linux-loongson/drivers/input/serio/libps2.c
Dmitry Torokhov 74c0b4c0dd Input: libps2 - use guard notation when temporarily pausing serio ports
Using guard notation makes the code more compact and error handling
more robust by ensuring that serio ports are resumed in all code paths
when control leaves critical section.

Link: https://lore.kernel.org/r/20240905041732.2034348-3-dmitry.torokhov@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
2024-10-04 00:58:14 -07:00

626 lines
16 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
/*
* PS/2 driver library
*
* Copyright (c) 1999-2002 Vojtech Pavlik
* Copyright (c) 2004 Dmitry Torokhov
*/
#include <linux/delay.h>
#include <linux/module.h>
#include <linux/sched.h>
#include <linux/interrupt.h>
#include <linux/input.h>
#include <linux/kmsan-checks.h>
#include <linux/serio.h>
#include <linux/i8042.h>
#include <linux/libps2.h>
#define DRIVER_DESC "PS/2 driver library"
#define PS2_CMD_SETSCALE11 0x00e6
#define PS2_CMD_SETRES 0x10e8
#define PS2_CMD_EX_SETLEDS 0x20eb
#define PS2_CMD_SETLEDS 0x10ed
#define PS2_CMD_GETID 0x02f2
#define PS2_CMD_SETREP 0x10f3 /* Set repeat rate/set report rate */
#define PS2_CMD_RESET_BAT 0x02ff
#define PS2_RET_BAT 0xaa
#define PS2_RET_ID 0x00
#define PS2_RET_ACK 0xfa
#define PS2_RET_NAK 0xfe
#define PS2_RET_ERR 0xfc
#define PS2_FLAG_ACK BIT(0) /* Waiting for ACK/NAK */
#define PS2_FLAG_CMD BIT(1) /* Waiting for a command to finish */
#define PS2_FLAG_CMD1 BIT(2) /* Waiting for the first byte of command response */
#define PS2_FLAG_WAITID BIT(3) /* Command executing is GET ID */
#define PS2_FLAG_NAK BIT(4) /* Last transmission was NAKed */
#define PS2_FLAG_PASS_NOACK BIT(5) /* Pass non-ACK byte to receive handler */
static int ps2_do_sendbyte(struct ps2dev *ps2dev, u8 byte,
unsigned int timeout, unsigned int max_attempts)
__releases(&ps2dev->serio->lock) __acquires(&ps2dev->serio->lock)
{
int attempt = 0;
int error;
lockdep_assert_held(&ps2dev->serio->lock);
do {
ps2dev->nak = 1;
ps2dev->flags |= PS2_FLAG_ACK;
serio_continue_rx(ps2dev->serio);
error = serio_write(ps2dev->serio, byte);
if (error)
dev_dbg(&ps2dev->serio->dev,
"failed to write %#02x: %d\n", byte, error);
else
wait_event_timeout(ps2dev->wait,
!(ps2dev->flags & PS2_FLAG_ACK),
msecs_to_jiffies(timeout));
serio_pause_rx(ps2dev->serio);
} while (ps2dev->nak == PS2_RET_NAK && ++attempt < max_attempts);
ps2dev->flags &= ~PS2_FLAG_ACK;
if (!error) {
switch (ps2dev->nak) {
case 0:
break;
case PS2_RET_NAK:
error = -EAGAIN;
break;
case PS2_RET_ERR:
error = -EPROTO;
break;
default:
error = -EIO;
break;
}
}
if (error || attempt > 1)
dev_dbg(&ps2dev->serio->dev,
"%02x - %d (%x), attempt %d\n",
byte, error, ps2dev->nak, attempt);
return error;
}
/**
* ps2_sendbyte - sends a byte to the device and wait for acknowledgement
* @ps2dev: a PS/2 device to send the data to
* @byte: data to be sent to the device
* @timeout: timeout for sending the data and receiving an acknowledge
*
* The function doesn't handle retransmission, the caller is expected to handle
* it when needed.
*
* ps2_sendbyte() can only be called from a process context.
