mirror of
				https://git.kernel.org/pub/scm/linux/kernel/git/chenhuacai/linux-loongson
				synced 2025-10-31 11:03:14 +00:00 
			
		
		
		
	 a42b57f5aa
			
		
	
	
		a42b57f5aa
		
	
	
	
	
		
			
			Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
		
			
				
	
	
		
			649 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			649 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Introduction
 | |
| ============
 | |
| 
 | |
| The V4L2 control API seems simple enough, but quickly becomes very hard to
 | |
| implement correctly in drivers. But much of the code needed to handle controls
 | |
| is actually not driver specific and can be moved to the V4L core framework.
 | |
| 
 | |
| After all, the only part that a driver developer is interested in is:
 | |
| 
 | |
| 1) How do I add a control?
 | |
| 2) How do I set the control's value? (i.e. s_ctrl)
 | |
| 
 | |
| And occasionally:
 | |
| 
 | |
| 3) How do I get the control's value? (i.e. g_volatile_ctrl)
 | |
| 4) How do I validate the user's proposed control value? (i.e. try_ctrl)
 | |
| 
 | |
| All the rest is something that can be done centrally.
 | |
| 
 | |
| The control framework was created in order to implement all the rules of the
 | |
| V4L2 specification with respect to controls in a central place. And to make
 | |
| life as easy as possible for the driver developer.
 | |
| 
 | |
| Note that the control framework relies on the presence of a struct v4l2_device
 | |
| for V4L2 drivers and struct v4l2_subdev for sub-device drivers.
 | |
| 
 | |
| 
 | |
| Objects in the framework
 | |
| ========================
 | |
| 
 | |
| There are two main objects:
 | |
| 
 | |
| The v4l2_ctrl object describes the control properties and keeps track of the
 | |
| control's value (both the current value and the proposed new value).
 | |
| 
 | |
| v4l2_ctrl_handler is the object that keeps track of controls. It maintains a
 | |
| list of v4l2_ctrl objects that it owns and another list of references to
 | |
| controls, possibly to controls owned by other handlers.
 | |
| 
 | |
| 
 | |
| Basic usage for V4L2 and sub-device drivers
 | |
| ===========================================
 | |
| 
 | |
| 1) Prepare the driver:
 | |
| 
 | |
| 1.1) Add the handler to your driver's top-level struct:
 | |
| 
 | |
| 	struct foo_dev {
 | |
| 		...
 | |
| 		struct v4l2_ctrl_handler ctrl_handler;
 | |
| 		...
 | |
| 	};
 | |
| 
 | |
| 	struct foo_dev *foo;
 | |
| 
 | |
| 1.2) Initialize the handler:
 | |
| 
 | |
| 	v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
 | |
| 
 | |
|   The second argument is a hint telling the function how many controls this
 | |
|   handler is expected to handle. It will allocate a hashtable based on this
 | |
|   information. It is a hint only.
 | |
| 
 | |
| 1.3) Hook the control handler into the driver:
 | |
| 
 | |
| 1.3.1) For V4L2 drivers do this:
 | |
| 
 | |
| 	struct foo_dev {
 | |
| 		...
 | |
| 		struct v4l2_device v4l2_dev;
 | |
| 		...
 | |
| 		struct v4l2_ctrl_handler ctrl_handler;
 | |
| 		...
 | |
| 	};
 | |
| 
 | |
| 	foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
 | |
| 
 | |
|   Where foo->v4l2_dev is of type struct v4l2_device.
 | |
| 
 | |
|   Finally, remove all control functions from your v4l2_ioctl_ops:
 | |
|   vidioc_queryctrl, vidioc_querymenu, vidioc_g_ctrl, vidioc_s_ctrl,
 | |
|   vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls.
 | |
|   Those are now no longer needed.
 | |
| 
 | |
| 1.3.2) For sub-device drivers do this:
 | |
| 
 | |
| 	struct foo_dev {
 | |
| 		...
 | |
| 		struct v4l2_subdev sd;
 | |
| 		...
