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			317 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 		      Joystick API Documentation                -*-Text-*-
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| 
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| 		        Ragnar Hojland Espinosa
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| 			  <ragnar@macula.net>
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| 
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| 			      7 Aug 1998
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| 
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| 	$Id: joystick-api.txt,v 1.2 2001/05/08 21:21:23 vojtech Exp $
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| 
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| 1. Initialization
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| ~~~~~~~~~~~~~~~~~
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| 
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| Open the joystick device following the usual semantics (that is, with open).
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| Since the driver now reports events instead of polling for changes,
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| immediately after the open it will issue a series of synthetic events
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| (JS_EVENT_INIT) that you can read to check the initial state of the
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| joystick.
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| 
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| By default, the device is opened in blocking mode.
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| 
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| 	int fd = open ("/dev/js0", O_RDONLY);
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| 
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| 
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| 2. Event Reading
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| ~~~~~~~~~~~~~~~~
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| 
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| 	struct js_event e;
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| 	read (fd, &e, sizeof(struct js_event));
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| 
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| where js_event is defined as
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| 
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| 	struct js_event {
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| 		__u32 time;     /* event timestamp in milliseconds */
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| 		__s16 value;    /* value */
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| 		__u8 type;      /* event type */
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| 		__u8 number;    /* axis/button number */
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| 	};
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| 
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| If the read is successful, it will return sizeof(struct js_event), unless
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| you wanted to read more than one event per read as described in section 3.1.
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| 
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| 
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| 2.1 js_event.type
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| ~~~~~~~~~~~~~~~~~
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| 
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| The possible values of ``type'' are
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| 
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| 	#define JS_EVENT_BUTTON         0x01    /* button pressed/released */
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| 	#define JS_EVENT_AXIS           0x02    /* joystick moved */
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| 	#define JS_EVENT_INIT           0x80    /* initial state of device */
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| 
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| As mentioned above, the driver will issue synthetic JS_EVENT_INIT ORed
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| events on open. That is, if it's issuing a INIT BUTTON event, the
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| current type value will be
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| 
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| 	int type = JS_EVENT_BUTTON | JS_EVENT_INIT;	/* 0x81 */
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| 
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| If you choose not to differentiate between synthetic or real events
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| you can turn off the JS_EVENT_INIT bits
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| 
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| 	type &= ~JS_EVENT_INIT;				/* 0x01 */
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| 
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| 
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| 2.2 js_event.number
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| ~~~~~~~~~~~~~~~~~~~
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| 
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| The values of ``number'' correspond to the axis or button that
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| generated the event. Note that they carry separate numeration (that
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| is, you have both an axis 0 and a button 0). Generally,
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| 
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| 			number
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| 	1st Axis X	0
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| 	1st Axis Y	1
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| 	2nd Axis X	2
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| 	2nd Axis Y	3
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| 	...and so on
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| 
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| Hats vary from one joystick type to another. Some can be moved in 8
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| directions, some only in 4, The driver, however, always reports a hat as two
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| independent axis, even if the hardware doesn't allow independent movement.
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| 
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| 
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| 2.3 js_event.value
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| ~~~~~~~~~~~~~~~~~~
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| 
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| For an axis, ``value'' is a signed integer between -32767 and +32767
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| representing the position of the joystick along that axis. If you
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| don't read a 0 when the joystick is `dead', or if it doesn't span the
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| full range, you should recalibrate it (with, for example, jscal).
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| 
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| For a button, ``value'' for a press button event is 1 and for a release
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| button event is 0.
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| 
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| Though this
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| 
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| 	if (js_event.type == JS_EVENT_BUTTON) {
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| 		buttons_state ^= (1 << js_event.number);
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| 	}
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| 
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| may work well if you handle JS_EVENT_INIT events separately,
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| 
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| 	if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) {
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| 		if (js_event.value)
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| 	        	buttons_state |= (1 << js_event.number);
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| 	   	else
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| 	      		buttons_state &= ~(1 << js_event.number);
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| 	}
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| 
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| is much safer since it can't lose sync with the driver. As you would
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| have to write a separate handler for JS_EVENT_INIT events in the first
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| snippet, this ends up being shorter.
