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accel/tcg: split tcg_start_vcpu_thread
after the initial split into 3 tcg variants, we proceed to also split tcg_start_vcpu_thread. We actually split it in 2 this time, since the icount variant just uses the round robin function. Suggested-by: Richard Henderson <richard.henderson@linaro.org> Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201015143217.29337-3-cfontana@suse.de> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -105,6 +105,11 @@ static int tcg_init(MachineState *ms)
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tcg_exec_init(s->tb_size * 1024 * 1024);
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tcg_exec_init(s->tb_size * 1024 * 1024);
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mttcg_enabled = s->mttcg_enabled;
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mttcg_enabled = s->mttcg_enabled;
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/*
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* Initialize TCG regions
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*/
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tcg_region_init();
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if (mttcg_enabled) {
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if (mttcg_enabled) {
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cpus_register_accel(&tcg_cpus_mttcg);
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cpus_register_accel(&tcg_cpus_mttcg);
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} else if (icount_enabled()) {
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} else if (icount_enabled()) {
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@ -138,7 +138,7 @@ static void icount_handle_interrupt(CPUState *cpu, int mask)
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}
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}
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const CpusAccel tcg_cpus_icount = {
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const CpusAccel tcg_cpus_icount = {
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.create_vcpu_thread = tcg_start_vcpu_thread,
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.create_vcpu_thread = rr_start_vcpu_thread,
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.kick_vcpu_thread = qemu_cpu_kick_rr_cpus,
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.kick_vcpu_thread = qemu_cpu_kick_rr_cpus,
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.handle_interrupt = icount_handle_interrupt,
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.handle_interrupt = icount_handle_interrupt,
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@ -33,7 +33,6 @@
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#include "hw/boards.h"
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#include "hw/boards.h"
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#include "tcg-cpus.h"
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#include "tcg-cpus.h"
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#include "tcg-cpus-mttcg.h"
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/*
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/*
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* In the multi-threaded case each vCPU has its own thread. The TLS
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* In the multi-threaded case each vCPU has its own thread. The TLS
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@ -41,7 +40,7 @@
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* current CPUState for a given thread.
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* current CPUState for a given thread.
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*/
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*/
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void *tcg_cpu_thread_fn(void *arg)
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static void *tcg_cpu_thread_fn(void *arg)
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{
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{
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CPUState *cpu = arg;
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CPUState *cpu = arg;
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@ -109,8 +108,32 @@ static void mttcg_kick_vcpu_thread(CPUState *cpu)
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cpu_exit(cpu);
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cpu_exit(cpu);
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}
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}
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static void mttcg_start_vcpu_thread(CPUState *cpu)
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{
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char thread_name[VCPU_THREAD_NAME_SIZE];
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g_assert(tcg_enabled());
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parallel_cpus = (current_machine->smp.max_cpus > 1);
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cpu->thread = g_malloc0(sizeof(QemuThread));
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cpu->halt_cond = g_malloc0(sizeof(QemuCond));
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qemu_cond_init(cpu->halt_cond);
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/* create a thread per vCPU with TCG (MTTCG) */
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snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "CPU %d/TCG",
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cpu->cpu_index);
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qemu_thread_create(cpu->thread, thread_name, tcg_cpu_thread_fn,
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cpu, QEMU_THREAD_JOINABLE);
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#ifdef _WIN32
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cpu->hThread = qemu_thread_get_handle(cpu->thread);
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#endif
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}
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const CpusAccel tcg_cpus_mttcg = {
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const CpusAccel tcg_cpus_mttcg = {
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.create_vcpu_thread = tcg_start_vcpu_thread,
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.create_vcpu_thread = mttcg_start_vcpu_thread,
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.kick_vcpu_thread = mttcg_kick_vcpu_thread,
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.kick_vcpu_thread = mttcg_kick_vcpu_thread,
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.handle_interrupt = tcg_handle_interrupt,
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.handle_interrupt = tcg_handle_interrupt,
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@ -1,21 +0,0 @@
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/*
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* QEMU TCG Multi Threaded vCPUs implementation
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*
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* Copyright 2020 SUSE LLC
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*
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* This work is licensed under the terms of the GNU GPL, version 2 or later.
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* See the COPYING file in the top-level directory.
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*/
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#ifndef TCG_CPUS_MTTCG_H
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#define TCG_CPUS_MTTCG_H
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/*
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* In the multi-threaded case each vCPU has its own thread. The TLS
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* variable current_cpu can be used deep in the code to find the
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* current CPUState for a given thread.
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*/
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void *tcg_cpu_thread_fn(void *arg);
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#endif /* TCG_CPUS_MTTCG_H */
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@ -144,7 +144,7 @@ static void deal_with_unplugged_cpus(void)
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* elsewhere.
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* elsewhere.
