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			Signed-off-by: Daniel P. Berrangé <berrange@redhat.com> Message-Id: <20220707163720.1421716-5-berrange@redhat.com> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Thomas Huth <thuth@redhat.com>
		
			
				
	
	
		
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			389 lines
		
	
	
		
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			ReStructuredText
		
	
	
	
	
	
| ===========================
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| The QEMU Object Model (QOM)
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| ===========================
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| 
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| .. highlight:: c
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| 
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| The QEMU Object Model provides a framework for registering user creatable
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| types and instantiating objects from those types.  QOM provides the following
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| features:
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| 
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| - System for dynamically registering types
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| - Support for single-inheritance of types
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| - Multiple inheritance of stateless interfaces
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| 
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| .. code-block:: c
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|    :caption: Creating a minimal type
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| 
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|    #include "qdev.h"
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| 
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|    #define TYPE_MY_DEVICE "my-device"
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| 
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|    // No new virtual functions: we can reuse the typedef for the
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|    // superclass.
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|    typedef DeviceClass MyDeviceClass;
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|    typedef struct MyDevice
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|    {
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|        DeviceState parent;
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| 
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|        int reg0, reg1, reg2;
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|    } MyDevice;
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| 
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|    static const TypeInfo my_device_info = {
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|        .name = TYPE_MY_DEVICE,
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|        .parent = TYPE_DEVICE,
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|        .instance_size = sizeof(MyDevice),
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|    };
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| 
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|    static void my_device_register_types(void)
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|    {
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|        type_register_static(&my_device_info);
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|    }
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| 
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|    type_init(my_device_register_types)
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| 
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| In the above example, we create a simple type that is described by #TypeInfo.
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| #TypeInfo describes information about the type including what it inherits
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| from, the instance and class size, and constructor/destructor hooks.
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| 
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| Alternatively several static types could be registered using helper macro
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| DEFINE_TYPES()
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| 
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| .. code-block:: c
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| 
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|    static const TypeInfo device_types_info[] = {
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|        {
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|            .name = TYPE_MY_DEVICE_A,
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|            .parent = TYPE_DEVICE,
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|            .instance_size = sizeof(MyDeviceA),
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|        },
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|        {
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|            .name = TYPE_MY_DEVICE_B,
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|            .parent = TYPE_DEVICE,
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|            .instance_size = sizeof(MyDeviceB),
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|        },
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|    };
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| 
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|    DEFINE_TYPES(device_types_info)
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| 
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| Every type has an #ObjectClass associated with it.  #ObjectClass derivatives
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| are instantiated dynamically but there is only ever one instance for any
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| given type.  The #ObjectClass typically holds a table of function pointers
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| for the virtual methods implemented by this type.
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| 
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| Using object_new(), a new #Object derivative will be instantiated.  You can
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| cast an #Object to a subclass (or base-class) type using
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| object_dynamic_cast().  You typically want to define macro wrappers around
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| OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
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| specific type:
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| 
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| .. code-block:: c
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|    :caption: Typecasting macros
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| 
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|    #define MY_DEVICE_GET_CLASS(obj) \
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|       OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
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|    #define MY_DEVICE_CLASS(klass) \
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|       OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
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|    #define MY_DEVICE(obj) \
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|       OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
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| 
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| In case the ObjectClass implementation can be built as module a
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| module_obj() line must be added to make sure qemu loads the module
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| when the object is needed.
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| 
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| .. code-block:: c
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| 
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|    module_obj(TYPE_MY_DEVICE);
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| 
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| Class Initialization
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| ====================
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| 
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| Before an object is initialized, the class for the object must be
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| initialized.  There is only one class object for all instance objects
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| that is created lazily.
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| 
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| Classes are initialized by first initializing any parent classes (if
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| necessary).  After the parent class object has initialized, it will be
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| copied into the current class object and any additional storage in the
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| class object is zero filled.
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| 
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| The effect of this is that classes automatically inherit any virtual
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| function pointers that the parent class has already initialized.  All
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| other fields will be zero filled.
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| 
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| Once all of the parent classes have been initialized, #TypeInfo::class_init
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| is called to let the class being instantiated provide default initialize for
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| its virtual functions.  Here is how the above example might be modified
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| to introduce an overridden virtual function:
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| 
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| .. code-block:: c
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|    :caption: Overriding a virtual function
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| 
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|    #include "qdev.h"
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| 
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|    void my_device_class_init(ObjectClass *klass, void *class_data)
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|    {
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|        DeviceClass *dc = DEVICE_CLASS(klass);
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|        dc->reset = my_device_reset;
