump. Each origin block keeps a
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| pointer to its destinations so that the appropriate lock can be acquired before
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| iterating over a jump list.
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| 
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| The global page table is a lockless radix tree; cmpxchg is used
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| to atomically insert new elements.
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| 
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| The lookup caches are updated atomically and the lookup hash uses QHT
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| which is designed for concurrent safe lookup.
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| 
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| Parallel code generation is supported. QHT is used at insertion time
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| as the synchronization point across threads, thereby ensuring that we only
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| keep track of a single TranslationBlock for each guest code block.
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| 
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| Memory maps and TLBs
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| --------------------
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| 
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| The memory handling code is fairly critical to the speed of memory
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| access in the emulated system. The SoftMMU code is designed so the
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| hot-path can be handled entirely within translated code. This is
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| handled with a per-vCPU TLB structure which once populated will allow
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| a series of accesses to the page to occur without exiting the
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| translated code. It is possible to set flags in the TLB address which
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| will ensure the slow-path is taken for each access. This can be done
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| to support:
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| 
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|   - Memory regions (dividing up access to PIO, MMIO and RAM)
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|   - Dirty page tracking (for code gen, SMC detection, migration and display)
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|   - Virtual TLB (for translating guest address->real address)
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| 
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| When the TLB tables are updated by a vCPU thread other than their own
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| we need to ensure it is done in a safe way so no inconsistent state is
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| seen by the vCPU thread.
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| 
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| Some operations require updating a number of vCPUs TLBs at the same
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| time in a synchronised manner.
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| 
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| DESIGN REQUIREMENTS:
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| 
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|   - TLB Flush All/Page
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|     - can be across-vCPUs
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|     - cross vCPU TLB flush may need other vCPU brought to halt
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|     - change may need to be visible to the calling vCPU immediately
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|   - TLB Flag Update
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|     - usually cross-vCPU
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|     - want change to be visible as soon as possible
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|   - TLB Update (update a CPUTLBEntry, via tlb_set_page_with_attrs)
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|     - This is a per-vCPU table - by definition can't race
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|     - updated by its own thread when the slow-path is forced
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| 
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| (Current solution)
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| 
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| We have updated cputlb.c to defer operations when a cross-vCPU
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| operation with async_run_on_cpu() which ensures each vCPU sees a
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| coherent state when it next runs its work (in a few instructions
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| time).
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| 
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| A new set up operations (tlb_flush_*_all_cpus) take an additional flag
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| which when set will force synchronisation by setting the source vCPUs
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| work as "safe work" and exiting the cpu run loop. This ensure by the
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| time execution restarts all flush operations have completed.
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| 
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| TLB flag updates are all done atomically and are also protected by the
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| corresponding page lock.
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| 
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| (Known limitation)
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| 
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| Not really a limitation but the wait mechanism is overly strict for
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| some architectures which only need flushes completed by a barrier
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| instruction. This could be a future optimisation.
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| 
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| Emulated hardware state
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| -----------------------
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| 
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| Currently thanks to KVM work any access to IO memory is automatically
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| protected by the global iothread mutex, also known as the BQL (Big
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| Qemu Lock). Any IO region that doesn't use global mutex is expected to
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| do its own locking.
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| 
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| However IO memory isn't the only way emulated hardware state can be
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| modified. Some architectures have model specific registers that
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| trigger hardware emulation features. Generally any translation helper
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| that needs to update more than a single vCPUs of state should take the
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| BQL.
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| 
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| As the BQL, or global iothread mutex is shared across the system we
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| push the use of the lock as far down into the TCG code as possible to
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| minimise contention.
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| 
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| (Current solution)
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| 
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| MMIO access automatically serialises hardware emulation by way of the
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| BQL. Currently ARM targets serialise all ARM_CP_IO register accesses
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| and also defer the reset/startup of vCPUs to the vCPU context by way
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| of async_run_on_cpu().
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| 
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| Updates to interrupt state are also protected by the BQL as they can
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| often be cross vCPU.
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| 
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| Memory Consistency
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| ==================
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| 
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| Between emulated guests and host systems there are a range of memory
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| consistency models. Even emulating weakly ordered systems on strongly
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| ordered hosts needs to ensure things like store-after-load re-ordering
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| can be prevented when the guest wants to.
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| 
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| Memory Barriers
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| ---------------
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| 
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| Barriers (sometimes known as fences) provide a mechanism for software
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| to enforce a particular ordering of memory operations from the point
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| of view of external observers (e.g. another processor core). They can
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| apply to any memory operations as well as just loads or stores.