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*/
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*/
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void *tcg_rr_cpu_thread_fn(void *arg)
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static void *tcg_rr_cpu_thread_fn(void *arg)
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{
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{
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CPUState *cpu = arg;
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CPUState *cpu = arg;
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@ -262,8 +262,43 @@ void *tcg_rr_cpu_thread_fn(void *arg)
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return NULL;
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return NULL;
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}
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}
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void rr_start_vcpu_thread(CPUState *cpu)
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{
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char thread_name[VCPU_THREAD_NAME_SIZE];
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static QemuCond *single_tcg_halt_cond;
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static QemuThread *single_tcg_cpu_thread;
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g_assert(tcg_enabled());
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parallel_cpus = false;
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if (!single_tcg_cpu_thread) {
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cpu->thread = g_malloc0(sizeof(QemuThread));
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cpu->halt_cond = g_malloc0(sizeof(QemuCond));
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qemu_cond_init(cpu->halt_cond);
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/* share a single thread for all cpus with TCG */
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snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "ALL CPUs/TCG");
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qemu_thread_create(cpu->thread, thread_name,
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tcg_rr_cpu_thread_fn,
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cpu, QEMU_THREAD_JOINABLE);
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single_tcg_halt_cond = cpu->halt_cond;
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single_tcg_cpu_thread = cpu->thread;
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#ifdef _WIN32
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cpu->hThread = qemu_thread_get_handle(cpu->thread);
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#endif
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} else {
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/* we share the thread */
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cpu->thread = single_tcg_cpu_thread;
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cpu->halt_cond = single_tcg_halt_cond;
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cpu->thread_id = first_cpu->thread_id;
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cpu->can_do_io = 1;
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cpu->created = true;
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}
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}
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const CpusAccel tcg_cpus_rr = {
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const CpusAccel tcg_cpus_rr = {
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.create_vcpu_thread = tcg_start_vcpu_thread,
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.create_vcpu_thread = rr_start_vcpu_thread,
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.kick_vcpu_thread = qemu_cpu_kick_rr_cpus,
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.kick_vcpu_thread = qemu_cpu_kick_rr_cpus,
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.handle_interrupt = tcg_handle_interrupt,
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.handle_interrupt = tcg_handle_interrupt,
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@ -15,6 +15,7 @@
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/* Kick all RR vCPUs. */
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/* Kick all RR vCPUs. */
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void qemu_cpu_kick_rr_cpus(CPUState *unused);
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void qemu_cpu_kick_rr_cpus(CPUState *unused);
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void *tcg_rr_cpu_thread_fn(void *arg);
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/* start the round robin vcpu thread */
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void rr_start_vcpu_thread(CPUState *cpu);
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#endif /* TCG_CPUS_RR_H */
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#endif /* TCG_CPUS_RR_H */
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@ -35,67 +35,9 @@
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#include "hw/boards.h"
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#include "hw/boards.h"
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#include "tcg-cpus.h"
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#include "tcg-cpus.h"
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#include "tcg-cpus-mttcg.h"
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#include "tcg-cpus-rr.h"
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/* common functionality among all TCG variants */
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/* common functionality among all TCG variants */
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void tcg_start_vcpu_thread(CPUState *cpu)
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{
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char thread_name[VCPU_THREAD_NAME_SIZE];
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static QemuCond *single_tcg_halt_cond;
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static QemuThread *single_tcg_cpu_thread;
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static int tcg_region_inited;
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assert(tcg_enabled());
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/*
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* Initialize TCG regions--once. Now is a good time, because:
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* (1) TCG's init context, prologue and target globals have been set up.
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* (2) qemu_tcg_mttcg_enabled() works now (TCG init code runs before the
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* -accel flag is processed, so the check doesn't work then).
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*/
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if (!tcg_region_inited) {
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tcg_region_inited = 1;
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tcg_region_init();
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parallel_cpus = qemu_tcg_mttcg_enabled() && current_machine->smp.max_cpus > 1;
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}
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if (qemu_tcg_mttcg_enabled() || !single_tcg_cpu_thread) {
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cpu->thread = g_malloc0(sizeof(QemuThread));
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cpu->halt_cond = g_malloc0(sizeof(QemuCond));
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qemu_cond_init(cpu->halt_cond);
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if (qemu_tcg_mttcg_enabled()) {
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/* create a thread per vCPU with TCG (MTTCG) */
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snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "CPU %d/TCG",
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cpu->cpu_index);
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qemu_thread_create(cpu->thread, thread_name, tcg_cpu_thread_fn,
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cpu, QEMU_THREAD_JOINABLE);
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} else {
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/* share a single thread for all cpus with TCG */
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snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "ALL CPUs/TCG");
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qemu_thread_create(cpu->thread, thread_name,
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tcg_rr_cpu_thread_fn,
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cpu, QEMU_THREAD_JOINABLE);
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single_tcg_halt_cond = cpu->halt_cond;
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single_tcg_cpu_thread = cpu->thread;
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}
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#ifdef _WIN32
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cpu->hThread = qemu_thread_get_handle(cpu->thread);
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#endif
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} else {
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/* For non-MTTCG cases we share the thread */
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cpu->thread = single_tcg_cpu_thread;
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cpu->halt_cond = single_tcg_halt_cond;
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cpu->thread_id = first_cpu->thread_id;
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cpu->can_do_io = 1;
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cpu->created = true;
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}
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}
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void qemu_tcg_destroy_vcpu(CPUState *cpu)
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void qemu_tcg_destroy_vcpu(CPUState *cpu)
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{
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{
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cpu_thread_signal_destroyed(cpu);
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cpu_thread_signal_destroyed(cpu);
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@ -18,7 +18,6 @@ extern const CpusAccel tcg_cpus_mttcg;
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extern const CpusAccel tcg_cpus_icount;
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extern const CpusAccel tcg_cpus_icount;
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extern const CpusAccel tcg_cpus_rr;
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extern const CpusAccel tcg_cpus_rr;
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void tcg_start_vcpu_thread(CPUState *cpu);
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void qemu_tcg_destroy_vcpu(CPUState *cpu);
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void qemu_tcg_destroy_vcpu(CPUState *cpu);
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int tcg_cpu_exec(CPUState *cpu);
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int tcg_cpu_exec(CPUState *cpu);
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void tcg_handle_interrupt(CPUState *cpu, int mask);
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void tcg_handle_interrupt(CPUState *cpu, int mask);
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