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	 1da177e4c3
			
		
	
	
		1da177e4c3
		
	
	
	
	
		
			
			Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
		
			
				
	
	
		
			110 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * DECnet       An implementation of the DECnet protocol suite for the LINUX
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|  *              operating system.  DECnet is implemented using the  BSD Socket
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|  *              interface as the means of communication with the user level.
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|  *
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|  *              DECnet Socket Timer Functions
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|  *
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|  * Author:      Steve Whitehouse <SteveW@ACM.org>
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|  *
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|  *
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|  * Changes:
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|  *       Steve Whitehouse      : Made keepalive timer part of the same
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|  *                               timer idea.
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|  *       Steve Whitehouse      : Added checks for sk->sock_readers
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|  *       David S. Miller       : New socket locking
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|  *       Steve Whitehouse      : Timer grabs socket ref.
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|  */
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| #include <linux/net.h>
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| #include <linux/socket.h>
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| #include <linux/skbuff.h>
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| #include <linux/netdevice.h>
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| #include <linux/timer.h>
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| #include <linux/spinlock.h>
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| #include <net/sock.h>
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| #include <asm/atomic.h>
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| #include <net/flow.h>
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| #include <net/dn.h>
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| 
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| /*
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|  * Slow timer is for everything else (n * 500mS)
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|  */
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| 
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| #define SLOW_INTERVAL (HZ/2)
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| 
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| static void dn_slow_timer(unsigned long arg);
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| 
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| void dn_start_slow_timer(struct sock *sk)
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| {
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| 	sk->sk_timer.expires	= jiffies + SLOW_INTERVAL;
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| 	sk->sk_timer.function	= dn_slow_timer;
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| 	sk->sk_timer.data	= (unsigned long)sk;
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| 
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| 	add_timer(&sk->sk_timer);
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| }
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| 
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| void dn_stop_slow_timer(struct sock *sk)
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| {
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| 	del_timer(&sk->sk_timer);
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| }
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| 
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| static void dn_slow_timer(unsigned long arg)
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| {
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| 	struct sock *sk = (struct sock *)arg;
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| 	struct dn_scp *scp = DN_SK(sk);
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| 
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| 	sock_hold(sk);
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| 	bh_lock_sock(sk);
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| 
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| 	if (sock_owned_by_user(sk)) {
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| 		sk->sk_timer.expires = jiffies + HZ / 10;
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| 		add_timer(&sk->sk_timer);
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| 		goto out;
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| 	}
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| 
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| 	/*
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| 	 * The persist timer is the standard slow timer used for retransmits
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| 	 * in both connection establishment and disconnection as well as
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| 	 * in the RUN state. The different states are catered for by changing
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| 	 * the function pointer in the socket. Setting the timer to a value
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| 	 * of zero turns it off. We allow the persist_fxn to turn the
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| 	 * timer off in a permant way by returning non-zero, so that
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| 	 * timer based routines may remove sockets. This is why we have a
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| 	 * sock_hold()/sock_put() around the timer to prevent the socket
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| 	 * going away in the middle.
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| 	 */
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| 	if (scp->persist && scp->persist_fxn) {
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| 		if (scp->persist <= SLOW_INTERVAL) {
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| 			scp->persist = 0;
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| 
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| 			if (scp->persist_fxn(sk))
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| 				goto out;
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| 		} else {
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| 			scp->persist -= SLOW_INTERVAL;
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| 		}
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| 	}
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| 
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| 	/*
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| 	 * Check for keepalive timeout. After the other timer 'cos if
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| 	 * the previous timer caused a retransmit, we don't need to
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| 	 * do this. scp->stamp is the last time that we sent a packet.
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| 	 * The keepalive function sends a link service packet to the
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| 	 * other end. If it remains unacknowledged, the standard
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| 	 * socket timers will eventually shut the socket down. Each
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| 	 * time we do this, scp->stamp will be updated, thus
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| 	 * we won't try and send another until scp->keepalive has passed
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| 	 * since the last successful transmission.
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| 	 */
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| 	if (scp->keepalive && scp->keepalive_fxn && (scp->state == DN_RUN)) {
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| 		if ((jiffies - scp->stamp) >= scp->keepalive)
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| 			scp->keepalive_fxn(sk);
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| 	}
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| 
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| 	sk->sk_timer.expires = jiffies + SLOW_INTERVAL;
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| 
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| 	add_timer(&sk->sk_timer);
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| out:
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| 	bh_unlock_sock(sk);
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| 	sock_put(sk);
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| }
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