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| 
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| 
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| 2.4 js_event.time
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| ~~~~~~~~~~~~~~~~~
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| 
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| The time an event was generated is stored in ``js_event.time''. It's a time
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| in milliseconds since ... well, since sometime in the past.  This eases the
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| task of detecting double clicks, figuring out if movement of axis and button
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| presses happened at the same time, and similar.
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| 
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| 
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| 3. Reading
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| ~~~~~~~~~~
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| 
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| If you open the device in blocking mode, a read will block (that is,
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| wait) forever until an event is generated and effectively read. There
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| are two alternatives if you can't afford to wait forever (which is,
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| admittedly, a long time;)
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| 
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| 	a) use select to wait until there's data to be read on fd, or
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| 	   until it timeouts. There's a good example on the select(2)
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| 	   man page.
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| 
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| 	b) open the device in non-blocking mode (O_NONBLOCK)
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| 
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| 
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| 3.1 O_NONBLOCK
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| ~~~~~~~~~~~~~~
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| 
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| If read returns -1 when reading in O_NONBLOCK mode, this isn't
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| necessarily a "real" error (check errno(3)); it can just mean there
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| are no events pending to be read on the driver queue. You should read
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| all events on the queue (that is, until you get a -1).
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| 
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| For example,
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| 
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| 	while (1) {
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| 		while (read (fd, &e, sizeof(struct js_event)) > 0) {
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| 	        	process_event (e);
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| 	   	}
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| 	   	/* EAGAIN is returned when the queue is empty */
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| 	   	if (errno != EAGAIN) {
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| 	      		/* error */
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| 	   	}
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| 	   	/* do something interesting with processed events */
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| 	}
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| 
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| One reason for emptying the queue is that if it gets full you'll start
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| missing events since the queue is finite, and older events will get
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| overwritten.
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| 
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| The other reason is that you want to know all what happened, and not
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| delay the processing till later.
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| 
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| Why can get the queue full? Because you don't empty the queue as
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| mentioned, or because too much time elapses from one read to another
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| and too many events to store in the queue get generated. Note that
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| high system load may contribute to space those reads even more.
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| 
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| If time between reads is enough to fill the queue and lose an event,
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| the driver will switch to startup mode and next time you read it,
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| synthetic events (JS_EVENT_INIT) will be generated to inform you of
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| the actual state of the joystick.
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| 
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| [As for version 1.2.8, the queue is circular and able to hold 64
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|  events. You can increment this size bumping up JS_BUFF_SIZE in
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|  joystick.h and recompiling the driver.]
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| 
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| 
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| In the above code, you might as well want to read more than one event
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| at a time using the typical read(2) functionality. For that, you would
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| replace the read above with something like
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| 
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| 	struct js_event mybuffer[0xff];
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| 	int i = read (fd, mybuffer, sizeof(struct mybuffer));
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| 
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| In this case, read would return -1 if the queue was empty, or some
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| other value in which the number of events read would be i /
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| sizeof(js_event)  Again, if the buffer was full, it's a good idea to
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| process the events and keep reading it until you empty the driver queue.
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| 
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| 
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| 4. IOCTLs
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| ~~~~~~~~~
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| 
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| The joystick driver defines the following ioctl(2) operations.
