mirror of
				https://git.kernel.org/pub/scm/linux/kernel/git/chenhuacai/linux-loongson
				synced 2025-10-31 04:31:19 +00:00 
			
		
		
		
	 a6c2490f01
			
		
	
	
		a6c2490f01
		
	
	
	
	
		
			
			Acked-by: Greg Kroah-Hartman <gregkh@suse.de> Signed-off-by: Kay Sievers <kay.sievers@vrfy.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
		
			
				
	
	
		
			857 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			857 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|  * Generic gameport layer
 | |
|  *
 | |
|  * Copyright (c) 1999-2002 Vojtech Pavlik
 | |
|  * Copyright (c) 2005 Dmitry Torokhov
 | |
|  */
 | |
| 
 | |
| /*
 | |
|  * This program is free software; you can redistribute it and/or modify it
 | |
|  * under the terms of the GNU General Public License version 2 as published by
 | |
|  * the Free Software Foundation.
 | |
|  */
 | |
| 
 | |
| #include <linux/stddef.h>
 | |
| #include <linux/module.h>
 | |
| #include <linux/ioport.h>
 | |
| #include <linux/init.h>
 | |
| #include <linux/gameport.h>
 | |
| #include <linux/wait.h>
 | |
| #include <linux/slab.h>
 | |
| #include <linux/delay.h>
 | |
| #include <linux/kthread.h>
 | |
| #include <linux/sched.h>	/* HZ */
 | |
| #include <linux/mutex.h>
 | |
| #include <linux/freezer.h>
 | |
| 
 | |
| /*#include <asm/io.h>*/
 | |
| 
 | |
| MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 | |
| MODULE_DESCRIPTION("Generic gameport layer");
 | |
| MODULE_LICENSE("GPL");
 | |
| 
 | |
| EXPORT_SYMBOL(__gameport_register_port);
 | |
| EXPORT_SYMBOL(gameport_unregister_port);
 | |
| EXPORT_SYMBOL(__gameport_register_driver);
 | |
| EXPORT_SYMBOL(gameport_unregister_driver);
 | |
| EXPORT_SYMBOL(gameport_open);
 | |
| EXPORT_SYMBOL(gameport_close);
 | |
| EXPORT_SYMBOL(gameport_set_phys);
 | |
| EXPORT_SYMBOL(gameport_start_polling);
 | |
| EXPORT_SYMBOL(gameport_stop_polling);
 | |
| 
 | |
| /*
 | |
|  * gameport_mutex protects entire gameport subsystem and is taken
 | |
|  * every time gameport port or driver registrered or unregistered.
 | |
|  */
 | |
| static DEFINE_MUTEX(gameport_mutex);
 | |
| 
 | |
| static LIST_HEAD(gameport_list);
 | |
| 
 | |
| static struct bus_type gameport_bus;
 | |
| 
 | |
| static void gameport_add_driver(struct gameport_driver *drv);
 | |
| static void gameport_add_port(struct gameport *gameport);
 | |
| static void gameport_destroy_port(struct gameport *gameport);
 | |
| static void gameport_reconnect_port(struct gameport *gameport);
 | |
| static void gameport_disconnect_port(struct gameport *gameport);
 | |
| 
 | |
| #if defined(__i386__)
 | |
| 
 | |
| #include <asm/i8253.h>
 | |
| 
 | |
| #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
 | |
| #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
 | |
| 
 | |
| static unsigned int get_time_pit(void)
 | |
| {
 | |
| 	unsigned long flags;
 | |
| 	unsigned int count;
 | |
| 
 | |
| 	spin_lock_irqsave(&i8253_lock, flags);
 | |
| 	outb_p(0x00, 0x43);
 | |
| 	count = inb_p(0x40);
 | |
| 	count |= inb_p(0x40) << 8;
 | |
| 	spin_unlock_irqrestore(&i8253_lock, flags);
 | |
| 
 | |
| 	return count;
 | |
| }
 | |
| 
 | |
| #endif
 | |
| 
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * gameport_measure_speed() measures the gameport i/o speed.