*/
int ps2_sendbyte(struct ps2dev *ps2dev, u8 byte, unsigned int timeout)
{
int retval;
guard(serio_pause_rx)(ps2dev->serio);
retval = ps2_do_sendbyte(ps2dev, byte, timeout, 1);
dev_dbg(&ps2dev->serio->dev, "%02x - %x\n", byte, ps2dev->nak);
return retval;
}
EXPORT_SYMBOL(ps2_sendbyte);
/**
* ps2_begin_command - mark beginning of execution of a complex command
* @ps2dev: a PS/2 device executing the command
*
* Serializes a complex/compound command. Once command is finished
* ps2_end_command() should be called.
*/
void ps2_begin_command(struct ps2dev *ps2dev)
{
struct mutex *m = ps2dev->serio->ps2_cmd_mutex ?: &ps2dev->cmd_mutex;
mutex_lock(m);
}
EXPORT_SYMBOL(ps2_begin_command);
/**
* ps2_end_command - mark end of execution of a complex command
* @ps2dev: a PS/2 device executing the command
*/
void ps2_end_command(struct ps2dev *ps2dev)
{
struct mutex *m = ps2dev->serio->ps2_cmd_mutex ?: &ps2dev->cmd_mutex;
mutex_unlock(m);
}
EXPORT_SYMBOL(ps2_end_command);
/**
* ps2_drain - waits for device to transmit requested number of bytes
* and discards them
* @ps2dev: the PS/2 device that should be drained
* @maxbytes: maximum number of bytes to be drained
* @timeout: time to drain the device
*/
void ps2_drain(struct ps2dev *ps2dev, size_t maxbytes, unsigned int timeout)
{
if (maxbytes > sizeof(ps2dev->cmdbuf)) {
WARN_ON(1);
maxbytes = sizeof(ps2dev->cmdbuf);
}
ps2_begin_command(ps2dev);
scoped_guard(serio_pause_rx, ps2dev->serio) {
ps2dev->flags = PS2_FLAG_CMD;
ps2dev->cmdcnt = maxbytes;
}
wait_event_timeout(ps2dev->wait,
!(ps2dev->flags & PS2_FLAG_CMD),
msecs_to_jiffies(timeout));
ps2_end_command(ps2dev);
}
EXPORT_SYMBOL(ps2_drain);
/**
* ps2_is_keyboard_id - checks received ID byte against the list of
* known keyboard IDs
* @id_byte: data byte that should be checked
*/
bool ps2_is_keyboard_id(u8 id_byte)
{
static const u8 keyboard_ids[] = {
0xab, /* Regular keyboards */
0xac, /* NCD Sun keyboard */
0x2b, /* Trust keyboard, translated */
0x5d, /* Trust keyboard */
0x60, /* NMB SGI keyboard, translated */
0x47, /* NMB SGI keyboard */
};
return memchr(keyboard_ids, id_byte, sizeof(keyboard_ids)) != NULL;
}
EXPORT_SYMBOL(ps2_is_keyboard_id);
/*
* ps2_adjust_timeout() is called after receiving 1st byte of command
* response and tries to reduce remaining timeout to speed up command
* completion.
*/
static int ps2_adjust_timeout(struct ps2dev *ps2dev,
unsigned int command, unsigned int timeout)
{
switch (command) {
case PS2_CMD_RESET_BAT:
/*
* Device has sent the first response byte after
* reset command, reset is thus done, so we can
* shorten the timeout.
* The next byte will come soon (keyboard) or not
* at all (mouse).
*/
if (timeout > msecs_to_jiffies(100))
timeout = msecs_to_jiffies(100);
break;
case PS2_CMD_GETID:
/*
* Microsoft Natural Elite keyboard responds to
* the GET ID command as it were a mouse, with
* a single byte. Fail the command so atkbd will
* use alternative probe to detect it.
*/
if (ps2dev->cmdbuf[1] == 0xaa) {
scoped_guard(serio_pause_rx, ps2dev->serio)
ps2dev->flags = 0;
timeout = 0;
}
/*
* If device behind the port is not a keyboard there
* won't be 2nd byte of ID response.
