qemu/target/lm32/machine.c
Markus Armbruster 650d103d3e Include hw/hw.h exactly where needed
In my "build everything" tree, changing hw/hw.h triggers a recompile
of some 2600 out of 6600 objects (not counting tests and objects that
don't depend on qemu/osdep.h).

The previous commits have left only the declaration of hw_error() in
hw/hw.h.  This permits dropping most of its inclusions.  Touching it
now recompiles less than 200 objects.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-19-armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
2019-08-16 13:31:52 +02:00

35 lines
1.0 KiB
C

#include "qemu/osdep.h"
#include "cpu.h"
#include "hw/boards.h"
#include "migration/cpu.h"
static const VMStateDescription vmstate_env = {
.name = "env",
.version_id = 1,
.minimum_version_id = 1,
.fields = (VMStateField[]) {
VMSTATE_UINT32_ARRAY(regs, CPULM32State, 32),
VMSTATE_UINT32(pc, CPULM32State),
VMSTATE_UINT32(ie, CPULM32State),
VMSTATE_UINT32(icc, CPULM32State),
VMSTATE_UINT32(dcc, CPULM32State),
VMSTATE_UINT32(cc, CPULM32State),
VMSTATE_UINT32(eba, CPULM32State),
VMSTATE_UINT32(dc, CPULM32State),
VMSTATE_UINT32(deba, CPULM32State),
VMSTATE_UINT32_ARRAY(bp, CPULM32State, 4),
VMSTATE_UINT32_ARRAY(wp, CPULM32State, 4),
VMSTATE_END_OF_LIST()
}
};
const VMStateDescription vmstate_lm32_cpu = {
.name = "cpu",
.version_id = 1,
.minimum_version_id = 1,
.fields = (VMStateField[]) {
VMSTATE_STRUCT(env, LM32CPU, 1, vmstate_env, CPULM32State),
VMSTATE_END_OF_LIST()
}
};