 | |
|  */
 | |
| 
 | |
| static int gameport_measure_speed(struct gameport *gameport)
 | |
| {
 | |
| #if defined(__i386__)
 | |
| 
 | |
| 	unsigned int i, t, t1, t2, t3, tx;
 | |
| 	unsigned long flags;
 | |
| 
 | |
| 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
 | |
| 		return 0;
 | |
| 
 | |
| 	tx = 1 << 30;
 | |
| 
 | |
| 	for(i = 0; i < 50; i++) {
 | |
| 		local_irq_save(flags);
 | |
| 		GET_TIME(t1);
 | |
| 		for (t = 0; t < 50; t++) gameport_read(gameport);
 | |
| 		GET_TIME(t2);
 | |
| 		GET_TIME(t3);
 | |
| 		local_irq_restore(flags);
 | |
| 		udelay(i * 10);
 | |
| 		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
 | |
| 	}
 | |
| 
 | |
| 	gameport_close(gameport);
 | |
| 	return 59659 / (tx < 1 ? 1 : tx);
 | |
| 
 | |
| #elif defined (__x86_64__)
 | |
| 
 | |
| 	unsigned int i, t;
 | |
| 	unsigned long tx, t1, t2, flags;
 | |
| 
 | |
| 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
 | |
| 		return 0;
 | |
| 
 | |
| 	tx = 1 << 30;
 | |
| 
 | |
| 	for(i = 0; i < 50; i++) {
 | |
| 		local_irq_save(flags);
 | |
| 		rdtscl(t1);
 | |
| 		for (t = 0; t < 50; t++) gameport_read(gameport);
 | |
| 		rdtscl(t2);
 | |
| 		local_irq_restore(flags);
 | |
| 		udelay(i * 10);
 | |
| 		if (t2 - t1 < tx) tx = t2 - t1;
 | |
| 	}
 | |
| 
 | |
| 	gameport_close(gameport);
 | |
| 	return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
 | |
| 		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
 | |
| 
 | |
| #else
 | |
| 
 | |
| 	unsigned int j, t = 0;
 | |
| 
 | |
| 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
 | |
| 		return 0;
 | |
| 
 | |
| 	j = jiffies; while (j == jiffies);
 | |
| 	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
 | |
| 
 | |
| 	gameport_close(gameport);
 | |
| 	return t * HZ / 1000;
 | |
| 
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void gameport_start_polling(struct gameport *gameport)
 | |
| {
 | |
| 	spin_lock(&gameport->timer_lock);
 | |
| 
 | |
| 	if (!gameport->poll_cnt++) {
 | |
| 		BUG_ON(!gameport->poll_handler);
 | |
| 		BUG_ON(!gameport->poll_interval);
 | |
| 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
 | |
| 	}
 | |
| 
 | |
| 	spin_unlock(&gameport->timer_lock);
 | |
| }
 | |
| 
 | |
| void gameport_stop_polling(struct gameport *gameport)
 | |
| {
 | |
| 	spin_lock(&gameport->timer_lock);
 | |
| 
 | |
| 	if (!--gameport->poll_cnt)
 | |
| 		del_timer(&gameport->poll_timer);
 | |
| 
 | |
| 	spin_unlock(&gameport->timer_lock);
 | |
| }
 | |
| 
 | |
| static void gameport_run_poll_handler(unsigned long d)
 | |
| {
 | |
| 	struct gameport *gameport = (struct gameport *)d;
 | |
| 
 | |
| 	gameport->poll_handler(gameport);
 | |
| 	if (gameport->poll_cnt)
 | |
| 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Basic gameport -> driver core mappings
 | |
|  */
 | |
| 
 | |
| static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
 | |
| {
 | |
| 	int error;
 | |
| 
 | |
| 	gameport->dev.driver = &drv->driver;
 | |
| 	if (drv->connect(gameport, drv)) {
 | |
| 		gameport->dev.driver = NULL;
 | |
| 		return -ENODEV;
 | |
| 	}
 | |
| 
 | |
| 	error = device_bind_driver(&gameport->dev);
 | |
| 	if (error) {
 | |
| 		printk(KERN_WARNING
 | |
| 			"gameport: device_bind_driver() failed "
 | |
| 			"for %s (%s) and %s, error: %d\n",
 | |
| 			gameport->phys, gameport->name,
 | |
| 			drv->description, error);
 | |
| 		drv->disconnect(gameport);
 | |
| 		gameport->dev.driver = NULL;
 | |