*/
if (!ps2_is_keyboard_id(ps2dev->cmdbuf[1])) {
scoped_guard(serio_pause_rx, ps2dev->serio)
ps2dev->flags = ps2dev->cmdcnt = 0;
timeout = 0;
}
break;
default:
break;
}
return timeout;
}
/**
* __ps2_command - send a command to PS/2 device
* @ps2dev: the PS/2 device that should execute the command
* @param: a buffer containing parameters to be sent along with the command,
* or place where the results of the command execution will be deposited,
* or both
* @command: command word that encodes the command itself, as well as number of
* additional parameter bytes that should be sent to the device and expected
* length of the command response
*
* Not serialized. Callers should use ps2_begin_command() and ps2_end_command()
* to ensure proper serialization for complex commands.
*/
int __ps2_command(struct ps2dev *ps2dev, u8 *param, unsigned int command)
{
unsigned int timeout;
unsigned int send = (command >> 12) & 0xf;
unsigned int receive = (command >> 8) & 0xf;
int rc;
int i;
u8 send_param[16];
if (receive > sizeof(ps2dev->cmdbuf)) {
WARN_ON(1);
return -EINVAL;
}
if (send && !param) {
WARN_ON(1);
return -EINVAL;
}
memcpy(send_param, param, send);
/*
* Not using guard notation because we need to break critical
* section below while waiting for the response.
*/
serio_pause_rx(ps2dev->serio);
ps2dev->cmdcnt = receive;
switch (command) {
case PS2_CMD_GETID:
/*
* Some mice do not ACK the "get ID" command, prepare to
* handle this.
*/
ps2dev->flags = PS2_FLAG_WAITID;
break;
case PS2_CMD_SETLEDS:
case PS2_CMD_EX_SETLEDS:
case PS2_CMD_SETREP:
ps2dev->flags = PS2_FLAG_PASS_NOACK;
break;
default:
ps2dev->flags = 0;
break;
}
if (receive) {
/* Indicate that we expect response to the command. */
ps2dev->flags |= PS2_FLAG_CMD | PS2_FLAG_CMD1;
if (param)
for (i = 0; i < receive; i++)
ps2dev->cmdbuf[(receive - 1) - i] = param[i];
}
/*
* Some devices (Synaptics) perform the reset before
* ACKing the reset command, and so it can take a long
* time before the ACK arrives.
*/
timeout = command == PS2_CMD_RESET_BAT ? 1000 : 200;
rc = ps2_do_sendbyte(ps2dev, command & 0xff, timeout, 2);
if (rc)
goto out_reset_flags;
/* Send command parameters, if any. */
for (i = 0; i < send; i++) {
rc = ps2_do_sendbyte(ps2dev, param[i], 200, 2);
if (rc)
goto out_reset_flags;
}
serio_continue_rx(ps2dev->serio);
/*
* The reset command takes a long time to execute.
*/
timeout = msecs_to_jiffies(command == PS2_CMD_RESET_BAT ? 4000 : 500);
timeout = wait_event_timeout(ps2dev->wait,
!(ps2dev->flags & PS2_FLAG_CMD1), timeout);
if (ps2dev->cmdcnt && !(ps2dev->flags & PS2_FLAG_CMD1)) {
timeout = ps2_adjust_timeout(ps2dev, command, timeout);
wait_event_timeout(ps2dev->wait,
!(ps2dev->flags & PS2_FLAG_CMD), timeout);
}
serio_pause_rx(ps2dev->serio);
if (param) {
for (i = 0; i < receive; i++)
param[i] = ps2dev->cmdbuf[(receive - 1) - i];
kmsan_unpoison_memory(param, receive);
}
if (ps2dev->cmdcnt &&
(command != PS2_CMD_RESET_BAT || ps2dev->cmdcnt != 1)) {
rc = -EPROTO;
goto out_reset_flags;
}
rc = 0;
out_reset_flags:
ps2dev->flags = 0;
serio_continue_rx(ps2dev->serio);
dev_dbg(&ps2dev->serio->dev,
"%02x [%*ph] - %x/%08lx [%*ph]\n",
command & 0xff, send, send_param,
ps2dev->nak, ps2dev->flags,
receive, param ?: send_param);
/*
* ps_command() handles resends itself, so do not leak -EAGAIN
* to the callers.