 | |
| 		struct v4l2_ctrl_handler ctrl_handler;
 | |
| 		...
 | |
| 	};
 | |
| 
 | |
| 	foo->sd.ctrl_handler = &foo->ctrl_handler;
 | |
| 
 | |
|   Where foo->sd is of type struct v4l2_subdev.
 | |
| 
 | |
|   And set all core control ops in your struct v4l2_subdev_core_ops to these
 | |
|   helpers:
 | |
| 
 | |
| 	.queryctrl = v4l2_subdev_queryctrl,
 | |
| 	.querymenu = v4l2_subdev_querymenu,
 | |
| 	.g_ctrl = v4l2_subdev_g_ctrl,
 | |
| 	.s_ctrl = v4l2_subdev_s_ctrl,
 | |
| 	.g_ext_ctrls = v4l2_subdev_g_ext_ctrls,
 | |
| 	.try_ext_ctrls = v4l2_subdev_try_ext_ctrls,
 | |
| 	.s_ext_ctrls = v4l2_subdev_s_ext_ctrls,
 | |
| 
 | |
|   Note: this is a temporary solution only. Once all V4L2 drivers that depend
 | |
|   on subdev drivers are converted to the control framework these helpers will
 | |
|   no longer be needed.
 | |
| 
 | |
| 1.4) Clean up the handler at the end:
 | |
| 
 | |
| 	v4l2_ctrl_handler_free(&foo->ctrl_handler);
 | |
| 
 | |
| 
 | |
| 2) Add controls:
 | |
| 
 | |
| You add non-menu controls by calling v4l2_ctrl_new_std:
 | |
| 
 | |
| 	struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
 | |
| 			const struct v4l2_ctrl_ops *ops,
 | |
| 			u32 id, s32 min, s32 max, u32 step, s32 def);
 | |
| 
 | |
| Menu controls are added by calling v4l2_ctrl_new_std_menu:
 | |
| 
 | |
| 	struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
 | |
| 			const struct v4l2_ctrl_ops *ops,
 | |
| 			u32 id, s32 max, s32 skip_mask, s32 def);
 | |
| 
 | |
| These functions are typically called right after the v4l2_ctrl_handler_init:
 | |
| 
 | |
| 	v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
 | |
| 	v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
 | |
| 			V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
 | |
| 	v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
 | |
| 			V4L2_CID_CONTRAST, 0, 255, 1, 128);
 | |
| 	v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
 | |
| 			V4L2_CID_POWER_LINE_FREQUENCY,
 | |
| 			V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
 | |
| 			V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
 | |
| 	...
 | |
| 	if (foo->ctrl_handler.error) {
 | |
| 		int err = foo->ctrl_handler.error;
 | |
| 
 | |
| 		v4l2_ctrl_handler_free(&foo->ctrl_handler);
 | |
| 		return err;
 | |
| 	}
 | |
| 
 | |
| The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new
 | |
| control, but if you do not need to access the pointer outside the control ops,
 | |
| then there is no need to store it.
 | |
| 
 | |
| The v4l2_ctrl_new_std function will fill in most fields based on the control
 | |
| ID except for the min, max, step and default values. These are passed in the
 | |
| last four arguments. These values are driver specific while control attributes
 | |
| like type, name, flags are all global. The control's current value will be set
 | |
| to the default value.
 | |
| 
 | |
| The v4l2_ctrl_new_std_menu function is very similar but it is used for menu
 | |
| controls. There is no min argument since that is always 0 for menu controls,
 | |
| and instead of a step there is a skip_mask argument: if bit X is 1, then menu
 | |
| item X is skipped.
 | |
| 
 | |
| Note that if something fails, the function will return NULL or an error and
 | |
| set ctrl_handler->error to the error code. If ctrl_handler->error was already
 | |
| set, then it will just return and do nothing. This is also true for
 | |
| v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
 | |
| 
 | |
| This makes it easy to init the handler and just add all controls and only check
 | |
| the error code at the end. Saves a lot of repetitive error checking.