| 		return error;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static void gameport_find_driver(struct gameport *gameport)
 | |
| {
 | |
| 	int error;
 | |
| 
 | |
| 	error = device_attach(&gameport->dev);
 | |
| 	if (error < 0)
 | |
| 		printk(KERN_WARNING
 | |
| 			"gameport: device_attach() failed for %s (%s), error: %d\n",
 | |
| 			gameport->phys, gameport->name, error);
 | |
| }
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Gameport event processing.
 | |
|  */
 | |
| 
 | |
| enum gameport_event_type {
 | |
| 	GAMEPORT_REGISTER_PORT,
 | |
| 	GAMEPORT_REGISTER_DRIVER,
 | |
| 	GAMEPORT_ATTACH_DRIVER,
 | |
| };
 | |
| 
 | |
| struct gameport_event {
 | |
| 	enum gameport_event_type type;
 | |
| 	void *object;
 | |
| 	struct module *owner;
 | |
| 	struct list_head node;
 | |
| };
 | |
| 
 | |
| static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
 | |
| static LIST_HEAD(gameport_event_list);
 | |
| static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
 | |
| static struct task_struct *gameport_task;
 | |
| 
 | |
| static int gameport_queue_event(void *object, struct module *owner,
 | |
| 				enum gameport_event_type event_type)
 | |
| {
 | |
| 	unsigned long flags;
 | |
| 	struct gameport_event *event;
 | |
| 	int retval = 0;
 | |
| 
 | |
| 	spin_lock_irqsave(&gameport_event_lock, flags);
 | |
| 
 | |
| 	/*
 | |
| 	 * Scan event list for the other events for the same gameport port,
 | |
| 	 * starting with the most recent one. If event is the same we
 | |
| 	 * do not need add new one. If event is of different type we
 | |
| 	 * need to add this event and should not look further because
 | |
| 	 * we need to preseve sequence of distinct events.
 | |
| 	 */
 | |
| 	list_for_each_entry_reverse(event, &gameport_event_list, node) {
 | |
| 		if (event->object == object) {
 | |
| 			if (event->type == event_type)
 | |
| 				goto out;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
 | |
| 	if (!event) {
 | |
| 		printk(KERN_ERR
 | |
| 			"gameport: Not enough memory to queue event %d\n",
 | |
| 			event_type);
 | |
| 		retval = -ENOMEM;
 | |
| 		goto out;
 | |
| 	}
 | |
| 
 | |
| 	if (!try_module_get(owner)) {
 | |
| 		printk(KERN_WARNING
 | |
| 			"gameport: Can't get module reference, dropping event %d\n",
 | |
| 			event_type);
 | |
| 		kfree(event);
 | |
| 		retval = -EINVAL;
 | |
| 		goto out;
 | |
| 	}
 | |
| 
 | |
| 	event->type = event_type;
 | |
| 	event->object = object;
 | |
| 	event->owner = owner;
 | |
| 
 | |
| 	list_add_tail(&event->node, &gameport_event_list);
 | |
| 	wake_up(&gameport_wait);
 | |
| 
 | |
| out:
 | |
| 	spin_unlock_irqrestore(&gameport_event_lock, flags);
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| static void gameport_free_event(struct gameport_event *event)
 | |
| {
 | |
| 	module_put(event->owner);
 | |
| 	kfree(event);
 | |
| }
 | |
| 
 | |
| static void gameport_remove_duplicate_events(struct gameport_event *event)
 | |
| {
 | |
| 	struct list_head *node, *next;
 | |
| 	struct gameport_event *e;
 | |
| 	unsigned long flags;
 | |
| 
 | |
| 	spin_lock_irqsave(&gameport_event_lock, flags);
 | |
| 
 | |
| 	list_for_each_safe(node, next, &gameport_event_list) {
 | |
| 		e = list_entry(node, struct gameport_event, node);
 | |
| 		if (event->object == e->object) {
 | |
| 			/*
 | |
| 			 * If this event is of different type we should not
 | |
| 			 * look further - we only suppress duplicate events
 | |
| 			 * that were sent back-to-back.
