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		0b71a5d5ca
		
	
	
	
	
		
			
			Add new sdl2-gl.c file, with display rendering functions using opengl. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
		
			
				
	
	
		
			113 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * QEMU SDL display driver -- opengl support
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|  *
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|  * Copyright (c) 2014 Red Hat
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|  *
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|  * Authors:
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|  *     Gerd Hoffmann <kraxel@redhat.com>
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a copy
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|  * of this software and associated documentation files (the "Software"), to deal
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|  * in the Software without restriction, including without limitation the rights
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|  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  * copies of the Software, and to permit persons to whom the Software is
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|  * furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  * THE SOFTWARE.
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|  */
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| 
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| #include "qemu-common.h"
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| #include "ui/console.h"
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| #include "ui/input.h"
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| #include "ui/sdl2.h"
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| #include "sysemu/sysemu.h"
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| 
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| static void sdl2_gl_render_surface(struct sdl2_console *scon)
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| {
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|     int ww, wh;
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| 
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|     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
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| 
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|     SDL_GetWindowSize(scon->real_window, &ww, &wh);
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|     surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
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| 
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|     surface_gl_render_texture(scon->gls, scon->surface);
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|     SDL_GL_SwapWindow(scon->real_window);
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| }
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| 
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| void sdl2_gl_update(DisplayChangeListener *dcl,
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|                     int x, int y, int w, int h)
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| {
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|     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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| 
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|     assert(scon->opengl);
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| 
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|     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
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|     surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
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|     scon->updates++;
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| }
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| 
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| void sdl2_gl_switch(DisplayChangeListener *dcl,
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|                     DisplaySurface *new_surface)
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| {
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|     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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|     DisplaySurface *old_surface = scon->surface;
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| 
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|     assert(scon->opengl);
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| 
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|     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
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|     surface_gl_destroy_texture(scon->gls, scon->surface);
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| 
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|     scon->surface = new_surface;
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| 
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|     if (!new_surface) {
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|         console_gl_fini_context(scon->gls);
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|         scon->gls = NULL;
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|         sdl2_window_destroy(scon);
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|         return;
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|     }
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| 
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|     if (!scon->real_window) {
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|         sdl2_window_create(scon);
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|         scon->gls = console_gl_init_context();
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|     } else if (old_surface &&
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|                ((surface_width(old_surface)  != surface_width(new_surface)) ||
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|                 (surface_height(old_surface) != surface_height(new_surface)))) {
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|         sdl2_window_resize(scon);
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|     }
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| 
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|     surface_gl_create_texture(scon->gls, scon->surface);
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| }
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| 
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| void sdl2_gl_refresh(DisplayChangeListener *dcl)
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| {
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|     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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| 
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|     assert(scon->opengl);
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| 
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|     graphic_hw_update(dcl->con);
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|     if (scon->updates && scon->surface) {
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|         scon->updates = 0;
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|         sdl2_gl_render_surface(scon);
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|     }
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|     sdl2_poll_events(scon);
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| }
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| 
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| void sdl2_gl_redraw(struct sdl2_console *scon)
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| {
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|     assert(scon->opengl);
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| 
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|     if (scon->surface) {
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|         sdl2_gl_render_surface(scon);
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|     }
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| }
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