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	 2e1d70b9e0
			
		
	
	
		2e1d70b9e0
		
	
	
	
	
		
			
			Add vertex shader which flips the texture upside down while blitting it. Add argument to qemu_gl_run_texture_blit() to enable flipping. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-4-kraxel@redhat.com
		
			
				
	
	
		
			11 lines
		
	
	
		
			204 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			204 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| #version 300 es
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| 
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| in vec2  in_position;
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| out vec2 ex_tex_coord;
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| 
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| void main(void) {
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|     gl_Position = vec4(in_position, 0.0, 1.0);
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|     ex_tex_coord = vec2(1.0 + in_position.x, 1.0 + in_position.y) * 0.5;
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| }
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