 | |
| 			 */
 | |
| 			if (event->type != e->type)
 | |
| 				break;
 | |
| 
 | |
| 			list_del_init(node);
 | |
| 			gameport_free_event(e);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	spin_unlock_irqrestore(&gameport_event_lock, flags);
 | |
| }
 | |
| 
 | |
| static struct gameport_event *gameport_get_event(void)
 | |
| {
 | |
| 	struct gameport_event *event;
 | |
| 	struct list_head *node;
 | |
| 	unsigned long flags;
 | |
| 
 | |
| 	spin_lock_irqsave(&gameport_event_lock, flags);
 | |
| 
 | |
| 	if (list_empty(&gameport_event_list)) {
 | |
| 		spin_unlock_irqrestore(&gameport_event_lock, flags);
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	node = gameport_event_list.next;
 | |
| 	event = list_entry(node, struct gameport_event, node);
 | |
| 	list_del_init(node);
 | |
| 
 | |
| 	spin_unlock_irqrestore(&gameport_event_lock, flags);
 | |
| 
 | |
| 	return event;
 | |
| }
 | |
| 
 | |
| static void gameport_handle_event(void)
 | |
| {
 | |
| 	struct gameport_event *event;
 | |
| 
 | |
| 	mutex_lock(&gameport_mutex);
 | |
| 
 | |
| 	/*
 | |
| 	 * Note that we handle only one event here to give swsusp
 | |
| 	 * a chance to freeze kgameportd thread. Gameport events
 | |
| 	 * should be pretty rare so we are not concerned about
 | |
| 	 * taking performance hit.
 | |
| 	 */
 | |
| 	if ((event = gameport_get_event())) {
 | |
| 
 | |
| 		switch (event->type) {
 | |
| 			case GAMEPORT_REGISTER_PORT:
 | |
| 				gameport_add_port(event->object);
 | |
| 				break;
 | |
| 
 | |
| 			case GAMEPORT_REGISTER_DRIVER:
 | |
| 				gameport_add_driver(event->object);
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| 				break;
 | |
| 		}
 | |
| 
 | |
| 		gameport_remove_duplicate_events(event);
 | |
| 		gameport_free_event(event);
 | |
| 	}
 | |
| 
 | |
| 	mutex_unlock(&gameport_mutex);
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Remove all events that have been submitted for a given object,
 | |
|  * be it a gameport port or a driver.
 | |
|  */
 | |
| static void gameport_remove_pending_events(void *object)
 | |
| {
 | |
| 	struct list_head *node, *next;
 | |
| 	struct gameport_event *event;
 | |
| 	unsigned long flags;
 | |
| 
 | |
| 	spin_lock_irqsave(&gameport_event_lock, flags);
 | |
| 
 | |
| 	list_for_each_safe(node, next, &gameport_event_list) {
 | |
| 		event = list_entry(node, struct gameport_event, node);
 | |
| 		if (event->object == object) {
 | |
| 			list_del_init(node);
 | |
| 			gameport_free_event(event);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	spin_unlock_irqrestore(&gameport_event_lock, flags);
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Destroy child gameport port (if any) that has not been fully registered yet.
