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ui/spice: Blit the scanout texture if its memory layout is not linear
In cases where the scanout buffer is provided as a texture (e.g. Virgl) we need to check to see if it has a linear memory layout or not. If it doesn't have a linear layout, then blitting it onto the texture associated with the display surface (which already has a linear layout) seems to ensure that there is no corruption seen regardless of which encoder or decoder is used. Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Marc-André Lureau <marcandre.lureau@redhat.com> Cc: Dmitry Osipenko <dmitry.osipenko@collabora.com> Cc: Frediano Ziglio <freddy77@gmail.com> Cc: Dongwon Kim <dongwon.kim@intel.com> Cc: Michael Scherle <michael.scherle@rz.uni-freiburg.de> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com> Message-Id: <20250617043546.1022779-8-vivek.kasireddy@intel.com>
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@ -132,6 +132,9 @@ struct SimpleSpiceDisplay {
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egl_fb guest_fb;
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egl_fb blit_fb;
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egl_fb cursor_fb;
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bool backing_y_0_top;
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bool blit_scanout_texture;
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bool new_scanout_texture;
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bool have_hot;
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#endif
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};
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@ -1086,7 +1086,7 @@ static void qemu_spice_gl_scanout_texture(DisplayChangeListener *dcl,
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{
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SimpleSpiceDisplay *ssd = container_of(dcl, SimpleSpiceDisplay, dcl);
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EGLint offset[DMABUF_MAX_PLANES], stride[DMABUF_MAX_PLANES], fourcc = 0;
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int fd[DMABUF_MAX_PLANES], num_planes;
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int fd[DMABUF_MAX_PLANES], num_planes, i;
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uint64_t modifier;
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assert(tex_id);
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@ -1098,11 +1098,26 @@ static void qemu_spice_gl_scanout_texture(DisplayChangeListener *dcl,
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trace_qemu_spice_gl_scanout_texture(ssd->qxl.id, w, h, fourcc);
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/* note: spice server will close the fd */
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spice_server_gl_scanout(&ssd->qxl, fd, backing_width, backing_height,
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(uint32_t *)offset, (uint32_t *)stride, num_planes,
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fourcc, modifier, y_0_top);
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qemu_spice_gl_monitor_config(ssd, x, y, w, h);
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if (spice_remote_client && modifier != DRM_FORMAT_MOD_LINEAR) {
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egl_fb_destroy(&ssd->guest_fb);
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egl_fb_setup_for_tex(&ssd->guest_fb,
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backing_width, backing_height,
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tex_id, false);
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ssd->backing_y_0_top = y_0_top;
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ssd->blit_scanout_texture = true;
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ssd->new_scanout_texture = true;
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for (i = 0; i < num_planes; i++) {
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close(fd[i]);
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}
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} else {
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/* note: spice server will close the fd */
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spice_server_gl_scanout(&ssd->qxl, fd, backing_width, backing_height,
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(uint32_t *)offset, (uint32_t *)stride,
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num_planes, fourcc, modifier, y_0_top);
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qemu_spice_gl_monitor_config(ssd, x, y, w, h);
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}
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ssd->have_surface = false;
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ssd->have_scanout = true;
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}
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@ -1168,6 +1183,50 @@ static void qemu_spice_gl_release_dmabuf(DisplayChangeListener *dcl,
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egl_dmabuf_release_texture(dmabuf);
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}
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static bool spice_gl_blit_scanout_texture(SimpleSpiceDisplay *ssd,
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egl_fb *scanout_tex_fb)
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{
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uint32_t offsets[DMABUF_MAX_PLANES], strides[DMABUF_MAX_PLANES];
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int fds[DMABUF_MAX_PLANES], num_planes, fourcc;
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uint64_t modifier;
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bool ret;
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egl_fb_destroy(scanout_tex_fb);
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egl_fb_setup_for_tex(scanout_tex_fb,
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surface_width(ssd->ds), surface_height(ssd->ds),
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ssd->ds->texture, false);
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egl_fb_blit(scanout_tex_fb, &ssd->guest_fb, false);
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glFlush();
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if (!ssd->new_scanout_texture) {
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return true;
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}
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ret = egl_dmabuf_export_texture(ssd->ds->texture,
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fds,
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(EGLint *)offsets,
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(EGLint *)strides,
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&fourcc,
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&num_planes,
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&modifier);
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if (!ret) {
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error_report("spice: failed to get fd for texture");
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return false;
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}
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spice_server_gl_scanout(&ssd->qxl, fds,
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surface_width(ssd->ds),
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surface_height(ssd->ds),
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(uint32_t *)offsets, (uint32_t *)strides,
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num_planes, fourcc, modifier,
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ssd->backing_y_0_top);
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qemu_spice_gl_monitor_config(ssd, 0, 0,
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surface_width(ssd->ds),
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surface_height(ssd->ds));
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ssd->new_scanout_texture = false;
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return true;
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}
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static void qemu_spice_gl_update(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h)
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{
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@ -1175,6 +1234,7 @@ static void qemu_spice_gl_update(DisplayChangeListener *dcl,
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EGLint fourcc = 0;
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bool render_cursor = false;
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bool y_0_top = false; /* FIXME */
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bool ret;
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uint32_t width, height, texture;
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if (!ssd->have_scanout) {
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@ -1269,6 +1329,15 @@ static void qemu_spice_gl_update(DisplayChangeListener *dcl,
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glFlush();
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}
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if (spice_remote_client && ssd->blit_scanout_texture) {
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egl_fb scanout_tex_fb;
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ret = spice_gl_blit_scanout_texture(ssd, &scanout_tex_fb);
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if (!ret) {
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return;
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}
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}
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trace_qemu_spice_gl_update(ssd->qxl.id, w, h, x, y);
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qemu_spice_gl_block(ssd, true);
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glFlush();
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