 | |
| 
 | |
| It is recommended to add controls in ascending control ID order: it will be
 | |
| a bit faster that way.
 | |
| 
 | |
| 3) Optionally force initial control setup:
 | |
| 
 | |
| 	v4l2_ctrl_handler_setup(&foo->ctrl_handler);
 | |
| 
 | |
| This will call s_ctrl for all controls unconditionally. Effectively this
 | |
| initializes the hardware to the default control values. It is recommended
 | |
| that you do this as this ensures that both the internal data structures and
 | |
| the hardware are in sync.
 | |
| 
 | |
| 4) Finally: implement the v4l2_ctrl_ops
 | |
| 
 | |
| 	static const struct v4l2_ctrl_ops foo_ctrl_ops = {
 | |
| 		.s_ctrl = foo_s_ctrl,
 | |
| 	};
 | |
| 
 | |
| Usually all you need is s_ctrl:
 | |
| 
 | |
| 	static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
 | |
| 	{
 | |
| 		struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
 | |
| 
 | |
| 		switch (ctrl->id) {
 | |
| 		case V4L2_CID_BRIGHTNESS:
 | |
| 			write_reg(0x123, ctrl->val);
 | |
| 			break;
 | |
| 		case V4L2_CID_CONTRAST:
 | |
| 			write_reg(0x456, ctrl->val);
 | |
| 			break;
 | |
| 		}
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| The control ops are called with the v4l2_ctrl pointer as argument.
 | |
| The new control value has already been validated, so all you need to do is
 | |
| to actually update the hardware registers.
 | |
| 
 | |
| You're done! And this is sufficient for most of the drivers we have. No need
 | |
| to do any validation of control values, or implement QUERYCTRL/QUERYMENU. And
 | |
| G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
 | |
| 
 | |
| 
 | |
| ==============================================================================
 | |
| 
 | |
| The remainder of this document deals with more advanced topics and scenarios.
 | |
| In practice the basic usage as described above is sufficient for most drivers.
 | |
| 
 | |
| ===============================================================================
 | |
| 
 | |
| 
 | |
| Inheriting Controls
 | |
| ===================
 | |
| 
 | |
| When a sub-device is registered with a V4L2 driver by calling
 | |
| v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
 | |
| and v4l2_device are set, then the controls of the subdev will become
 | |
| automatically available in the V4L2 driver as well. If the subdev driver
 | |
| contains controls that already exist in the V4L2 driver, then those will be
 | |
| skipped (so a V4L2 driver can always override a subdev control).
 | |
| 
 | |
| What happens here is that v4l2_device_register_subdev() calls
 | |
| v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
 | |
| of v4l2_device.
 | |
| 
 | |
| 
 | |
| Accessing Control Values
 | |
| ========================
 | |
| 
 | |
| The v4l2_ctrl struct contains these two unions:
 | |
| 
 | |
| 	/* The current control value. */
 | |
| 	union {
 | |
| 		s32 val;
 | |
| 		s64 val64;
 | |
| 		char *string;
 | |
| 	} cur;
 | |
| 
 | |
| 	/* The new control value. */
 | |
| 	union {
 | |
| 		s32 val;
 | |
| 		s64 val64;
 | |
| 		char *string;
 | |
| 	};
 | |
| 
 | |
| Within the control ops you can freely use these. The val and val64 speak for
 | |
| themselves. The string pointers point to character buffers of length
 | |
| ctrl->maximum + 1, and are always 0-terminated.
 | |
| 
 | |
| In most cases 'cur' contains the current cached control value. When you create
 | |
| a new control this value is made identical to the default value. After calling
 | |
| v4l2_ctrl_handler_setup() this value is passed to the hardware. It is generally
 | |
| a good idea to call this function.
