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Add vertex shader which flips the texture upside down while blitting it. Add argument to qemu_gl_run_texture_blit() to enable flipping. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-4-kraxel@redhat.com |
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| .. | ||
| texture-blit-flip.vert | ||
| texture-blit.frag | ||
| texture-blit.vert | ||