 | |
|  *
 | |
|  * Note that we rely on the fact that port can have only one child and therefore
 | |
|  * only one child registration request can be pending. Additionally, children
 | |
|  * are registered by driver's connect() handler so there can't be a grandchild
 | |
|  * pending registration together with a child.
 | |
|  */
 | |
| static struct gameport *gameport_get_pending_child(struct gameport *parent)
 | |
| {
 | |
| 	struct gameport_event *event;
 | |
| 	struct gameport *gameport, *child = NULL;
 | |
| 	unsigned long flags;
 | |
| 
 | |
| 	spin_lock_irqsave(&gameport_event_lock, flags);
 | |
| 
 | |
| 	list_for_each_entry(event, &gameport_event_list, node) {
 | |
| 		if (event->type == GAMEPORT_REGISTER_PORT) {
 | |
| 			gameport = event->object;
 | |
| 			if (gameport->parent == parent) {
 | |
| 				child = gameport;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	spin_unlock_irqrestore(&gameport_event_lock, flags);
 | |
| 	return child;
 | |
| }
 | |
| 
 | |
| static int gameport_thread(void *nothing)
 | |
| {
 | |
| 	set_freezable();
 | |
| 	do {
 | |
| 		gameport_handle_event();
 | |
| 		wait_event_freezable(gameport_wait,
 | |
| 			kthread_should_stop() || !list_empty(&gameport_event_list));
 | |
| 	} while (!kthread_should_stop());
 | |
| 
 | |
| 	printk(KERN_DEBUG "gameport: kgameportd exiting\n");
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Gameport port operations
 | |
|  */
 | |
| 
 | |
| static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
 | |
| {
 | |
| 	struct gameport *gameport = to_gameport_port(dev);
 | |
| 	return sprintf(buf, "%s\n", gameport->name);
 | |
| }
 | |
| 
 | |
| static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
 | |
| {
 | |
| 	struct gameport *gameport = to_gameport_port(dev);
 | |
| 	struct device_driver *drv;
 | |
| 	int error;
 | |
| 
 | |
| 	error = mutex_lock_interruptible(&gameport_mutex);
 | |
| 	if (error)
 | |
| 		return error;
 | |
| 
 | |
| 	if (!strncmp(buf, "none", count)) {
 | |
| 		gameport_disconnect_port(gameport);
 | |
| 	} else if (!strncmp(buf, "reconnect", count)) {
 | |
| 		gameport_reconnect_port(gameport);
 | |
| 	} else if (!strncmp(buf, "rescan", count)) {
 | |
| 		gameport_disconnect_port(gameport);
 | |
| 		gameport_find_driver(gameport);
 | |
| 	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
 | |
| 		gameport_disconnect_port(gameport);
 | |
| 		error = gameport_bind_driver(gameport, to_gameport_driver(drv));
 | |
| 		put_driver(drv);
 | |
| 	} else {
 | |
| 		error = -EINVAL;
 | |
| 	}
 | |
| 
 | |
| 	mutex_unlock(&gameport_mutex);
 | |
| 
 | |
| 	return error ? error : count;
 | |
| }
 | |
| 
 | |
| static struct device_attribute gameport_device_attrs[] = {
 | |
| 	__ATTR(description, S_IRUGO, gameport_show_description, NULL),
 | |
| 	__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
 | |
| 	__ATTR_NULL
 | |
| };
 | |
| 
 | |
| static void gameport_release_port(struct device *dev)
 | |
| {
 | |
| 	struct gameport *gameport = to_gameport_port(dev);
 | |
| 
 | |
| 	kfree(gameport);
 | |
| 	module_put(THIS_MODULE);
 | |
| }
 | |
| 
 | |
| void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
 | |
| {
 | |
| 	va_list args;
 | |
| 
 | |
| 	va_start(args, fmt);
 | |
| 	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
 | |
| 	va_end(args);
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Prepare gameport port for registration.