*/
return rc != -EAGAIN ? rc : -EPROTO;
}
EXPORT_SYMBOL(__ps2_command);
/**
* ps2_command - send a command to PS/2 device
* @ps2dev: the PS/2 device that should execute the command
* @param: a buffer containing parameters to be sent along with the command,
* or place where the results of the command execution will be deposited,
* or both
* @command: command word that encodes the command itself, as well as number of
* additional parameter bytes that should be sent to the device and expected
* length of the command response
*
* Note: ps2_command() serializes the command execution so that only one
* command can be executed at a time for either individual port or the entire
* 8042 controller.
*/
int ps2_command(struct ps2dev *ps2dev, u8 *param, unsigned int command)
{
int rc;
ps2_begin_command(ps2dev);
rc = __ps2_command(ps2dev, param, command);
ps2_end_command(ps2dev);
return rc;
}
EXPORT_SYMBOL(ps2_command);
/**
* ps2_sliced_command - sends an extended PS/2 command to a mouse
* @ps2dev: the PS/2 device that should execute the command
* @command: command byte
*
* The command is sent using "sliced" syntax understood by advanced devices,
* such as Logitech or Synaptics touchpads. The command is encoded as:
* 0xE6 0xE8 rr 0xE8 ss 0xE8 tt 0xE8 uu where (rr*64)+(ss*16)+(tt*4)+uu
* is the command.
*/
int ps2_sliced_command(struct ps2dev *ps2dev, u8 command)
{
int i;
int retval;
ps2_begin_command(ps2dev);
retval = __ps2_command(ps2dev, NULL, PS2_CMD_SETSCALE11);
if (retval)
goto out;
for (i = 6; i >= 0; i -= 2) {
u8 d = (command >> i) & 3;
retval = __ps2_command(ps2dev, &d, PS2_CMD_SETRES);
if (retval)
break;
}
out:
dev_dbg(&ps2dev->serio->dev, "%02x - %d\n", command, retval);
ps2_end_command(ps2dev);
return retval;
}
EXPORT_SYMBOL(ps2_sliced_command);
/**
* ps2_init - initializes ps2dev structure
* @ps2dev: structure to be initialized
* @serio: serio port associated with the PS/2 device
* @pre_receive_handler: validation handler to check basic communication state
* @receive_handler: main protocol handler
*
* Prepares ps2dev structure for use in drivers for PS/2 devices.
*/
void ps2_init(struct ps2dev *ps2dev, struct serio *serio,
ps2_pre_receive_handler_t pre_receive_handler,
ps2_receive_handler_t receive_handler)
{
ps2dev->pre_receive_handler = pre_receive_handler;
ps2dev->receive_handler = receive_handler;
mutex_init(&ps2dev->cmd_mutex);
lockdep_set_subclass(&ps2dev->cmd_mutex, serio->depth);
init_waitqueue_head(&ps2dev->wait);
ps2dev->serio = serio;
serio_set_drvdata(serio, ps2dev);
}
EXPORT_SYMBOL(ps2_init);
/*
* ps2_handle_response() stores device's response to a command and notifies
* the process waiting for completion of the command. Note that there is a
* distinction between waiting for the first byte of the response, and
* waiting for subsequent bytes. It is done so that callers could shorten
* timeouts once first byte of response is received.
*/
static void ps2_handle_response(struct ps2dev *ps2dev, u8 data)
{
if (ps2dev->cmdcnt)
ps2dev->cmdbuf[--ps2dev->cmdcnt] = data;
if (ps2dev->flags & PS2_FLAG_CMD1) {
ps2dev->flags &= ~PS2_FLAG_CMD1;
if (ps2dev->cmdcnt)
wake_up(&ps2dev->wait);
}
if (!ps2dev->cmdcnt) {
ps2dev->flags &= ~PS2_FLAG_CMD;
wake_up(&ps2dev->wait);
}
}
/*
* ps2_handle_ack() processes ACK/NAK of a command from a PS/2 device,
* possibly applying workarounds for mice not acknowledging the "get ID"
* command.