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| 
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| The Linux kernel has an excellent write-up on the various forms of
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| memory barrier and the guarantees they can provide [1].
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| 
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| Barriers are often wrapped around synchronisation primitives to
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| provide explicit memory ordering semantics. However they can be used
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| by themselves to provide safe lockless access by ensuring for example
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| a change to a signal flag will only be visible once the changes to
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| payload are.
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| 
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| DESIGN REQUIREMENT: Add a new tcg_memory_barrier op
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| 
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| This would enforce a strong load/store ordering so all loads/stores
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| complete at the memory barrier. On single-core non-SMP strongly
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| ordered backends this could become a NOP.
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| 
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| Aside from explicit standalone memory barrier instructions there are
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| also implicit memory ordering semantics which comes with each guest
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| memory access instruction. For example all x86 load/stores come with
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| fairly strong guarantees of sequential consistency where as ARM has
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| special variants of load/store instructions that imply acquire/release
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| semantics.
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| 
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| In the case of a strongly ordered guest architecture being emulated on
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| a weakly ordered host the scope for a heavy performance impact is
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| quite high.
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| 
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| DESIGN REQUIREMENTS: Be efficient with use of memory barriers
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|        - host systems with stronger implied guarantees can skip some barriers
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|        - merge consecutive barriers to the strongest one
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| 
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| (Current solution)
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| 
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| The system currently has a tcg_gen_mb() which will add memory barrier
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| operations if code generation is being done in a parallel context. The
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| tcg_optimize() function attempts to merge barriers up to their
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| strongest form before any load/store operations. The solution was
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| originally developed and tested for linux-user based systems. All
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| backends have been converted to emit fences when required. So far the
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| following front-ends have been updated to emit fences when required:
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| 
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|     - target-i386
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|     - target-arm
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|     - target-aarch64
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|     - target-alpha
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|     - target-mips
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| 
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| Memory Control and Maintenance
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| ------------------------------
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| 
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| This includes a class of instructions for controlling system cache
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| behaviour. While QEMU doesn't model cache behaviour these instructions
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| are often seen when code modification has taken place to ensure the
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| changes take effect.
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| 
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| Synchronisation Primitives
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| --------------------------
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| 
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| There are two broad types of synchronisation primitives found in
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| modern ISAs: atomic instructions and exclusive regions.
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| 
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| The first type offer a simple atomic instruction which will guarantee
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| some sort of test and conditional store will be truly atomic w.r.t.
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| other cores sharing access to the memory. The classic example is the
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| x86 cmpxchg instruction.
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| 
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| The second type offer a pair of load/store instructions which offer a
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| guarantee that a region of memory has not been touched between the
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| load and store instructions. An example of this is ARM's ldrex/strex
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| pair where the strex instruction will return a flag indicating a
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| successful store only if no other CPU has accessed the memory region
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| since the ldrex.
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| 
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| Traditionally TCG has generated a series of operations that work
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| because they are within the context of a single translation block so
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| will have completed before another CPU is scheduled. However with
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| the ability to have multiple threads running to emulate multiple CPUs
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| we will need to explicitly expose these semantics.
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| 
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| DESIGN REQUIREMENTS:
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|   - Support classic atomic instructions
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|   - Support load/store exclusive (or load link/store conditional) pairs
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|   - Generic enough infrastructure to support all guest architectures
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| CURRENT OPEN QUESTIONS:
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|   - How problematic is the ABA problem in general?
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| 
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| (Current solution)
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| 
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| The TCG provides a number of atomic helpers (tcg_gen_atomic_*) which
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| can be used directly or combined to emulate other instructions like
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| ARM's ldrex/strex instructions. While they are susceptible to the ABA
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| problem so far common guests have not implemented patterns where
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| this may be a problem - typically presenting a locking ABI which
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| assumes cmpxchg like semantics.
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| 
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| The code also includes a fall-back for cases where multi-threaded TCG
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| ops can't work (e.g. guest atomic width > host atomic width). In this
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| case an EXCP_ATOMIC exit occurs and the instruction is emulated with
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| an exclusive lock which ensures all emulation is serialised.
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| 
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| While the atomic helpers look good enough for now there may be a need
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| to look at solutions that can more closely model the guest
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| architectures semantics.
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| 
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| ==========
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| 
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| [1] https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/plain/Documentation/memory-barriers.txt
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