 | |
| 
 | |
| Whenever a new value is set that new value is automatically cached. This means
 | |
| that most drivers do not need to implement the g_volatile_ctrl() op. The
 | |
| exception is for controls that return a volatile register such as a signal
 | |
| strength read-out that changes continuously. In that case you will need to
 | |
| implement g_volatile_ctrl like this:
 | |
| 
 | |
| 	static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
 | |
| 	{
 | |
| 		switch (ctrl->id) {
 | |
| 		case V4L2_CID_BRIGHTNESS:
 | |
| 			ctrl->cur.val = read_reg(0x123);
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| The 'new value' union is not used in g_volatile_ctrl. In general controls
 | |
| that need to implement g_volatile_ctrl are read-only controls.
 | |
| 
 | |
| To mark a control as volatile you have to set the is_volatile flag:
 | |
| 
 | |
| 	ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
 | |
| 	if (ctrl)
 | |
| 		ctrl->is_volatile = 1;
 | |
| 
 | |
| For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
 | |
| you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
 | |
| contains the current value, which you can use (but not change!) as well.
 | |
| 
 | |
| If s_ctrl returns 0 (OK), then the control framework will copy the new final
 | |
| values to the 'cur' union.
 | |
| 
 | |
| While in g_volatile/s/try_ctrl you can access the value of all controls owned
 | |
| by the same handler since the handler's lock is held. If you need to access
 | |
| the value of controls owned by other handlers, then you have to be very careful
 | |
| not to introduce deadlocks.
 | |
| 
 | |
| Outside of the control ops you have to go through to helper functions to get
 | |
| or set a single control value safely in your driver:
 | |
| 
 | |
| 	s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
 | |
| 	int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
 | |
| 
 | |
| These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
 | |
| do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
 | |
| will result in a deadlock since these helpers lock the handler as well.
 | |
| 
 | |
| You can also take the handler lock yourself:
 | |
| 
 | |
| 	mutex_lock(&state->ctrl_handler.lock);
 | |
| 	printk(KERN_INFO "String value is '%s'\n", ctrl1->cur.string);
 | |
| 	printk(KERN_INFO "Integer value is '%s'\n", ctrl2->cur.val);
 | |
| 	mutex_unlock(&state->ctrl_handler.lock);
 | |
| 
 | |
| 
 | |
| Menu Controls
 | |
| =============
 | |
| 
 | |
| The v4l2_ctrl struct contains this union:
 | |
| 
 | |
| 	union {
 | |
| 		u32 step;
 | |
| 		u32 menu_skip_mask;
 | |
| 	};
 | |
| 
 | |
| For menu controls menu_skip_mask is used. What it does is that it allows you
 | |
| to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
 | |
| implementation where you can return -EINVAL if a certain menu item is not
 | |
| present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
 | |
| menu controls.
 | |
| 
 | |
| A good example is the MPEG Audio Layer II Bitrate menu control where the
 | |
| menu is a list of standardized possible bitrates. But in practice hardware
 | |
| implementations will only support a subset of those. By setting the skip
 | |
| mask you can tell the framework which menu items should be skipped. Setting
 | |
| it to 0 means that all menu items are supported.
 | |
| 
 | |
| You set this mask either through the v4l2_ctrl_config struct for a custom
 | |
| control, or by calling v4l2_ctrl_new_std_menu().
 | |
| 
 | |
| 
 | |
| Custom Controls
 | |
| ===============
 | |
| 
 | |
| Driver specific controls can be created using v4l2_ctrl_new_custom():
 | |
| 
 | |
| 	static const struct v4l2_ctrl_config ctrl_filter = {
 | |
| 		.ops = &ctrl_custom_ops,
 | |
| 		.id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
 | |
| 		.name = "Spatial Filter",
 | |
| 		.type = V4L2_CTRL_TYPE_INTEGER,
 | |
| 		.flags = V4L2_CTRL_FLAG_SLIDER,
 | |
| 		.max = 15,
 | |
| 		.step = 1,
 | |
| 	};
 | |
| 
 | |
| 	ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
 | |
| 
 | |
| The last argument is the priv pointer which can be set to driver-specific
 | |
| private data.
 | |
| 
 | |
| The v4l2_ctrl_config struct also has fields to set the is_private and is_volatile
 | |
| flags.
 | |
| 
 | |
| If the name field is not set, then the framework will assume this is a standard
 | |
| control and will fill in the name, type and flags fields accordingly.
