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In my "build everything" tree, changing migration/qemu-file-types.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). The culprit is again hw/hw.h, which supposedly includes it for convenience. Include migration/qemu-file-types.h only where it's needed. Touching it now recompiles less than 200 objects. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-10-armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
18 lines
378 B
C
18 lines
378 B
C
/* Declarations for use by hardware emulation. */
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#ifndef QEMU_HW_H
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#define QEMU_HW_H
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#ifdef CONFIG_USER_ONLY
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#error Cannot include hw/hw.h from user emulation
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#endif
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#include "exec/cpu-common.h"
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#include "qom/object.h"
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#include "exec/memory.h"
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#include "hw/irq.h"
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#include "migration/vmstate.h"
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void QEMU_NORETURN hw_error(const char *fmt, ...) GCC_FMT_ATTR(1, 2);
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#endif
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