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|    }
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| 
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|    static const TypeInfo my_device_info = {
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|        .name = TYPE_MY_DEVICE,
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|        .parent = TYPE_DEVICE,
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|        .instance_size = sizeof(MyDevice),
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|        .class_init = my_device_class_init,
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|    };
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| 
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| Introducing new virtual methods requires a class to define its own
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| struct and to add a .class_size member to the #TypeInfo.  Each method
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| will also have a wrapper function to call it easily:
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| 
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| .. code-block:: c
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|    :caption: Defining an abstract class
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| 
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|    #include "qdev.h"
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| 
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|    typedef struct MyDeviceClass
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|    {
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|        DeviceClass parent;
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| 
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|        void (*frobnicate) (MyDevice *obj);
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|    } MyDeviceClass;
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| 
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|    static const TypeInfo my_device_info = {
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|        .name = TYPE_MY_DEVICE,
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|        .parent = TYPE_DEVICE,
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|        .instance_size = sizeof(MyDevice),
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|        .abstract = true, // or set a default in my_device_class_init
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|        .class_size = sizeof(MyDeviceClass),
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|    };
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| 
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|    void my_device_frobnicate(MyDevice *obj)
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|    {
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|        MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
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| 
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|        klass->frobnicate(obj);
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|    }
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| 
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| Interfaces
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| ==========
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| 
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| Interfaces allow a limited form of multiple inheritance.  Instances are
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| similar to normal types except for the fact that are only defined by
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| their classes and never carry any state.  As a consequence, a pointer to
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| an interface instance should always be of incomplete type in order to be
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| sure it cannot be dereferenced.  That is, you should define the
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| 'typedef struct SomethingIf SomethingIf' so that you can pass around
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| ``SomethingIf *si`` arguments, but not define a ``struct SomethingIf { ... }``.
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| The only things you can validly do with a ``SomethingIf *`` are to pass it as
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| an argument to a method on its corresponding SomethingIfClass, or to
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| dynamically cast it to an object that implements the interface.
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| 
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| Methods
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| =======
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| 
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| A *method* is a function within the namespace scope of
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| a class. It usually operates on the object instance by passing it as a
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| strongly-typed first argument.
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| If it does not operate on an object instance, it is dubbed
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| *class method*.
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| 
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| Methods cannot be overloaded. That is, the #ObjectClass and method name
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| uniquely identity the function to be called; the signature does not vary
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| except for trailing varargs.
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| 
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| Methods are always *virtual*. Overriding a method in
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| #TypeInfo.class_init of a subclass leads to any user of the class obtained
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| via OBJECT_GET_CLASS() accessing the overridden function.
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| The original function is not automatically invoked. It is the responsibility
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| of the overriding class to determine whether and when to invoke the method
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| being overridden.
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| 
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| To invoke the method being overridden, the preferred solution is to store
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| the original value in the overriding class before overriding the method.
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| This corresponds to ``{super,base}.method(...)`` in Java and C#
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| respectively; this frees the overriding class from hardcoding its parent
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| class, which someone might choose to change at some point.
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| 
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| .. code-block:: c
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|    :caption: Overriding a virtual method
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| 
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|    typedef struct MyState MyState;
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| 
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|    typedef void (*MyDoSomething)(MyState *obj);
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| 
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|    typedef struct MyClass {
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|        ObjectClass parent_class;
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| 
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|        MyDoSomething do_something;
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|    } MyClass;
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| 
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|    static void my_do_something(MyState *obj)
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|    {
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|        // do something
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|    }
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| 
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|    static void my_class_init(ObjectClass *oc, void *data)
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|    {
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|        MyClass *mc = MY_CLASS(oc);
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| 
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|        mc->do_something = my_do_something;
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|    }
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| 
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|    static const TypeInfo my_type_info = {
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|        .name = TYPE_MY,
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|        .parent = TYPE_OBJECT,
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|        .instance_size = sizeof(MyState),
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|        .class_size = sizeof(MyClass),
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|        .class_init = my_class_init,
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|    };
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| 
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|    typedef struct DerivedClass {
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|        MyClass parent_class;
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| 
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|        MyDoSomething parent_do_something;
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|    } DerivedClass;
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| 
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|    static void derived_do_something(MyState *obj)
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|    {
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|        DerivedClass *dc = DERIVED_GET_CLASS(obj);
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| 
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|        // do something here
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|        dc->parent_do_something(obj);
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|        // do something else here
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|    }
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| 
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|    static void derived_class_init(ObjectClass *oc, void *data)
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|    {
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|        MyClass *mc = MY_CLASS(oc);
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|        DerivedClass *dc = DERIVED_CLASS(oc);