 | |
| 
 | |
| 
 | |
| Active and Grabbed Controls
 | |
| ===========================
 | |
| 
 | |
| If you get more complex relationships between controls, then you may have to
 | |
| activate and deactivate controls. For example, if the Chroma AGC control is
 | |
| on, then the Chroma Gain control is inactive. That is, you may set it, but
 | |
| the value will not be used by the hardware as long as the automatic gain
 | |
| control is on. Typically user interfaces can disable such input fields.
 | |
| 
 | |
| You can set the 'active' status using v4l2_ctrl_activate(). By default all
 | |
| controls are active. Note that the framework does not check for this flag.
 | |
| It is meant purely for GUIs. The function is typically called from within
 | |
| s_ctrl.
 | |
| 
 | |
| The other flag is the 'grabbed' flag. A grabbed control means that you cannot
 | |
| change it because it is in use by some resource. Typical examples are MPEG
 | |
| bitrate controls that cannot be changed while capturing is in progress.
 | |
| 
 | |
| If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
 | |
| will return -EBUSY if an attempt is made to set this control. The
 | |
| v4l2_ctrl_grab() function is typically called from the driver when it
 | |
| starts or stops streaming.
 | |
| 
 | |
| 
 | |
| Control Clusters
 | |
| ================
 | |
| 
 | |
| By default all controls are independent from the others. But in more
 | |
| complex scenarios you can get dependencies from one control to another.
 | |
| In that case you need to 'cluster' them:
 | |
| 
 | |
| 	struct foo {
 | |
| 		struct v4l2_ctrl_handler ctrl_handler;
 | |
| #define AUDIO_CL_VOLUME (0)
 | |
| #define AUDIO_CL_MUTE   (1)
 | |
| 		struct v4l2_ctrl *audio_cluster[2];
 | |
| 		...
 | |
| 	};
 | |
| 
 | |
| 	state->audio_cluster[AUDIO_CL_VOLUME] =
 | |
| 		v4l2_ctrl_new_std(&state->ctrl_handler, ...);
 | |
| 	state->audio_cluster[AUDIO_CL_MUTE] =
 | |
| 		v4l2_ctrl_new_std(&state->ctrl_handler, ...);
 | |
| 	v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
 | |
| 
 | |
| From now on whenever one or more of the controls belonging to the same
 | |
| cluster is set (or 'gotten', or 'tried'), only the control ops of the first
 | |
| control ('volume' in this example) is called. You effectively create a new
 | |
| composite control. Similar to how a 'struct' works in C.
 | |
| 
 | |
| So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
 | |
| all two controls belonging to the audio_cluster:
 | |
| 
 | |
| 	static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
 | |
| 	{
 | |
| 		struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
 | |
| 
 | |
| 		switch (ctrl->id) {
 | |
| 		case V4L2_CID_AUDIO_VOLUME: {
 | |
| 			struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
 | |
| 
 | |
| 			write_reg(0x123, mute->val ? 0 : ctrl->val);
 | |
| 			break;
 | |
| 		}
 | |
| 		case V4L2_CID_CONTRAST:
 | |
| 			write_reg(0x456, ctrl->val);
 | |
| 			break;
 | |
| 		}
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| In the example above the following are equivalent for the VOLUME case:
 | |
| 
 | |
| 	ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
 | |
| 	ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
 | |
| 
 | |
| Note that controls in a cluster may be NULL. For example, if for some
 | |
| reason mute was never added (because the hardware doesn't support that
 | |
| particular feature), then mute will be NULL. So in that case we have a
 | |
| cluster of 2 controls, of which only 1 is actually instantiated. The
 | |
| only restriction is that the first control of the cluster must always be
 | |
| present, since that is the 'master' control of the cluster. The master
 | |
| control is the one that identifies the cluster and that provides the
 | |
| pointer to the v4l2_ctrl_ops struct that is used for that cluster.
 | |
| 
 | |
| Obviously, all controls in the cluster array must be initialized to either
 | |
| a valid control or to NULL.