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| 
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| 				/* function			3rd arg  */
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| 	#define JSIOCGAXES	/* get number of axes		char	 */
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| 	#define JSIOCGBUTTONS	/* get number of buttons	char	 */
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| 	#define JSIOCGVERSION	/* get driver version		int	 */
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| 	#define JSIOCGNAME(len) /* get identifier string	char	 */
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| 	#define JSIOCSCORR	/* set correction values	&js_corr */
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| 	#define JSIOCGCORR	/* get correction values	&js_corr */
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| 
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| For example, to read the number of axes
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| 
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| 	char number_of_axes;
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| 	ioctl (fd, JSIOCGAXES, &number_of_axes);
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| 
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| 
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| 4.1 JSIOGCVERSION
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| ~~~~~~~~~~~~~~~~~
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| 
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| JSIOGCVERSION is a good way to check in run-time whether the running
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| driver is 1.0+ and supports the event interface. If it is not, the
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| IOCTL will fail. For a compile-time decision, you can test the
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| JS_VERSION symbol
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| 
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| 	#ifdef JS_VERSION
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| 	#if JS_VERSION > 0xsomething
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| 
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| 
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| 4.2 JSIOCGNAME
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| ~~~~~~~~~~~~~~
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| 
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| JSIOCGNAME(len) allows you to get the name string of the joystick - the same
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| as is being printed at boot time. The 'len' argument is the length of the
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| buffer provided by the application asking for the name. It is used to avoid
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| possible overrun should the name be too long.
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| 
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| 	char name[128];
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| 	if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
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| 		strncpy(name, "Unknown", sizeof(name));
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| 	printf("Name: %s\n", name);
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| 
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| 
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| 4.3 JSIOC[SG]CORR
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| ~~~~~~~~~~~~~~~~~
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| 
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| For usage on JSIOC[SG]CORR I suggest you to look into jscal.c  They are
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| not needed in a normal program, only in joystick calibration software
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| such as jscal or kcmjoy. These IOCTLs and data types aren't considered
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| to be in the stable part of the API, and therefore may change without
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| warning in following releases of the driver.
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| 
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| Both JSIOCSCORR and JSIOCGCORR expect &js_corr to be able to hold
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| information for all axis. That is, struct js_corr corr[MAX_AXIS];
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| 
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| struct js_corr is defined as
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| 
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| 	struct js_corr {
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| 		__s32 coef[8];
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| 		__u16 prec;
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| 		__u16 type;
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| 	};
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| 
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| and ``type''
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| 
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| 	#define JS_CORR_NONE            0x00    /* returns raw values */
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| 	#define JS_CORR_BROKEN          0x01    /* broken line */
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| 
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| 
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| 5. Backward compatibility
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| ~~~~~~~~~~~~~~~~~~~~~~~~~
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| 
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| The 0.x joystick driver API is quite limited and its usage is deprecated.
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| The driver offers backward compatibility, though. Here's a quick summary:
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| 
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| 	struct JS_DATA_TYPE js;
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| 	while (1) {
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| 		if (read (fd, &js, JS_RETURN) != JS_RETURN) {
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| 	      		/* error */
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| 	   	}
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| 	   	usleep (1000);
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| 	}
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| 
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| As you can figure out from the example, the read returns immediately,
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| with the actual state of the joystick.
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| 
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| 	struct JS_DATA_TYPE {
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| 		int buttons;    /* immediate button state */
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| 		int x;          /* immediate x axis value */
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| 		int y;          /* immediate y axis value */
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| 	};
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| 
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| and JS_RETURN is defined as
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| 
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| 	#define JS_RETURN       sizeof(struct JS_DATA_TYPE)
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| 
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| To test the state of the buttons,
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| 
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| 	first_button_state  = js.buttons & 1;
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| 	second_button_state = js.buttons & 2;
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| 
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| The axis values do not have a defined range in the original 0.x driver,
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| except for that the values are non-negative. The 1.2.8+ drivers use a
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| fixed range for reporting the values, 1 being the minimum, 128 the
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| center, and 255 maximum value.
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| 
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| The v0.8.0.2 driver also had an interface for 'digital joysticks', (now
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| called Multisystem joysticks in this driver), under /dev/djsX. This driver
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| doesn't try to be compatible with that interface.
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| 
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| 
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| 6. Final Notes
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| ~~~~~~~~~~~~~~
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| 
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| ____/|	Comments, additions, and specially corrections are welcome.
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| \ o.O|	Documentation valid for at least version 1.2.8 of the joystick
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|  =(_)=	driver and as usual, the ultimate source for documentation is
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|    U	to "Use The Source Luke" or, at your convenience, Vojtech ;)
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| 
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| 					- Ragnar
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| EOF
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