*/
static void ps2_handle_ack(struct ps2dev *ps2dev, u8 data)
{
switch (data) {
case PS2_RET_ACK:
ps2dev->nak = 0;
break;
case PS2_RET_NAK:
ps2dev->flags |= PS2_FLAG_NAK;
ps2dev->nak = PS2_RET_NAK;
break;
case PS2_RET_ERR:
if (ps2dev->flags & PS2_FLAG_NAK) {
ps2dev->flags &= ~PS2_FLAG_NAK;
ps2dev->nak = PS2_RET_ERR;
break;
}
fallthrough;
/*
* Workaround for mice which don't ACK the Get ID command.
* These are valid mouse IDs that we recognize.
*/
case 0x00:
case 0x03:
case 0x04:
if (ps2dev->flags & PS2_FLAG_WAITID) {
ps2dev->nak = 0;
break;
}
fallthrough;
default:
/*
* Do not signal errors if we get unexpected reply while
* waiting for an ACK to the initial (first) command byte:
* the device might not be quiesced yet and continue
* delivering data. For certain commands (such as set leds and
* set repeat rate) that can be used during normal device
* operation, we even pass this data byte to the normal receive
* handler.
* Note that we reset PS2_FLAG_WAITID flag, so the workaround
* for mice not acknowledging the Get ID command only triggers
* on the 1st byte; if device spews data we really want to see
* a real ACK from it.
*/
dev_dbg(&ps2dev->serio->dev, "unexpected %#02x\n", data);
if (ps2dev->flags & PS2_FLAG_PASS_NOACK)
ps2dev->receive_handler(ps2dev, data);
ps2dev->flags &= ~(PS2_FLAG_WAITID | PS2_FLAG_PASS_NOACK);
return;
}
if (!ps2dev->nak)
ps2dev->flags &= ~PS2_FLAG_NAK;
ps2dev->flags &= ~PS2_FLAG_ACK;
if (!ps2dev->nak && data != PS2_RET_ACK)
ps2_handle_response(ps2dev, data);
else
wake_up(&ps2dev->wait);
}
/*
* Clears state of PS/2 device after communication error by resetting majority
* of flags and waking up waiters, if any.
*/
static void ps2_cleanup(struct ps2dev *ps2dev)
{
unsigned long old_flags = ps2dev->flags;
/* reset all flags except last nak */
ps2dev->flags &= PS2_FLAG_NAK;
if (old_flags & PS2_FLAG_ACK)
ps2dev->nak = 1;
if (old_flags & (PS2_FLAG_ACK | PS2_FLAG_CMD))
wake_up(&ps2dev->wait);
}
/**
* ps2_interrupt - common interrupt handler for PS/2 devices
* @serio: serio port for the device
* @data: a data byte received from the device
* @flags: flags such as %SERIO_PARITY or %SERIO_TIMEOUT indicating state of
* the data transfer
*
* ps2_interrupt() invokes pre-receive handler, optionally handles command
* acknowledgement and response from the device, and finally passes the data
* to the main protocol handler for future processing.
*/
irqreturn_t ps2_interrupt(struct serio *serio, u8 data, unsigned int flags) {
struct ps2dev *ps2dev = serio_get_drvdata(serio);
enum ps2_disposition rc;
rc = ps2dev->pre_receive_handler(ps2dev, data, flags);
switch (rc) {
case PS2_ERROR:
ps2_cleanup(ps2dev);
break;
case PS2_IGNORE:
break;
case PS2_PROCESS:
if (ps2dev->flags & PS2_FLAG_ACK)
ps2_handle_ack(ps2dev, data);
else if (ps2dev->flags & PS2_FLAG_CMD)
ps2_handle_response(ps2dev, data);
else
ps2dev->receive_handler(ps2dev, data);
break;
}
return IRQ_HANDLED;
}
EXPORT_SYMBOL(ps2_interrupt);
MODULE_AUTHOR("Dmitry Torokhov <dtor@mail.ru>");
MODULE_DESCRIPTION("PS/2 driver library");
MODULE_LICENSE("GPL");