 | |
|  */
 | |
| static void gameport_init_port(struct gameport *gameport)
 | |
| {
 | |
| 	static atomic_t gameport_no = ATOMIC_INIT(0);
 | |
| 
 | |
| 	__module_get(THIS_MODULE);
 | |
| 
 | |
| 	mutex_init(&gameport->drv_mutex);
 | |
| 	device_initialize(&gameport->dev);
 | |
| 	dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
 | |
| 	gameport->dev.bus = &gameport_bus;
 | |
| 	gameport->dev.release = gameport_release_port;
 | |
| 	if (gameport->parent)
 | |
| 		gameport->dev.parent = &gameport->parent->dev;
 | |
| 
 | |
| 	INIT_LIST_HEAD(&gameport->node);
 | |
| 	spin_lock_init(&gameport->timer_lock);
 | |
| 	init_timer(&gameport->poll_timer);
 | |
| 	gameport->poll_timer.function = gameport_run_poll_handler;
 | |
| 	gameport->poll_timer.data = (unsigned long)gameport;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Complete gameport port registration.
 | |
|  * Driver core will attempt to find appropriate driver for the port.
 | |
|  */
 | |
| static void gameport_add_port(struct gameport *gameport)
 | |
| {
 | |
| 	int error;
 | |
| 
 | |
| 	if (gameport->parent)
 | |
| 		gameport->parent->child = gameport;
 | |
| 
 | |
| 	gameport->speed = gameport_measure_speed(gameport);
 | |
| 
 | |
| 	list_add_tail(&gameport->node, &gameport_list);
 | |
| 
 | |
| 	if (gameport->io)
 | |
| 		printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
 | |
| 			gameport->name, gameport->phys, gameport->io, gameport->speed);
 | |
| 	else
 | |
| 		printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
 | |
| 			gameport->name, gameport->phys, gameport->speed);
 | |
| 
 | |
| 	error = device_add(&gameport->dev);
 | |
| 	if (error)
 | |
| 		printk(KERN_ERR
 | |
| 			"gameport: device_add() failed for %s (%s), error: %d\n",
 | |
| 			gameport->phys, gameport->name, error);
 | |
| 	else
 | |
| 		gameport->registered = 1;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * gameport_destroy_port() completes deregistration process and removes
 | |
|  * port from the system
 | |
|  */
 | |
| static void gameport_destroy_port(struct gameport *gameport)
 | |
| {
 | |
| 	struct gameport *child;
 | |
| 
 | |
| 	child = gameport_get_pending_child(gameport);
 | |
| 	if (child) {
 | |
| 		gameport_remove_pending_events(child);
 | |
| 		put_device(&child->dev);
 | |
| 	}
 | |
| 
 | |
| 	if (gameport->parent) {
 | |
| 		gameport->parent->child = NULL;
 | |
| 		gameport->parent = NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (gameport->registered) {
 | |
| 		device_del(&gameport->dev);
 | |
| 		gameport->registered = 0;
 | |
| 	}
 | |
| 
 | |
| 	list_del_init(&gameport->node);
 | |
| 
 | |
| 	gameport_remove_pending_events(gameport);
 | |
| 	put_device(&gameport->dev);
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Reconnect gameport port and all its children (re-initialize attached devices)
 | |
|  */
 | |
| static void gameport_reconnect_port(struct gameport *gameport)
 | |
| {
 | |
| 	do {
 | |
| 		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
 | |
| 			gameport_disconnect_port(gameport);
 | |
| 			gameport_find_driver(gameport);
 | |
| 			/* Ok, old children are now gone, we are done */
 | |
| 			break;
 | |
| 		}
 | |
| 		gameport = gameport->child;
 | |
| 	} while (gameport);
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
 | |
|  * all child ports are unbound and destroyed.