 | |
| 
 | |
| 
 | |
| VIDIOC_LOG_STATUS Support
 | |
| =========================
 | |
| 
 | |
| This ioctl allow you to dump the current status of a driver to the kernel log.
 | |
| The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
 | |
| value of the controls owned by the given handler to the log. You can supply a
 | |
| prefix as well. If the prefix didn't end with a space, then ': ' will be added
 | |
| for you.
 | |
| 
 | |
| 
 | |
| Different Handlers for Different Video Nodes
 | |
| ============================================
 | |
| 
 | |
| Usually the V4L2 driver has just one control handler that is global for
 | |
| all video nodes. But you can also specify different control handlers for
 | |
| different video nodes. You can do that by manually setting the ctrl_handler
 | |
| field of struct video_device.
 | |
| 
 | |
| That is no problem if there are no subdevs involved but if there are, then
 | |
| you need to block the automatic merging of subdev controls to the global
 | |
| control handler. You do that by simply setting the ctrl_handler field in
 | |
| struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
 | |
| merge subdev controls.
 | |
| 
 | |
| After each subdev was added, you will then have to call v4l2_ctrl_add_handler
 | |
| manually to add the subdev's control handler (sd->ctrl_handler) to the desired
 | |
| control handler. This control handler may be specific to the video_device or
 | |
| for a subset of video_device's. For example: the radio device nodes only have
 | |
| audio controls, while the video and vbi device nodes share the same control
 | |
| handler for the audio and video controls.
 | |
| 
 | |
| If you want to have one handler (e.g. for a radio device node) have a subset
 | |
| of another handler (e.g. for a video device node), then you should first add
 | |
| the controls to the first handler, add the other controls to the second
 | |
| handler and finally add the first handler to the second. For example:
 | |
| 
 | |
| 	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
 | |
| 	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
 | |
| 	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
 | |
| 	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
 | |
| 	v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler);
 | |
| 
 | |
| Or you can add specific controls to a handler:
 | |
| 
 | |
| 	volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
 | |
| 	v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
 | |
| 	v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
 | |
| 	v4l2_ctrl_add_ctrl(&radio_ctrl_handler, volume);
 | |
| 
 | |
| What you should not do is make two identical controls for two handlers.
 | |
| For example:
 | |
| 
 | |
| 	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
 | |
| 	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
 | |
| 
 | |
| This would be bad since muting the radio would not change the video mute
 | |
| control. The rule is to have one control for each hardware 'knob' that you
 | |
| can twiddle.
 | |
| 
 | |
| 
 | |
| Finding Controls
 | |
| ================
 | |
| 
 | |
| Normally you have created the controls yourself and you can store the struct
 | |
| v4l2_ctrl pointer into your own struct.
 | |
| 
 | |
| But sometimes you need to find a control from another handler that you do
 | |
| not own. For example, if you have to find a volume control from a subdev.
 | |
| 
 | |
| You can do that by calling v4l2_ctrl_find:
 | |
| 
 | |
| 	struct v4l2_ctrl *volume;
 | |
| 
 | |
| 	volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
 | |
| 
 | |
| Since v4l2_ctrl_find will lock the handler you have to be careful where you
 | |
| use it. For example, this is not a good idea:
 | |
| 
 | |
| 	struct v4l2_ctrl_handler ctrl_handler;
 | |
| 
 | |
| 	v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
 | |
| 	v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
 | |
| 
 | |
| ...and in video_ops.s_ctrl:
 | |
| 
 | |
| 	case V4L2_CID_BRIGHTNESS:
 | |
| 		contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
 | |
| 		...
 | |
| 
 | |
| When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
 | |
| attempting to find another control from the same handler will deadlock.
 | |
| 
 | |
| It is recommended not to use this function from inside the control ops.