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| 
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|        dc->parent_do_something = mc->do_something;
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|        mc->do_something = derived_do_something;
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|    }
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| 
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|    static const TypeInfo derived_type_info = {
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|        .name = TYPE_DERIVED,
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|        .parent = TYPE_MY,
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|        .class_size = sizeof(DerivedClass),
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|        .class_init = derived_class_init,
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|    };
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| 
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| Alternatively, object_class_by_name() can be used to obtain the class and
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| its non-overridden methods for a specific type. This would correspond to
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| ``MyClass::method(...)`` in C++.
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| 
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| The first example of such a QOM method was #CPUClass.reset,
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| another example is #DeviceClass.realize.
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| 
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| Standard type declaration and definition macros
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| ===============================================
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| 
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| A lot of the code outlined above follows a standard pattern and naming
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| convention. To reduce the amount of boilerplate code that needs to be
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| written for a new type there are two sets of macros to generate the
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| common parts in a standard format.
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| 
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| A type is declared using the OBJECT_DECLARE macro family. In types
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| which do not require any virtual functions in the class, the
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| OBJECT_DECLARE_SIMPLE_TYPE macro is suitable, and is commonly placed
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| in the header file:
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| 
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| .. code-block:: c
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|    :caption: Declaring a simple type
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| 
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|    OBJECT_DECLARE_SIMPLE_TYPE(MyDevice, MY_DEVICE)
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| 
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| This is equivalent to the following:
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| 
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| .. code-block:: c
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|    :caption: Expansion from declaring a simple type
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| 
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|    typedef struct MyDevice MyDevice;
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|    typedef struct MyDeviceClass MyDeviceClass;
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| 
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|    G_DEFINE_AUTOPTR_CLEANUP_FUNC(MyDeviceClass, object_unref)
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| 
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|    #define MY_DEVICE_GET_CLASS(void *obj) \
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|            OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
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|    #define MY_DEVICE_CLASS(void *klass) \
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|            OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
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|    #define MY_DEVICE(void *obj)
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|            OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
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| 
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|    struct MyDeviceClass {
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|        DeviceClass parent_class;
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|    };
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| 
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| The 'struct MyDevice' needs to be declared separately.
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| If the type requires virtual functions to be declared in the class
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| struct, then the alternative OBJECT_DECLARE_TYPE() macro can be
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| used. This does the same as OBJECT_DECLARE_SIMPLE_TYPE(), but without
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| the 'struct MyDeviceClass' definition.
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| 
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| To implement the type, the OBJECT_DEFINE macro family is available.
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| In the simple case the OBJECT_DEFINE_TYPE macro is suitable:
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| 
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| .. code-block:: c
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|    :caption: Defining a simple type
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| 
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|    OBJECT_DEFINE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE)
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| 
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| This is equivalent to the following:
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| 
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| .. code-block:: c
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|    :caption: Expansion from defining a simple type
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| 
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|    static void my_device_finalize(Object *obj);
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|    static void my_device_class_init(ObjectClass *oc, void *data);
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|    static void my_device_init(Object *obj);
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| 
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|    static const TypeInfo my_device_info = {
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|        .parent = TYPE_DEVICE,
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|        .name = TYPE_MY_DEVICE,
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|        .instance_size = sizeof(MyDevice),
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|        .instance_init = my_device_init,
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|        .instance_finalize = my_device_finalize,
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|        .class_size = sizeof(MyDeviceClass),
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|        .class_init = my_device_class_init,
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|    };
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| 
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|    static void
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|    my_device_register_types(void)
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|    {
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|        type_register_static(&my_device_info);
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|    }
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|    type_init(my_device_register_types);
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| 
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| This is sufficient to get the type registered with the type
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| system, and the three standard methods now need to be implemented
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| along with any other logic required for the type.
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| 
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| If the type needs to implement one or more interfaces, then the
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| OBJECT_DEFINE_TYPE_WITH_INTERFACES() macro can be used instead.
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| This accepts an array of interface type names.
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| 
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| .. code-block:: c
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|    :caption: Defining a simple type implementing interfaces
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| 
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|    OBJECT_DEFINE_TYPE_WITH_INTERFACES(MyDevice, my_device,
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|                                       MY_DEVICE, DEVICE,
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|                                       { TYPE_USER_CREATABLE },
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|                                       { NULL })
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| 
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| If the type is not intended to be instantiated, then the
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| OBJECT_DEFINE_ABSTRACT_TYPE() macro can be used instead:
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| 
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| .. code-block:: c
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|    :caption: Defining a simple abstract type
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| 
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|    OBJECT_DEFINE_ABSTRACT_TYPE(MyDevice, my_device,
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|                                MY_DEVICE, DEVICE)
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| 
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| 
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| 
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| API Reference
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| -------------
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| 
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| .. kernel-doc:: include/qom/object.h
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