 | |
|  */
 | |
| static void gameport_disconnect_port(struct gameport *gameport)
 | |
| {
 | |
| 	struct gameport *s, *parent;
 | |
| 
 | |
| 	if (gameport->child) {
 | |
| 		/*
 | |
| 		 * Children ports should be disconnected and destroyed
 | |
| 		 * first, staring with the leaf one, since we don't want
 | |
| 		 * to do recursion
 | |
| 		 */
 | |
| 		for (s = gameport; s->child; s = s->child)
 | |
| 			/* empty */;
 | |
| 
 | |
| 		do {
 | |
| 			parent = s->parent;
 | |
| 
 | |
| 			device_release_driver(&s->dev);
 | |
| 			gameport_destroy_port(s);
 | |
| 		} while ((s = parent) != gameport);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 	 * Ok, no children left, now disconnect this port
 | |
| 	 */
 | |
| 	device_release_driver(&gameport->dev);
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Submits register request to kgameportd for subsequent execution.
 | |
|  * Note that port registration is always asynchronous.
 | |
|  */
 | |
| void __gameport_register_port(struct gameport *gameport, struct module *owner)
 | |
| {
 | |
| 	gameport_init_port(gameport);
 | |
| 	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Synchronously unregisters gameport port.
 | |
|  */
 | |
| void gameport_unregister_port(struct gameport *gameport)
 | |
| {
 | |
| 	mutex_lock(&gameport_mutex);
 | |
| 	gameport_disconnect_port(gameport);
 | |
| 	gameport_destroy_port(gameport);
 | |
| 	mutex_unlock(&gameport_mutex);
 | |
| }
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Gameport driver operations
 | |
|  */
 | |
| 
 | |
| static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
 | |
| {
 | |
| 	struct gameport_driver *driver = to_gameport_driver(drv);
 | |
| 	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
 | |
| }
 | |
| 
 | |
| static struct driver_attribute gameport_driver_attrs[] = {
 | |
| 	__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
 | |
| 	__ATTR_NULL
 | |
| };
 | |
| 
 | |
| static int gameport_driver_probe(struct device *dev)
 | |
| {
 | |
| 	struct gameport *gameport = to_gameport_port(dev);
 | |
| 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
 | |
| 
 | |
| 	drv->connect(gameport, drv);
 | |
| 	return gameport->drv ? 0 : -ENODEV;
 | |
| }
 | |
| 
 | |
| static int gameport_driver_remove(struct device *dev)
 | |
| {
 | |
| 	struct gameport *gameport = to_gameport_port(dev);
 | |
| 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
 | |
| 
 | |
| 	drv->disconnect(gameport);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static void gameport_add_driver(struct gameport_driver *drv)
 | |
| {
 | |
| 	int error;
 | |
| 
 | |
| 	error = driver_register(&drv->driver);
 | |
| 	if (error)
 | |
| 		printk(KERN_ERR
 | |
| 			"gameport: driver_register() failed for %s, error: %d\n",
 | |
| 			drv->driver.name, error);
 | |
| }
 | |
| 
 | |
| int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
 | |
| 				const char *mod_name)
 | |
| {
 | |
| 	int error;
 | |
| 
 | |
| 	drv->driver.bus = &gameport_bus;
 | |
| 	drv->driver.owner = owner;
 | |
| 	drv->driver.mod_name = mod_name;
 | |
| 
 | |
| 	/*
 | |
| 	 * Temporarily disable automatic binding because probing
 | |
| 	 * takes long time and we are better off doing it in kgameportd
 | |
| 	 */
 | |
| 	drv->ignore = 1;
 | |
| 
 | |
| 	error = driver_register(&drv->driver);
 | |
| 	if (error) {
 | |
| 		printk(KERN_ERR
 | |