 | |
| 
 | |
| 
 | |
| Inheriting Controls
 | |
| ===================
 | |
| 
 | |
| When one control handler is added to another using v4l2_ctrl_add_handler, then
 | |
| by default all controls from one are merged to the other. But a subdev might
 | |
| have low-level controls that make sense for some advanced embedded system, but
 | |
| not when it is used in consumer-level hardware. In that case you want to keep
 | |
| those low-level controls local to the subdev. You can do this by simply
 | |
| setting the 'is_private' flag of the control to 1:
 | |
| 
 | |
| 	static const struct v4l2_ctrl_config ctrl_private = {
 | |
| 		.ops = &ctrl_custom_ops,
 | |
| 		.id = V4L2_CID_...,
 | |
| 		.name = "Some Private Control",
 | |
| 		.type = V4L2_CTRL_TYPE_INTEGER,
 | |
| 		.max = 15,
 | |
| 		.step = 1,
 | |
| 		.is_private = 1,
 | |
| 	};
 | |
| 
 | |
| 	ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
 | |
| 
 | |
| These controls will now be skipped when v4l2_ctrl_add_handler is called.
 | |
| 
 | |
| 
 | |
| V4L2_CTRL_TYPE_CTRL_CLASS Controls
 | |
| ==================================
 | |
| 
 | |
| Controls of this type can be used by GUIs to get the name of the control class.
 | |
| A fully featured GUI can make a dialog with multiple tabs with each tab
 | |
| containing the controls belonging to a particular control class. The name of
 | |
| each tab can be found by querying a special control with ID <control class | 1>.
 | |
| 
 | |
| Drivers do not have to care about this. The framework will automatically add
 | |
| a control of this type whenever the first control belonging to a new control
 | |
| class is added.
 | |
| 
 | |
| 
 | |
| Differences from the Spec
 | |
| =========================
 | |
| 
 | |
| There are a few places where the framework acts slightly differently from the
 | |
| V4L2 Specification. Those differences are described in this section. We will
 | |
| have to see whether we need to adjust the spec or not.
 | |
| 
 | |
| 1) It is no longer required to have all controls contained in a
 | |
| v4l2_ext_control array be from the same control class. The framework will be
 | |
| able to handle any type of control in the array. You need to set ctrl_class
 | |
| to 0 in order to enable this. If ctrl_class is non-zero, then it will still
 | |
| check that all controls belong to that control class.
 | |
| 
 | |
| If you set ctrl_class to 0 and count to 0, then it will only return an error
 | |
| if there are no controls at all.
 | |
| 
 | |
| 2) Clarified the way error_idx works. For get and set it will be equal to
 | |
| count if nothing was done yet. If it is less than count then only the controls
 | |
| up to error_idx-1 were successfully applied.
 | |
| 
 | |
| 3) When attempting to read a button control the framework will return -EACCES
 | |
| instead of -EINVAL as stated in the spec. It seems to make more sense since
 | |
| button controls are write-only controls.
 | |
| 
 | |
| 4) Attempting to write to a read-only control will return -EACCES instead of
 | |
| -EINVAL as the spec says.
 | |
| 
 | |
| 5) The spec does not mention what should happen when you try to set/get a
 | |
| control class controls. ivtv currently returns -EINVAL (indicating that the
 | |
| control ID does not exist) while the framework will return -EACCES, which
 | |
| makes more sense.
 | |
| 
 | |
| 
 | |
| Proposals for Extensions
 | |
| ========================
 | |
| 
 | |
| Some ideas for future extensions to the spec:
 | |
| 
 | |
| 1) Add a V4L2_CTRL_FLAG_HEX to have values shown as hexadecimal instead of
 | |
| decimal. Useful for e.g. video_mute_yuv.
 | |
| 
 | |
| 2) It is possible to mark in the controls array which controls have been
 | |
| successfully written and which failed by for example adding a bit to the
 | |
| control ID. Not sure if it is worth the effort, though.
 | |
| 
 | |
| 3) Trying to set volatile inactive controls should result in -EACCESS.
 | |
| 
 | |
| 4) Add a new flag to mark volatile controls. Any application that wants
 | |
| to store the state of the controls can then skip volatile inactive controls.
 | |
| Currently it is not possible to detect such controls.
 |