| 			"gameport: driver_register() failed for %s, error: %d\n",
 | |
| 			drv->driver.name, error);
 | |
| 		return error;
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 	 * Reset ignore flag and let kgameportd bind the driver to free ports
 | |
| 	 */
 | |
| 	drv->ignore = 0;
 | |
| 	error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
 | |
| 	if (error) {
 | |
| 		driver_unregister(&drv->driver);
 | |
| 		return error;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void gameport_unregister_driver(struct gameport_driver *drv)
 | |
| {
 | |
| 	struct gameport *gameport;
 | |
| 
 | |
| 	mutex_lock(&gameport_mutex);
 | |
| 
 | |
| 	drv->ignore = 1;	/* so gameport_find_driver ignores it */
 | |
| 	gameport_remove_pending_events(drv);
 | |
| 
 | |
| start_over:
 | |
| 	list_for_each_entry(gameport, &gameport_list, node) {
 | |
| 		if (gameport->drv == drv) {
 | |
| 			gameport_disconnect_port(gameport);
 | |
| 			gameport_find_driver(gameport);
 | |
| 			/* we could've deleted some ports, restart */
 | |
| 			goto start_over;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	driver_unregister(&drv->driver);
 | |
| 
 | |
| 	mutex_unlock(&gameport_mutex);
 | |
| }
 | |
| 
 | |
| static int gameport_bus_match(struct device *dev, struct device_driver *drv)
 | |
| {
 | |
| 	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
 | |
| 
 | |
| 	return !gameport_drv->ignore;
 | |
| }
 | |
| 
 | |
| static struct bus_type gameport_bus = {
 | |
| 	.name		= "gameport",
 | |
| 	.dev_attrs	= gameport_device_attrs,
 | |
| 	.drv_attrs	= gameport_driver_attrs,
 | |
| 	.match		= gameport_bus_match,
 | |
| 	.probe		= gameport_driver_probe,
 | |
| 	.remove		= gameport_driver_remove,
 | |
| };
 | |
| 
 | |
| static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
 | |
| {
 | |
| 	mutex_lock(&gameport->drv_mutex);
 | |
| 	gameport->drv = drv;
 | |
| 	mutex_unlock(&gameport->drv_mutex);
 | |
| }
 | |
| 
 | |
| int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
 | |
| {
 | |
| 	if (gameport->open) {
 | |
| 		if (gameport->open(gameport, mode)) {
 | |
| 			return -1;
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (mode != GAMEPORT_MODE_RAW)
 | |
| 			return -1;
 | |
| 	}
 | |
| 
 | |
| 	gameport_set_drv(gameport, drv);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void gameport_close(struct gameport *gameport)
 | |
| {
 | |
| 	del_timer_sync(&gameport->poll_timer);
 | |
| 	gameport->poll_handler = NULL;
 | |
| 	gameport->poll_interval = 0;
 | |
| 	gameport_set_drv(gameport, NULL);
 | |
| 	if (gameport->close)
 | |
| 		gameport->close(gameport);
 | |
| }
 | |
| 
 | |
| static int __init gameport_init(void)
 | |
| {
 | |
| 	int error;
 | |
| 
 | |
| 	error = bus_register(&gameport_bus);
 | |
| 	if (error) {
 | |
| 		printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
 | |
| 		return error;
 | |
| 	}
 | |
| 
 | |
| 	gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
 | |
| 	if (IS_ERR(gameport_task)) {
 | |
| 		bus_unregister(&gameport_bus);
 | |
| 		error = PTR_ERR(gameport_task);
 | |
| 		printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
 | |
| 		return error;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static void __exit gameport_exit(void)
 | |
| {
 | |
| 	bus_unregister(&gameport_bus);
 | |
| 	kthread_stop(gameport_task);
 | |
| }
 | |
| 
 | |
| subsys_initcall(gameport_init);
 | |
| module_exit(gameport_exit);
 |